RimWorld

RimWorld

BoogieMan Oct 19, 2021 @ 6:56pm
Extract trees counts as ravaged trees?
The mood debuff from this is now at -20. I'm pretty sure that most, if not all the trees that have been touched were extracted and replanted.

Does that still count against the ideology for some reason?
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Jaggid Edje Oct 19, 2021 @ 7:14pm 
Extracted trees do not count as ravaged trees as long as you get them replanted before they die.

Most likely you have trees being destroyed in some other fashion causing it. I played with that precept in my last game and what I found was that trees destroyed by things like mechanoid turrets exploding, mortar fire, etc. all do count for the debuff.
I was constantly getting to the -20 debuff due to things like that.
If I recall correctly, even wildfires were a problem (but I could just be misremembering that bit...like I said, I was constantly getting the -20 debuff).

But extracting and replanting trees. Nope, not a problem.

Last edited by Jaggid Edje; Oct 19, 2021 @ 7:15pm
BoogieMan Oct 20, 2021 @ 4:04am 
Originally posted by Jaggid Edje:
Extracted trees do not count as ravaged trees as long as you get them replanted before they die.

Most likely you have trees being destroyed in some other fashion causing it. I played with that precept in my last game and what I found was that trees destroyed by things like mechanoid turrets exploding, mortar fire, etc. all do count for the debuff.
I was constantly getting to the -20 debuff due to things like that.
If I recall correctly, even wildfires were a problem (but I could just be misremembering that bit...like I said, I was constantly getting the -20 debuff).

But extracting and replanting trees. Nope, not a problem.

Hmm, alright. I must have missed something. Thanks!
Jaggid Edje Oct 20, 2021 @ 4:11am 
Originally posted by BoogieMan:

Hmm, alright. I must have missed something. Thanks!

For me, the thing which I always missed until it was giving me a big penalty is any time someone was in the colony who was NOT a member of the ideology, they'd suddenly be cutting trees unexpectedly.
Like when accepting a quest where you have to put up "visitors" for x number of days.

Trees being cut because they were within 1 tile of a grow zone, for example. Even though not IN the grow zone, because trees are big pawns would run and cut them anyway. It happened constantly for me, any time I had a non-ideology member.... It was SO annoying. LOL

That and explosions. When I was relic hunting, the ships you have to "hack" that explode afterwords literally always took out trees when they exploded...and always gave me a mood debuff. >.<
In hindsight, I should have built a wall around the ships before hacking them. But ... I didn't think of it until later.
Last edited by Jaggid Edje; Oct 20, 2021 @ 4:12am
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Date Posted: Oct 19, 2021 @ 6:56pm
Posts: 3