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Several things go into how easily you overcome a disease:
- Medical beds
+ A normal bed turned medical
+ An official medical bed is the best
- Doctor skill
+ Doctor health (a 1 armed 1 eyed doctor wont be as effective)
- Medicine type
+ Try to always use regular medicine if available
+ Use glitterworld in emergencies
- Vitals monitor near bed
- Staying in bed (restrict your sick pawn to stay in bed until healed)
- Cleanliness of room (this may only affect infection rate, i am unsure)
- Blood filtration (older/weaker pawns may recover slower)
- Penoxycyline helps give a leg up on illnesses - set a schedule of every 5-7 days when you can make it
There may be other things I am overlooking, but try to make sure you have a hospital that accounts for as many of these things as possible. And again, the plague is one of the hardest to deal with.
Even with low supplies, these diseases can be micromanaged to ensure they survive.
-Ensure disease victims are getting the best medicines.
-Ensure they are NOT getting out of bed to go eat. Click them then right click the bed 'rest until healed' to stop them from getting up and about
Sounds like you're treating them but they ultimately die because they get up and move around. Mark a bed as medical and tell them to stay put!
Other than that use the other healing methods meantioned above.
Crashland with penoxycline and BAM!! Penoxycline day 1.
:P
Before you plop down on the planet, review the factions list and settle near a friendly Outlander, then make a quick run to that corner store. While you're there, check if they have a hospital bed (just need one).
Market Values :
- Penoxycline = $18
- Hospital Bed (Normal) = $695
Yeah yeah, one hospital won't help all diseased pawns, so you have to play "musical beds". That's when you play the little violin every 6 hours and swap another pawn into the hospital bed so everyone gets to catch-up on immunity gain speed.
1 hospital bed and a few regular beds should do the trick.
Though if youonly have a few colonist when something like the plague hits then a proportionally small amount of colonist willactually contract it meaning the one bed would be more than enough.
Of course I could be wrong about how the plague works if it has been changed at all.
It has been forever since I had to deal with the plague.
The only change I can see in my vanilla 19 is the immunity gain speed of the beds (which is slightly lower than the old wiki info), the diseases themselves seem to have no change :
Regular Bed = 107%
Hospital Bed = 113%
I would say it's all about micro-managing the pawns to ensure they gain immunity as fast as possible. Players mentioned a few things :
Feeding Patients ... Any pawn set to Doctor can feed the pawns. If the main "Doctor" is diseased then players might want to take a non-disease pawn and assign them to doctor (or shall I say nurse). The nurse will feed the patients, however, the player needs to monitor when the next "tending" occurs to make sure the "doctor" performs the treatment, not the nurse. It's a major PITA in the early game, no doubt you might have to wake the nurse up sometimes and force feed the patient before the patient wanders off to take care of their own needs.
Other ideas : a full blown HOSPITAL .... Not just a medical room, but an "allowed area" assignment which can include the following rooms :
- Surgery (best hosptial bed in sterile room)
- Basic Medical care (hospital/normal beds in sterile room)
- Kitchen Area (table/chairs, a few shelves with food or Nutrient Paste)
- Recreation Area (small area with a few rec items)
^ With those is place, simply assigning THAT area to a pawn keeps them out of trouble. That area can also be the "Rehab Center" for drug addicted pawns. Anyway, the early game sucks and that is the point in the game where we all learn how to deal with disease, even if we don't like it !!!!!!! ... :P