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You want a blunt item with the lowest damage per strike. Hopefully they go down from pain before any body part is destroyed.
given the changes they recieved (making them utility items with 2 charges) you end up with a cost of 300-360 silver per use. if its for recruitment this is just a little more than what you'd need extra for medicine and extra food needed for recovery time.
for harvesting this applies as well to some extent + the security that there will be no additional scars + no need for recovery.
Shock lances can also cause permanent brain injuries (60% consciousness). Don’t know what the chance is, but I’m 50-50 with two recruits this game. On the up side you don’t have an infection risk unless they get burned, you get to pick the pawn, and if you see a raider with good armor or a doomsday you can yoink it from them.
Remember if the dude is bleeding, it is possible to transform your hospital to a prison temporarily, treat the prisoner there initially, then transfer him to the real prison after he is stable.
Also, if you can't ever seem to find a decent raider you want to recruit, that can also be adjusted in the Scenario Editor. Personally, I take about 10 favorable traits and edit them in to have about a 4 or 5% chance each. The end result is slightly better pool of raiders to choose from. With a better pool to choose from, you don't need to be so careful to avoid killing any particular raider and suddenly ranged weapons are more viable when trying to capture/recruit.
Do note however that any time a pawn takes a brain injury there's a 12% chance of them becoming a trauma savant, which will make them ignore the consciousness penalty from the brain scars, and get +50% manipulation, but set their Talking and Hearing to 0% (thus making them useless for social tasks), make them unable to socialize with others, and set their opinion of others to 0.