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Be thankful the vanilla game at least requires consent.
...and yes, Martin, we know... no need to name and link the mod :D
Even on my Robots/Slaves only playthroughs, I still make the effort to give my androids/slaves a chance for romance, and give them a big communal recreation room with shared rec time.
However, actually getting my pawns to make romance attempts is almost always frustrating. The attraction/compatibility stats (which are hidden behind the dev console and apparently determine the likelihood of social interactions) are notoriously opaque, and RNG can absolutely screw you over. I've had a situation where my primary researcher/cook and my primary constructor/planter were at 100 mutual relations, had decent compatibility/attraction, and it still took four years of in-game time for one of them to make a move. Funnily enough, only one of the pawns had "RomanceAttempt" in her potential interactions list, while Cobb (my researcher) only had Chitchat and Deep Talk. Fortunately, she finally worked up the courage to ask, Cobb accepted on the spot, and they're now happily married on the Rim. (Well, actually, they're just fiancee at the moment: the marriage hasn't fired yet. I suppose there's plenty of time for a Scyther to eat Cobb's face off, right?).
The only thing in Rimworld that ever "annoys me" is psychic and poison ships -- so they're deactivated. Pawns flirting with one another in this game is "The Sims"-like to me so I approve of it -- even at the worst I've seen it in this game it doesn't even begin to approach the drama in the Sims 3/4.
Great for population growth.
Also I made them all polyamorous at the start.. so I have no problems with the hitting on aspect.. though I do wish they made polyamorous relationships a bit more bed-friendly.. since you only sleep with one person at a time and once it switches over you basically ignore the previous person even if they didn't break up.
I could see working it in with the psychopath, abrasive and misogynist traits. Those traits I could see logically pushing that behavior, it would be good code. to have my pawn whose only traits are kind and too-smart constantly and aggressively harassing my married female colonist isn't at all well thought out.
On the wedding side, you must hang out with really horrible people, I suggest you expand your social group.
I just started playing this game. I love it, I think it's awesome, and I still think the romance code sucks, and that's ok. I wanted to play a bit before modding to get a feel for it, and after being felt up by Tom the gardener every five damned minutes, i'm definitely ready to mod.
Think of it this way: The only biddable human(s) is/are the ones in your community; the rest are *at best* savages, and at worst, bloody pirates.
Your colonists are persistent because people get horny, that simple, and those immediately nearby are the most likely targets of affection. There's absolutely nothing weird about this at all.
Being rebuffed every hour is definitely super weird for a person trying to survive in a small space with other people. If you want aggressive sexuality, build it into traits, it doesn't make sense as a default.
Or hey, they were just ignored. Or an attempt at conversation petered out to nothing. *shrug*
Have you ever watched from outside, when one person is interested in another? It makes perfect sense as a default, in my opinion ^^'.
"Reading is cool," sure, but basic knowledge of human interaction and less-tight, unbunched underwear can be nice, as well =).
A fraternity brother hit on my new wife at my wedding reception... He was nearly blind drunk and others successfully reminded him that she was probably the only woman at the reception that was guaranteed to have a companion already lined up for that night... :)
Protip - Focus your efforts on Bridesmaids and visiting ladies from "out of town"... (The latter is the optimal choice if it's available. :) )
For the OP:
Even though a potential suitor will be rebuffed many times, that doesn't mean they will always continue to fail. I've had persistent suitors achieve eventual success even though the situation looks nearly hopeless. (I don't think it's possible for mixed-sexuality marriages, though. BUT, it's Rimworld, so maybe an extreme occasion like that could be possible given certain circumstances? Just no "luvin'" so a platonic relationship at best? No idea, haven't looked.)
how did they know it matches the guest that was only in-country for the wedding?
that would mean they have the DNA of that guest, right?
as for the game mechanics, if this is being done because of the "Beautiful" trait, then yes, just like some players don't take colonists with "lazy", "pyro", "chemical fascination" , "jealous" etc then it could be that OP just has to avoid "beautiful" colonists also.