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RimWorld

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ShadowDW May 5, 2021 @ 1:55pm
Extremely Tired of Continual Food Poisoning
Even with mods to help slow it down, it's not enough. Food poisoning in this game is way too OP and needs to get toned the f*** down. Every 5 minutes, I have colonists getting food poisoning, despite constant cleaning of the cooking area, food storage area, raw food storage area, etc. The area is always f***ing clean, the f***ing raw food is not even close to being spoiled (usually always fresh), AND I have pawns with 11+ cooking skill always doing the cooking (around the clock to make sure they are cooking fresh f***ing food).

This SERIOUSLY needs to get toned down because it is ridiculously OP and despite every effort to fix it and/or prevent it, it is never enough.

Tynan, if you ever read this, you seriously need to fix this issue because it is absolutely absurd and ridiculous.
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Showing 1-15 of 18 comments
ShadowDW May 5, 2021 @ 2:25pm 
Playing Medieval Times playthrough, no such things exist for this playthrough. Best I can do is Steel Tiles, of which I have.
Yes, I'm aware of the "Beauty" button, and I thought I made clear of how much I ensure that everything is as clean as it possibly can be (I do use the CommonSense mod to help ensure this happens).

Again, for a second time, I am doing EVERYTHING I can possibly do to prevent this from happening, and yet, it still happens at an alarming rate, to the point it is starting to incapacitate 40% of my colonisits (5/14).

This "event" or whatever the f*** it is, is scheduled to go off way too often in Tynan's code and it needs to be rebalanced becauase it is absurd and making me want to put down the f***ing game until it is resolved. I am unsure if it has anything to do with Random Randy or not, but if it does, it makes me want to NEVER use him ever again as a storyteller.

Food Poisoning OP ftl, game-breaking, stupid and absurd.
desrtfox071 May 5, 2021 @ 2:52pm 
I would take a look at your mods. Once I've gotten a cook above 4 (for simple meals), and some basic cleanliness - not even much as far as cleanliness, I have had very little problem with food poisoning. Like it almost never happens. Perhaps some mod, or combination of mods, is causing your excessive food poisoning issue.

Darzai May 5, 2021 @ 2:57pm 
That seems too often the way you describe it. Could it just be just a string of bad luck? My pawns rarely have food poisoning after I get on top of cleaning and my cooks are decent enough. I never needed sterile tiles for that. I only use those in hospital and research lab.

Only at start of a new colony I sometimes see this happen. But that is because too few pawns to do regular cleaning and sometimes having no decent cook.

One thing that helps though is keeping other pawns out of the kitchen. If it gets dirty constantly and then cleaned again, it could still lead to food poisoning if there is constant cooking. So don't let your farmers/hunters bring in the raw food through the kitchen for example.
Last edited by Darzai; May 5, 2021 @ 2:57pm
ShadowDW May 5, 2021 @ 3:03pm 
Nope, nothing to do with mods.

I can go very long times without it happening and then go thru periods where half my colony winds up getting sick and falling over. And 90% of the time, its because of "dirty cooking area" with the other 10% being "incompetent cook" despite all 4 of my cooks being 9 and above (9, 9, 11, and 14).

You can sit here and try to justify that ♥♥♥♥♥♥♥♥ all you want to, but in the end, despite doing EVERY possible thing I can to ensure, that is make positively sure, that everything is clean and tidy, that I have "competent cooks," that I am doing what is necessary to make sure this crap doesn't happen, but yet it still does, and always in bulk.

Even when the event happens, I stop the damn game and look at the place where it just happened, and the f***ing place is spotless yet it says "dirty cooking area" or "dirty eating area" (whatever that message is) ... no dirt, no nothing to clean, nothing, yet they get sick.

