RimWorld

RimWorld

Kael Oct 11, 2018 @ 4:07pm
How to deal with diseases?
YEa - im a bit annoyed. i have a level 7 medic and sometimes in the game i got an event named "Plague"

Im pumping these guys full with medicine but they wont survive.
Its now my 4th game where this happen in the second year and killed nearly 50% of my settlers.

btw - it always hits my level 12+ doc first. 4 games in a row just my best medic.
Last edited by Kael; Oct 11, 2018 @ 4:08pm
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Showing 1-11 of 11 comments
Monoxide Oct 11, 2018 @ 4:21pm 
The plague is one of (if not the) worst of the diseases. You should be able to manage with a level 7 doctor and herbal medicine if you are prepared elsewhere. Ill layout the pieces below, but what you should be concerned with is having the best doctor tend the pawn whenever possible and you should survive.

Several things go into how easily you overcome a disease:
- Medical beds
+ A normal bed turned medical
+ An official medical bed is the best
- Doctor skill
+ Doctor health (a 1 armed 1 eyed doctor wont be as effective)
- Medicine type
+ Try to always use regular medicine if available
+ Use glitterworld in emergencies
- Vitals monitor near bed
- Staying in bed (restrict your sick pawn to stay in bed until healed)
- Cleanliness of room (this may only affect infection rate, i am unsure)
- Blood filtration (older/weaker pawns may recover slower)
- Penoxycyline helps give a leg up on illnesses - set a schedule of every 5-7 days when you can make it

There may be other things I am overlooking, but try to make sure you have a hospital that accounts for as many of these things as possible. And again, the plague is one of the hardest to deal with.

Last edited by Monoxide; Oct 11, 2018 @ 4:45pm
McFuzz Oct 11, 2018 @ 4:44pm 
The medic can self tend.

Even with low supplies, these diseases can be micromanaged to ensure they survive.

-Ensure disease victims are getting the best medicines.
-Ensure they are NOT getting out of bed to go eat. Click them then right click the bed 'rest until healed' to stop them from getting up and about

Sounds like you're treating them but they ultimately die because they get up and move around. Mark a bed as medical and tell them to stay put!
MagnusGrey Oct 11, 2018 @ 5:40pm 
Just put them on Penoxycyline from day 1. Im doing a randy savage tropical swamp naked brutality, and as of year 5, I have taken a total of 0 diseases (like a few hundred blocked).
Geothermal1159 Oct 11, 2018 @ 10:54pm 
Put bed rest as 1st priority and force them to stay in bed with right click method for best results.
Other than that use the other healing methods meantioned above.
Vertibird Oct 11, 2018 @ 11:18pm 
Originally posted by MagnusGrey:
Just put them on Penoxycyline from day 1. Im doing a randy savage tropical swamp naked brutality, and as of year 5, I have taken a total of 0 diseases (like a few hundred blocked).
Where do you find penoxycline on day 1?
Geothermal1159 Oct 11, 2018 @ 11:19pm 
Originally posted by Vertibird:
Originally posted by MagnusGrey:
Just put them on Penoxycyline from day 1. Im doing a randy savage tropical swamp naked brutality, and as of year 5, I have taken a total of 0 diseases (like a few hundred blocked).
Where do you find penoxycline on day 1?

Crashland with penoxycline and BAM!! Penoxycline day 1.

:P
Last edited by Geothermal1159; Oct 11, 2018 @ 11:20pm
Vertibird Oct 11, 2018 @ 11:21pm 
Never use sleeping spot. Use a good quality bed and make his bed rest and patient priority on work tab.
Vertibird Oct 11, 2018 @ 11:21pm 
Originally posted by BFTPaul1159:
Originally posted by Vertibird:
Where do you find penoxycline on day 1?

Crashland with penoxycline and BAM!! Penoxycline day 1.

:P
:steamhappy:
CellNav Oct 11, 2018 @ 11:35pm 
Originally posted by Vertibird:
Where do you find penoxycline on day 1?

Before you plop down on the planet, review the factions list and settle near a friendly Outlander, then make a quick run to that corner store. While you're there, check if they have a hospital bed (just need one).

Market Values :
- Penoxycline = $18
- Hospital Bed (Normal) = $695

Yeah yeah, one hospital won't help all diseased pawns, so you have to play "musical beds". That's when you play the little violin every 6 hours and swap another pawn into the hospital bed so everyone gets to catch-up on immunity gain speed.
Last edited by CellNav; Oct 11, 2018 @ 11:36pm
Geothermal1159 Oct 11, 2018 @ 11:41pm 
Originally posted by CellNav:
Originally posted by Vertibird:
Where do you find penoxycline on day 1?

Before you plop down on the planet, review the factions list and settle near a friendly Outlander, then make a quick run to that corner store. While you're there, check if they have a hospital bed (just need one).

Market Values :
- Penoxycline = $18
- Hospital Bed (Normal) = $695

Yeah yeah, one hospital won't help all diseased pawns, so you have to play "musical beds". That's when you play the little violin every 6 hours and swap another pawn into the hospital bed so everyone gets to catch-up on immunity gain speed.

1 hospital bed and a few regular beds should do the trick.
Though if youonly have a few colonist when something like the plague hits then a proportionally small amount of colonist willactually contract it meaning the one bed would be more than enough.

Of course I could be wrong about how the plague works if it has been changed at all.
It has been forever since I had to deal with the plague.
Last edited by Geothermal1159; Oct 11, 2018 @ 11:41pm
CellNav Oct 12, 2018 @ 1:00am 
Originally posted by BFTPaul1159:

1 hospital bed and a few regular beds should do the trick.
Though if youonly have a few colonist when something like the plague hits then a proportionally small amount of colonist willactually contract it meaning the one bed would be more than enough.

Of course I could be wrong about how the plague works if it has been changed at all.
It has been forever since I had to deal with the plague.

The only change I can see in my vanilla 19 is the immunity gain speed of the beds (which is slightly lower than the old wiki info), the diseases themselves seem to have no change :

Regular Bed = 107%
Hospital Bed = 113%

I would say it's all about micro-managing the pawns to ensure they gain immunity as fast as possible. Players mentioned a few things :

Feeding Patients ... Any pawn set to Doctor can feed the pawns. If the main "Doctor" is diseased then players might want to take a non-disease pawn and assign them to doctor (or shall I say nurse). The nurse will feed the patients, however, the player needs to monitor when the next "tending" occurs to make sure the "doctor" performs the treatment, not the nurse. It's a major PITA in the early game, no doubt you might have to wake the nurse up sometimes and force feed the patient before the patient wanders off to take care of their own needs.

Other ideas : a full blown HOSPITAL .... Not just a medical room, but an "allowed area" assignment which can include the following rooms :

- Surgery (best hosptial bed in sterile room)
- Basic Medical care (hospital/normal beds in sterile room)
- Kitchen Area (table/chairs, a few shelves with food or Nutrient Paste)
- Recreation Area (small area with a few rec items)

^ With those is place, simply assigning THAT area to a pawn keeps them out of trouble. That area can also be the "Rehab Center" for drug addicted pawns. Anyway, the early game sucks and that is the point in the game where we all learn how to deal with disease, even if we don't like it !!!!!!! ... :P
Last edited by CellNav; Oct 12, 2018 @ 1:00am
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Date Posted: Oct 11, 2018 @ 4:07pm
Posts: 11