RimWorld

RimWorld

Is selling human skin suitable for earning silver
It may be immoral to say that I need silver to maintain my colony, so I will kill the invaders and then peel off their human skin and flesh. Human skin can be sold directly to the tribe to complete the task, or it can be made into coats, sofas and other things. The price of human skin is very high. And human flesh can also be made into fuel or roughage, and can also be fed to the depressed cannibals, which is very good, isn't it? Sometimes I will kill the merchants in the caravan, and then I will rob them of their goods and send back their human skin and human flesh, so that my good feelings will come back. Is this a good way to make money?
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Showing 1-15 of 16 comments
ASMR gaming Jan 24, 2021 @ 3:13am 
second only to drug production
gimmethegepgun Jan 24, 2021 @ 3:43am 
Yes on selling human-based products, probably no on murdering caravans since it costs a lot to get back in their good graces.
Also, there's some things you can do with human meat in order to get more value out of it. It's perfectly usable as the meat component of kibble, which can be fed to your animals or sold without penalty. It can also be used to make chemfuel (this was nerfed but it still makes some money. Also note that kibble can be turned into chemfuel which will get you more overall).

Another option is to cook it into packaged survival meals or pemmican. Traders and settlements will buy PSMs and pemmican and don't care what it's made of, and those are value-generating even without factoring in the lower price of human meat for comparison (or insect meat)
Last edited by gimmethegepgun; Jan 24, 2021 @ 3:44am
Hykal Jan 24, 2021 @ 3:57am 
Just sell drugs like normal rimmers you cannibal weirdos.
Premu Jan 24, 2021 @ 4:18am 
While definetly profitable, you will face one problem, though - your colonists will be on the edge quite often unless they are cannibals or psychopaths. All that silver is for naught if your colony breaks down.
Lyana Jan 24, 2021 @ 4:18am 
Originally posted by Hykal:
Just sell drugs like normal rimmers you cannibal weirdos.

'Normal' rimmers? Have you played this game?
Normal is an illusion. What is normal to the spider is chaos to the fly. - Morticia Addams
Astasia Jan 24, 2021 @ 4:38am 
Originally posted by Premu:
While definetly profitable, you will face one problem, though - your colonists will be on the edge quite often unless they are cannibals or psychopaths. All that silver is for naught if your colony breaks down.

The mood hit for butchering humans is trivial and doesn't stack. You just need one colonist with very high mood, or the cannibal/bloodlust/psychopath trait, to do the butchering, as the actual butcher takes a decent mood hit otherwise.

The only real downside is wealth generation, if you are trying to cheese the game and keep raids small this will inflate your wealth decently. The leather and meat is a decent chunk of wealth income from every raid, but it also strips corpses and allows you to automate recycling of some tainted armor for extra steel/plasteel/uranium/etc.
gimmethegepgun Jan 24, 2021 @ 4:44am 
Originally posted by Astasia:
but it also strips corpses and allows you to automate recycling of some tainted armor for extra steel/plasteel/uranium/etc.
I prefer the non-automatic way. I strip bodies where they fall so I don't have to deal with hauling the tainted trash off to the burn pit and just let it disintegrate out in the field.
If it's in a killbox, just remove the home zone and chuck a molotov at it to clean it up.
Lyana Jan 24, 2021 @ 4:55am 
Originally posted by Astasia:
Originally posted by Premu:
While definetly profitable, you will face one problem, though - your colonists will be on the edge quite often unless they are cannibals or psychopaths. All that silver is for naught if your colony breaks down.

The mood hit for butchering humans is trivial and doesn't stack. You just need one colonist with very high mood, or the cannibal/bloodlust/psychopath trait, to do the butchering, as the actual butcher takes a decent mood hit otherwise.

The only real downside is wealth generation, if you are trying to cheese the game and keep raids small this will inflate your wealth decently. The leather and meat is a decent chunk of wealth income from every raid, but it also strips corpses and allows you to automate recycling of some tainted armor for extra steel/plasteel/uranium/etc.

I use prison labor to process the bodies. Prisoners butcher the corpses and haul the meat and skin to their respective storage areas. The tainted clothes that drop onto the floor are recycled. This way the prisoners get a debuff but they rarely break because they are so happy to be able to eat human meat. (Bad people mod turns them into cannibals if they eat human meat for long enough). They will learn to love human meat or they end up on the cutting table.

My colonists only have to haul the corpses to the freezer and that is only a small debuff. I've got quite an efficient operation in my colony. Maybe a little op with those mods, but in reality prisoners would do anything at gunpoint and my colony has no place for morals or human rights. Besides, those human leather armchairs are so comfy!
Knight.R Jan 24, 2021 @ 5:07am 
Rimworld never disappoints.
Yes but you can also turn it into dusters which is the most profitable clothing and is way more profitable than selling just the human leather by themselves
gimmethegepgun Jan 24, 2021 @ 7:30am 
Originally posted by C4 Stalker:
Yes but you can also turn it into dusters which is the most profitable clothing and is way more profitable than selling just the human leather by themselves
Dusters are only a little more valuable than parkas but take MUCH more labor to make.
Astasia Jan 24, 2021 @ 8:03am 
Originally posted by gimmethegepgun:
Dusters are only a little more valuable than parkas but take MUCH more labor to make.

Depends a bit on how you look at it. Both cost 80 material, and using normal cloth versions we can do a bit of math here.

80 cloth has a market value of 120s
A normal cloth parka has a market value of 149s for 8000 work - profit of 29s
A normal cloth duster has a market value of 156s for 10000 work - profit of 36s

29/8000 = 0.003625 silver per work
36/10000 = 0.003600 silver per work

This is more or less expected, the game determines market value by multiplying the base value of the resources by work done, so generally speaking it doesn't matter what your colonists are crafting their time is going to be worth about the same. The tiny difference there is likely related to rounding the price to the nearest whole number, higher value items like high quality human leather parkas/dusters will probably have an even smaller gap or none at all.
gimmethegepgun Jan 25, 2021 @ 12:26am 
Originally posted by Astasia:
-snip-
Why did it never occur to me to compare the difference in price between the end product and the materials instead of the total price?
durrrr
Osttruppen Jan 25, 2021 @ 12:48am 
Nothing is immoral in the Rim
Jamandbutter0 Apr 5, 2023 @ 8:35pm 
Originally posted by Hykal:
Just sell drugs like normal rimmers you cannibal weirdos.
Why cant i do both?
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Date Posted: Jan 24, 2021 @ 2:54am
Posts: 16