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Then it's all a matter of luck, and of throwing the dice often enough : ten unskilled, badly geared raiders shooting at the same target will hit something eventually. Getting headshots or instakills can happen to both sides, but you have to be extremely unlucky if that happens regularly to your pawns while they stand far away from under cover.
Granted, unlucky RNG can always lead to a one hit kill for unarmoured pawns; get a flak vest and helmet to prevent one hit kills from basic enemies; flak pants are not mandatory to prevent one-hits because there's no vital organs in the legs.
Shooting is not useless, though. Use cover, use armour, and set up a better, more spread out defense. Make sure you clear all debris, rocks and trees from your base entrance so raiders have nowhere to take cover. Shooters who have nowhere to take cover will resort to sprinting at your defenses to melee or shooting in the open (leaving them easy targets!)
Putting all your pawns next to each other is a good way to guarentee wounds every combat. Shots at one pawn may miss that pawn and hit another!
Any health conditions on the user? Sight is very important, followed by manipulation. Having either of these weakened will ahve a big impact.
How was the weather? Foggy rain can flat out halve the chance of hitting your target.
What cover were you and the enemy using? If you're just standing out in a field and they're behind rock chunks you didn't clear, the enemy will have a huge advantage.
sight, manipulation, weather, cover, shooting skill, weapon accuracy, cover. all determine the chance to hit the enemy (there might be more dont remember all of them)
About ten blocks inbetween us, I was behind a wall - he was out in the open.
Attackers shooting skill was 1, melee 0 no dodging. Wasn't high on enhancing drugs.
My dude had shooting 10, no medical issues that caused slow moving or anything.
I shot maybe 10 times, missed all. Attacker shot two times, both headshots. Second one killed my dude instantly.
I know this is a one-off example, but I've had more recent issues with stuff like this. Standing behind sandbags with 4-5 people shooting an attacker, only to have 2 dudes killed and 3 wounded while the attacker still had nothing, and also not a notable shooting skill.
I did not have these issues before, but I mostly played at A17 so its been a little while.
I've had two of my guys (7&9 shooting) miss repeatedly while in cover while the raider in cover (shooting 3) hit both of my guys repeatedly. I had my 7 flank into cover behind and still miss more than hit. It's a little messed up. I usually end up saying f it and just resort to melee. Which never really seems to matter what the skill level is.
Even a veteran soldier will miss shots with a rifle if he's shooting in low light, in the rain and has to cope with the cover the enemy might take. If you want to maximize your lethality you need to find creative ways to put enemy pawns into situations where their situation is so poor that you beat them out. Try to build with a preferred place to fight in mind and then make that place as good for you as possible. Any pawn is bound to get hit if they have to cross a 30 tile gap of flat asphalt towards you main entry and have to do this under fire from machine guns behind sandbags.
If luck is going to trump stats, then there should be a luck stat to help us understand the times it does happen.
Dificulty: Basebuilder with Phoebe - First raid ~20 mins into the game, rich explorer.
I'm behind sandbags with a charge rifle - bit bad at shooting (5).
Enemy comes running towards me with a steel club.
I miss him every time, so he gets close. His first blow takes of my whole right leg and the second blow incapitates me. He is still unharmed.
He kills my animal (Boomrat) with a single blow, but does not get any wounds from the explosion.
While he runs away with a full stack of Glitterworld Medicine, my base burns to ashes due to the exploded Boomrat and my dude bleeds to death.
Suggestions?
Play a TRIBAL scenario ( 5 people).
Play about a dozen scenarios.
Time is your friend.