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There might be some complication because gifts were added to the pod.
Another weird gift-podding dynamic is that if you add dogs (and maybe some other animals) to a pod full of gifts you don’t get any rep gain whatsoever.
I would agree with ichifish that the act of adding items to the gift probably changed the mechanic of it to one where you were gifting them into slavery rather than freeing them, or you picked the wrong faction by accident. You should not have needed 200 smokeleaf in addition to 2 freed prisoners to get +124 rep, unless those prisoners were naked and near dead.
Off topic, but as far as getting far enough to use pods, the research is locked behind biofuel, microelectronics and a hi tech research bench
Personally I play with CE and a bunch of other mods but even in vanilla the general gist of my plan is to rush weapons ASAP, so you wanna get yourself up to at least blowback operation, if not precision rifling, then rush armour up to flak and build a set for everyone
Generally you want a 6x6 grow zone of rice per colonist to survive early on food wise, but while that's growing youre also going to want to set up anotjrr zone about 10x10 for corn, a 6x6 for cloth for clothing, sandbags and such and another 6x6 for healroot. You can always top this up with meat for fine meals instead of simple ones, and you want to build at least a simple sandbag emplacement
I believe its in vanilla to build sandbags out of leather, so build your hut, slap out some beds and other essentials, cooker/paste dispenser, research or whatever you wanna do there, then kill some larger animals with the starting rifle, like deer or muffalo, then build sandbags in a C where your guy will sit in the middle and be protected. If it's not, do above and get cloth down fast, and instead build some walls with 1 space between and put barricades in the holes, wood is fine for the first month or 2 until you get some stone, preferably limestone or granite to build from
That should get you through to at least as far as being able to use drop pods
It also helps to build near hills or mountains to funnel enemies into a natural killing corridor, or to at least limit the number of directions that they can come from
My current base for instance is nestled between 2 mountains and the coast so only one real way in as it stands, and that's what's kept me alive mostly
Besides all that, just try to enjoy it, make the goal be not to get far, but to bounce back from defeat
My most enjoyable colony was funnily enough the one where almost everyone was missing a body part of some sort, whether an eye or leg or arm, and one guy had a shattered spine so he couldn't even walk, work or feed himself, just permanently downed. I enjoyed it because I loved the idea of them all dragging their broken bodies to the defences to hold off another spine mangling raid barely able to see or shoot straight as it is