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So if they're just taking a bit, I wouldn't stress over it. Unless they're about to have a mental break from a -5 moodlet or whatever (in which case, why are they so low?) then it's not a disaster if they don't have pants for one afternoon.
Having said that, if they're staying naked for multiple entire DAYS at a time and aren't getting changed into suitable attire when it's available, then that probably is an issue and probably worth looking at.
About 10 ingame days by now
I suspect that we're about to blame mods but as I haven't changed anything around with me mods, older games with the same mods work and even the same game with the same mods worked fine a few hours ago, I'm not really sure regarding blaming mods :(
I recommend creating a separate save, stripping your mods out, loading the save and let it run. If the issue persists turn the mods back on and come back here decrying me. I won't mind.
But come on, you know it is the mods. We all know it.
I myself had an issue last night, a couple of my pawns wouldn't wear clothes to replace the ones I had just had them drop. But they eventually got around to it, just a couple real world minutes later. I am not currently using any mods though.
Well ... I wouldn't say that I know it's the mods ... although it's pretty likely, yes indeed but then again, in ~400 hours with pretty much the same mods, same mod order, no new updates on those recently, why didn't it happen already and why can't I reproduce the issue, except on this safe? *sigh*
Oh and as asked, for sure there is a error log ;)
Exception in Verse.AI.ThinkNode_Tagger TryIssueJobPackage: System.InvalidCastException: Specified cast is not valid.
at (wrapper dynamic-method) RimWorld.JobGiver_OptimizeApparel.RimWorld.JobGiver_OptimizeApparel.TryGiveJob_Patch3(RimWorld.JobGiver_OptimizeApparel,Verse.Pawn)
at Verse.AI.ThinkNode_JobGiver.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00000] in <7927e938de4c4089b4add4215e58d5b1>:0
at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00022] in <7927e938de4c4089b4add4215e58d5b1>:0
Verse.Log:Error(String, Boolean)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Tagger:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.DetermineNextJob_Patch1(Pawn_JobTracker, ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean, Boolean)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:Verse.TickManager.DoSingleTick_Patch2(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:Verse.Game.UpdatePlay_Patch2(Game)
Verse.Root_Play:Verse.Root_Play.Update_Patch1(Root_Play)
So yeah, it's probably the mods :(
Welp, guess I got to restart my Crimson Cartel (only trading drugs + organs while being located in the jungle) then *sigh*
- Have 2 different apparel stockpiles, with different durability %
- Change the "Anything" outift to any other outfit (tried nudist as most clear to see)
- Change the "Nudist" outift back to "Anything" and viola, pawns will ignore 100% of all clothing
To make them pick up clothing again, you need to change from "Nudist" (f.e.) to "Worker" (or anything else, which wasn't assigned formerly to the pawn), they will get some clothing and afterwards you can set it back ti "Anything" and they willl actually go for "Anything".
So the issue is changing between 2 outfits while having 2 seperate apparel stockpiles, solution is, just use a 3. "buffer" outfit :D
Yay game saved ^.^
PS.: Yeah probably still a mod issue though *gg*
Ya, that's pretty common behavior as well. For example a lower durability stockpile near a smelter for getting rid of old gear, and people switching between combat and non-combat outfits depending on the situation, dealing with raids or going on caravans etc. If those steps normally caused any issues there would probably be many threads about it.
Try deleting all your stockpiles which have Apparel checked and create a new stockpile for apparel, had only 1 stockpile with apparel left as I found the workaround. One of the most obscure bugs I've ever encountered anywhere *g*
Do you happen to have Awesome Inventory installed as a mod? Check in the modsettings if you've checked/unchecked the use of costumes, wasn't the culprit in my case but the only other thing I can think of, spontaneously