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Could also be a conflict with radworld, since that's the last thing you added.
Going by the method names, it looks like it's erroring out when trying to determine the skin color of that pawn.
If you know which mods add which factions, you can probably rule out any of the other factions listed. So remove the mod that added the last faction and remove any mod that has a faction not listed. Confirm the world gen works. If so, you can add those mods back in until you find the one failing world gen.
It looks like it's failing at generating the skin color of the faction leader though which is interesting.
Android tiers isn't so bad on that front but you might consider https://steamcommunity.com/sharedfiles/filedetails/?id=2465268770 for robotic pawns if you need something similar but lighter weight.
Also, i'm not sure but if you have enough race mods it could cause the problem for the same reasons as the Faction Control mod, which seems to be attempting to make too many faction base groups. Not sure since the error is related to skin though.
If that doesn't fix it, we'll know to look elsewhere. I don't know that real faction guest causes this problem but it's caused other issues so it's also worth turning off, but only after you've completed the races test.