It is absurd and ridiculous and it needs to be fixed. Period.
Doomdrvk May 5, 2021 @ 3:05pm 
First off anything below -2 cleanliness is grounds for food poisoning, caps at -5 with 5%. Outside has an automatic 2% for food poisoning. The game also checks colonist cooking skill. At level 0 there is a 5% chance per item. (Bulk cooking will make every meal poisoned). At level 4 the chance drops to 1.5% and level 10 its 0.1%. Butchering tables will automatically drop room cleanliness. Room Cleanliness and Cooking skill are determined separately and do not stack. And last difficulty does not affect these chances directly, it actually affects IF your colonist will get poisoned from a food poisoned meal.
Last edited by Doomdrvk; May 5, 2021 @ 3:23pm
ShadowDW May 5, 2021 @ 3:07pm 
Pawns HAVE to eat, so how do you propse they get their food without going into the damn kitchen to get it? Again, Medieval Times, no RimFridge or other tech to assist with that because .... Medieval Times.

I literally am doing everything possible to prevent it people, but yet it still happens, and if what an above reply is true, and its f***ing RNG, then that is absolutely stupid to have that be RNG-based. You do everything we are listing to prevent it from happening and its a "random event???" GTFO and fix that stupidity. Why bother with everything else if its just going to f***ing random anyways?

Absurd. Ridiculous. Stupid. Fix it.
desrtfox071 May 5, 2021 @ 3:07pm 
Originally posted by ShadowDW:
Nope, nothing to do with mods.

I can go very long times without it happening and then go thru periods where half my colony winds up getting sick and falling over. And 90% of the time, its because of "dirty cooking area" with the other 10% being "incompetent cook" despite all 4 of my cooks being 9 and above (9, 9, 11, and 14).

You can sit here and try to justify that ♥♥♥♥♥♥♥♥ all you want to, but in the end, despite doing EVERY possible thing I can to ensure, that is make positively sure, that everything is clean and tidy, that I have "competent cooks," that I am doing what is necessary to make sure this crap doesn't happen, but yet it still does, and always in bulk.

Even when the event happens, I stop the damn game and look at the place where it just happened, and the f***ing place is spotless yet it says "dirty cooking area" or "dirty eating area" (whatever that message is) ... no dirt, no nothing to clean, nothing, yet they get sick.

It is absurd and ridiculous and it needs to be fixed. Period.
Well, if you don't test, you don't know.

So what if you can go long periods with no issues and then have the issue? How does this indicate that it isn't a mod issue?

I haven't had streaks like you suggest, and you should not be having this occur with cooks being 9 and above with a reference to "incompetent cook" at any level of repetition at all.

If you get food poisoning and "incompetent cook" and your cooks are all above 9 as you describe, this is not a vanilla issue.


Go ahead and keep ranting about code you have no idea of, and sources of the issue you haven't tested or vetted at all. By all means, your feelings are certainly facts.


It does need to be fixed, which would likely happen if you ran vanilla for a while to see if it is your mods or not, instead of just "believing" that it isn't.
Last edited by desrtfox071; May 5, 2021 @ 3:09pm
ShadowDW May 5, 2021 @ 3:17pm 
Originally posted by Doomdrvk:
First off anything below -2 cleanliness is grounds for food poisoning, caps at -5 with 5%. Outside has an automatic 2% for food poisoning. The game also checks colonist cooking skill. At level 0 there is a 5% chance per item. (Bulk cooking will make every meal poisoned). At level 4 the chance drops to 2% and level 10 its 0.1%. Butchering tables will automatically drop room cleanliness. And last difficulty does not affect these chances directly, it actually affects IF your colonist will get poisoned from a food poisoned meal.

Well thanks for all that stuff we already know ...

Constant cleaning: no negatives.
Inside a refrigerated area: no negatives:
Also using Steel Tiles for extra cleanliness: no negatives.
All Cooks skill level 9 and above (using 11 and 14 as primaries, with the 2 9's as tertiaries should something horrible happen): no negatives.
Butchering table is outside and in an area WELL away from the cooking area AND refrogerated area: no negatives.

