RimWorld

RimWorld

BrowneHawk Oct 29, 2016 @ 6:58pm
WHats the mod for more colonists?
I searched the workshop and discussions but can't seems to find the mod to have more than 10 colonists. Anyone know the name of the mod that lets me do this?
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Showing 1-11 of 11 comments
grapplehoeker Oct 29, 2016 @ 7:19pm 
Use the search bar in the workshop for mods.
All I did was type in "double" and voila ;)
http://steamcommunity.com/sharedfiles/filedetails/?id=726096646
BrowneHawk Oct 29, 2016 @ 7:21pm 
I found that one but thought another one exsisted. And ty.
Zombie101 Nov 1, 2016 @ 3:52am 
LOL you can called recruiting your enemy lol.
sedna16 Nov 1, 2016 @ 9:37am 
"prepare carefully"
BrowneHawk Nov 1, 2016 @ 3:12pm 
Pretty sure prepare carefully doesn't have the option to raise the colonists cap but thanks for giving a wrong answer after someone already answered the question.
WhyBorne Nov 1, 2016 @ 5:41pm 
What happens when you pass a cap? I don't really notice anything special...
Originally posted by sedna16:
"prepare carefully"

Originally posted by Maebus:
Pretty sure prepare carefully doesn't have the option to raise the colonists cap but thanks for giving a wrong answer after someone already answered the question.

sedna16 is absolutely right. "Prepare Carefully" offers much better options to modify number and attributes of colonist.
BrowneHawk Nov 2, 2016 @ 9:26am 
At what part in the mod does in allow you to do this? Ran at least 10 games off of prepare carefully and have never seen the option to raise the colonist cap.
BrowneHawk Nov 2, 2016 @ 9:28am 
Originally posted by WhyBorne:
What happens when you pass a cap? I don't really notice anything special...
Well for instance on vanilla doing cassandra classic. Once i get 10 colonists I stop getting random event recruits and recruiting prisoners just doesn't happen.

Downloaded the double colonists mod. So did the same thing. Got 10 colonists then when I went to recruit only took 1 or 2 days to get the new person, instead of it just never happeneing. So the cap either locks off new recruitment or makes it really hard.
Originally posted by Maebus:
At what part in the mod does in allow you to do this? Ran at least 10 games off of prepare carefully and have never seen the option to raise the colonist cap.
1st: Click on button "Prepare Carefully"
https://jii.moe/E1Bi_M7lG.png

2nd: Click on plus button ( right top corner )
https://jii.moe/N17sdfmxG.png
WhyBorne Nov 2, 2016 @ 4:24pm 
Originally posted by Maebus:
Originally posted by WhyBorne:
What happens when you pass a cap? I don't really notice anything special...
Well for instance on vanilla doing cassandra classic. Once i get 10 colonists I stop getting random event recruits and recruiting prisoners just doesn't happen.

Downloaded the double colonists mod. So did the same thing. Got 10 colonists then when I went to recruit only took 1 or 2 days to get the new person, instead of it just never happeneing. So the cap either locks off new recruitment or makes it really hard.

I guess I do noice that the "here, have a free colonist" events do stop pretty quickly. I usually play on Cassandra classic (vanilla) and have never really had a problem recruiting prisoners. My last game I had 40+ and didn't really notice any changes...
Last edited by WhyBorne; Nov 2, 2016 @ 4:24pm
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Date Posted: Oct 29, 2016 @ 6:58pm
Posts: 11