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There is a mod which reworks rimworld to support multicore, but many, many mods are conflicting with it.
Your PC should be fine for rimworld. The game uses barely if any GPU power at all so it's mostly about your CPU and RAM.
^
I don't ever really experience lag in the normal course of playing the game. However, I don't play with that many mods, and I rarely play past year 5, since I usually play to win, as opposed to playing just to see how big of a colony I can get. I also don't typically raise too many animals since I like to play on colder maps. However, with 20 colonists, which is about as much as the game will usually let you have before it starts going into overdrive to try to kill them, I don't really have problems. The game slows down a little when there are large fires and I zoom out, but the game tends to not let fires get very big for very long. Besides that, the game will sometimes freeze for a second or two when it generates a quest or a very big raid, but after that it doesn't lag at all. The last instance I can think of is when a large chain of explosives goes off, but in my hundreds of hours playing I've only had it happen once(excluding the times I messed around for fun in dev mode).
Just a small correction, this isn't a thing that happens. The game uses a wealth based scaling which does make things harder the more items and colonists you have, but it's linear and the value of colonists is rather low. You can fairly easily recruit a couple hundred colonists in the game if you really try, there is no special mechanic in the game that tries to make that more difficult or ramps up challenge any more than usual. That's one of the things you will have to limit yourself, more for performance (or micro) reasons.
(No shade, I used to think that's how it worked as well.)
Oof, the double population mod lied to me.
It's a very common misconception, I may have propagated it a bit way back in the earlier days of the game when "critical" population was a confusing term the game used to use in the files (it doesn't anymore), which is why I feel sort of obligated to post every time somebody mentions it. =p
The mod probably still does something, if it was ever correctly updated to the current population growth system (I searched the workshop and the "Double Population" mod I found, everything in the description is significantly outdated or wrong). Higher intended population means you are more likely to get free colonist events. The current population growth is the game pushes you pretty hard up to 11 population, on all three storytellers, then tapers off with the escape pods and wanderers joining until they stop happening somewhere between like 14-20 depending on event (Cas and Phoebe) or become rare (Randy). You can still down and recruit colonists forever though, and the game doesn't try to stop you from doing so.
You'll be fine.
Try to stay within normal colonist population limits. (Around 20 max) You won't have a problem using several popular mods, either. In the late game, manage your inventory and Storage Zones well. Don't let accumulate a lot of clutter and lots of stacks of raw materials you don't really need. I really don't see why you would have any issues if you're playing normally. The biggest processing/heat load comes when you have a lot of colonists, lots of junk in storage, or lots of screen clutter objects, blood, and dirt that hasn't yet gotten washed away with rain. (Relatively new feature to clean up screen clutter.)
For your laptop, I'd recommend you go ahead and get a "Laptop Cooling Fan/Pad." They're really invaluable for those who like to game on their laptops. They're pretty cheap, too, and run off of USB power, many times offering extra USB-2 ports as a bonus. If you need USB-3, make sure the pad you're thinking about can handle that.
Example Only: https://www.amazon.com/Cooling-Coolertek-Adjustable-Non-Slip-Notebook/dp/B07VRJCKSC/ref=sr_1_9?_encoding=UTF8&c=ts&dchild=1&keywords=Laptop+Cooling+Pads+%26+External+Fans&qid=1620869688&s=pc&sr=1-9&ts_id=2243862011
A decent, cheap, laptop cooling pad is very much worth the little money it can cost if you're gaming frequently on a laptop.
I’m on old laptop: i7-5th gen, 8gb ram, integrated graphics card, output to 32” screen. Running windows 10.
Over 30 pawns, 300 animals in main colony. I take most big events, in particular, huge manhunter attacks. No lag whatsoever.
Good coding by the lads.
So, if you have X amount of cores, the most it's going to use is that single core at that capability.
That's why even the best computers have problems at some point running the game. Especially if you use mods, and I use a ton of them. You're going to get so many enemies that it's going to overwhelm the capability of that core to process the game, and it will lag.
Sometimes, terribly.
And don't believe the "I never have problems with this game," because that just means they never get to the point where it overwhelms their processor and the probably use very few mods to boot. It might be true of them, but they're being dishonest by not disclosing how deep they play.
My son has one of the best computers you can build. He has problems with lag like everyone else because of how the game is built.
Here is a video that sort of explains it, as well as a mod that supposedly improves performance by using other threads. I have no idea if it's effective or still exists.
https://www.youtube.com/watch?v=F9Y05VUqgQs
(Not saying Rimworld/Unity version is, but with Harmony handling what it can and fifty-eleven mods, I don't think multithreading is the universal solution. <-- Is not a codemonkey, soo... :))