RimWorld

RimWorld

Caravan stop at night
caravans can move at night or is there a mod to move at night?
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Showing 1-4 of 4 comments
martindirt Jul 27, 2019 @ 6:54am 
They need to sleep... They can't walk 24/7.
M.K. (Banned) Jul 27, 2019 @ 7:29am 
Admittedly the whole caravan wake/sleep routine is a bit of a hack. It does *not* judge whether the colonists or animals in the caravan need sleep, it just happily closes shop at dusk.

Sole night-owl on a caravan? The poor bloke has to walk in the sunlight.
martindirt Jul 27, 2019 @ 3:20pm 
Originally posted by M.K.:
Admittedly the whole caravan wake/sleep routine is a bit of a hack. It does *not* judge whether the colonists or animals in the caravan need sleep, it just happily closes shop at dusk.

Sole night-owl on a caravan? The poor bloke has to walk in the sunlight.

Agreed, they don't follow their schedule.
- My schedule is "anything" all 24 hours. If I'm start my caravan after 22:00 (whole team just woke up before the travel), they stop immediately, and rest.
But I'm still accept the caravan system, and accept the fact, they can't march 24hours a day.
But.
Here is a nice example,nwhy they don't follow their schedule:
You send 2 pawns. 1 night owl, 1 normal. When will they move? The night owl sleeping daytime, the normal goes to sleep when the night owl says "let's move". Your caravan stuck.
flu007 Jul 27, 2019 @ 3:36pm 
Originally posted by martindirt:
- My schedule is "anything" all 24 hours. If I'm start my caravan after 22:00 (whole team just woke up before the travel), they stop immediately, and rest.

Yup, same here.
That does have one small advantage, though. If you send a caravan with pawns whose sleep schedule is out of sync, they'll be back in sync when they reach their destination.
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Date Posted: Jul 27, 2019 @ 3:59am
Posts: 4