I know all of this, and again (hate repeating myself ....) am doing everything possible to prevent it, yet it still happens.

Anything else?

Absurd. Ridiculous. Stupid. Fix it.
Its OP, apparently random, and quite frankly, out of the player's control to prevent it. If you are doing everything possible to prevent such an occurrence, it should NOT happen because ONE speck of dirt was on the floor for 5 seconds before someone could come clean it.

If pawns HAVE to eat, then logically speaking, they HAVE to go get the food from wherever it is stored. Its not going to magically appear in front of them when they are hungry, you cant MAKE them haul food in their inventory, you literally cannot fashion an environment where they do not have to access food storage areas, so saying "keep pawns out of the area" is absolutely absurd to say.

Frankly, Its a game-mechanic that is way too OP and at this point, just completely broken. It can be fixed and SHOULD be fixed.
ShadowDW May 5, 2021 @ 3:24pm 
Originally posted by desrtfox071:
Go ahead and keep ranting about code you have no idea of, and sources of the issue you haven't tested or vetted at all. By all means, your feelings are certainly facts.

It does need to be fixed, which would likely happen if you ran vanilla for a while to see if it is your mods or not, instead of just "believing" that it isn't.

So, it doesn't happen to you, but I'm an idiot?
Code that I have no idea of? So how long have you known me? Do you even know who I am? How are you so certain that I haven't tested or "vetted" the mods to know? You seem to "know" alot of things that I can 100% tell you, that you DONT know, so why don't you stop telling me what I do and don't know? Cool?

I've played vanilla, no mods, used sterile tiles, etc., etc., etc., and it still happens. Do you know what the title of this post says? "Extremely tired ...." That should have been your first clue that this has happened on numerous occasions, and with different playthroughs. Just because your RNG-carried and get the greatest of luck with your playthroughs, does not, in any way, mean that it DOES happen to everyone else. *slow clap* Congratulations on your RNG success man, enjoy it while you can.


Meanwhile, in the real Rimworld ....
Doomdrvk May 5, 2021 @ 3:25pm 
Originally posted by ShadowDW:
Originally posted by Doomdrvk:
First off anything below -2 cleanliness is grounds for food poisoning, caps at -5 with 5%. Outside has an automatic 2% for food poisoning. The game also checks colonist cooking skill. At level 0 there is a 5% chance per item. (Bulk cooking will make every meal poisoned). At level 4 the chance drops to 2% and level 10 its 0.1%. Butchering tables will automatically drop room cleanliness. And last difficulty does not affect these chances directly, it actually affects IF your colonist will get poisoned from a food poisoned meal.

Well thanks for all that stuff we already know ...

Constant cleaning: no negatives.
Inside a refrigerated area: no negatives:
Also using Steel Tiles for extra cleanliness: no negatives.
All Cooks skill level 9 and above (using 11 and 14 as primaries, with the 2 9's as tertiaries should something horrible happen): no negatives.
Butchering table is outside and in an area WELL away from the cooking area AND refrogerated area: no negatives.

I know all of this, and again (hate repeating myself ....) am doing everything possible to prevent it, yet it still happens.

Anything else?

Absurd. Ridiculous. Stupid. Fix it.
Its OP, apparently random, and quite frankly, out of the player's control to prevent it. If you are doing everything possible to prevent such an occurrence, it should NOT happen because ONE speck of dirt was on the floor for 5 seconds before someone could come clean it.

If pawns HAVE to eat, then logically speaking, they HAVE to go get the food from wherever it is stored. Its not going to magically appear in front of them when they are hungry, you cant MAKE them haul food in their inventory, you literally cannot fashion an environment where they do not have to access food storage areas, so saying "keep pawns out of the area" is absolutely absurd to say.

Frankly, Its a game-mechanic that is way too OP and at this point, just completely broken. It can be fixed and SHOULD be fixed.
Yes I'm sure you knew all my datamined info. Yet you're still having issues. Buddy I've told you everything which affects food poisoning vanilla. All those chances are quite weak and all of them only cap at 5%. Clearly you have a modded game affecting these chances. Or you are claiming you're perfectly following the rules and aren't.
desrtfox071 May 5, 2021 @ 3:31pm 
Originally posted by ShadowDW:
Originally posted by desrtfox071:
Go ahead and keep ranting about code you have no idea of, and sources of the issue you haven't tested or vetted at all. By all means, your feelings are certainly facts.

It does need to be fixed, which would likely happen if you ran vanilla for a while to see if it is your mods or not, instead of just "believing" that it isn't.

So, it doesn't happen to you, but I'm an idiot?
Code that I have no idea of? So how long have you known me? Do you even know who I am? How are you so certain that I haven't tested or "vetted" the mods to know? You seem to "know" alot of things that I can 100% tell you, that you DONT know, so why don't you stop telling me what I do and don't know? Cool?

I've played vanilla, no mods, used sterile tiles, etc., etc., etc., and it still happens. Do you know what the title of this post says? "Extremely tired ...." That should have been your first clue that this has happened on numerous occasions, and with different playthroughs. Just because your RNG-carried and get the greatest of luck with your playthroughs, does not, in any way, mean that it DOES happen to everyone else. *slow clap* Congratulations on your RNG success man, enjoy it while you can.


Meanwhile, in the real Rimworld ....
Run the tests. Anything else is just a rant.

I guess that's the point though? You don't want assistance, you just want to rant?

It seems you lambasted everyone telling you what the parameters are, and that your experience is inconsistent with Vanilla. But sure, it couldn't at all be the mods. Surely.

Your description of the issue is far from my experience with vanilla, or frankly, with the set of mods I use, but there are thousands of mods, so I have no idea which one(s) are causing you to have your experience.

Last edited by desrtfox071; May 5, 2021 @ 3:33pm
Security Cam #7 May 5, 2021 @ 4:03pm 
If you have increased stacks and meals are stored in hundreds in one stack then all it takes is a single poisoned meal to taint the whole stack. Could be what's happening to you.
Last edited by Security Cam #7; May 5, 2021 @ 4:04pm
Lula O Honesto May 5, 2021 @ 4:14pm 
Disable food poisoning in the custom difficulty settings
ShadowDW May 5, 2021 @ 4:15pm 
Originally posted by Doomdrvk:
Yes I'm sure you knew all my datamined info.

Yep, you know why> Because its all over the f***ing internet you dolt. This game is old enough to where most of that information is posted in enough places for people to know exactly how to find it. In fact, how the hell do you think I knew what to do and what steps to take to avoid this OP thing called "food poisoning?" Furthermore, Im quite certain that Im not the only one who is aware of this information, so that being said, it seems all you wanted to do was come in this post and stir the pot and be a f***ing troll. So here's your toll little troll, no go away and go pester other people with information that most knowledgeable and intelligent people are completely capable of finding on their own.

Did the post ask for said information? No?? Wonder why that could be?? ....
desrtfox071 May 5, 2021 @ 4:16pm 
Originally posted by bearhiderug:
Originally posted by desrtfox071:
Run the tests. Anything else is just a rant.
I guess that's the point though? You don't want assistance, you just want to rant?
It seems you lambasted everyone telling you what the parameters are, and that your experience is inconsistent with Vanilla. But sure, it couldn't at all be the mods. Surely.
Your description of the issue is far from my experience with vanilla, or frankly, with the set of mods I use, but there are thousands of mods, so I have no idea which one(s) are causing you to have your experience.
Surly one person in a couple thousand would have that 5% become 95%
=D
chances are it could ahve =p
Heh, sure. On the other hand we aren't even talking about 5%, we're talking about less than 1% - again going by the description. Maybe there's just one stack of food or something so any "taint" gets spread.
Last edited by desrtfox071; May 5, 2021 @ 4:16pm
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Date Posted: May 5, 2021 @ 1:55pm
Posts: 18