RimWorld

RimWorld

_SoMe Feb 17, 2021 @ 2:41pm
Who can help me with some numbers on taming?
I am trying to tame a Megasloth, my highest skill on animals is 14.
Is it even worth trying? How good are my chances without and rescueing?

Also i am interessted in some numbers on Thumbos.

Withing about 200 days ingame i had 3 events with 2 thumbos staying for a few days on my map. Is it possible to tame those beasts in such a short time?
Last edited by _SoMe; Feb 17, 2021 @ 2:41pm
Originally posted by gimmethegepgun:
Taming Thrumbos is nearly impossible. They have the lowest tame chance in the game and will always go manhunter if you fail. The main way to tame them is to get a taming inspiration, since that will make it 100%. However, keeping them tame is still extremely difficult due to their massive Wildness, so they lose training points rapidly and are very difficult to give to them.
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gimmethegepgun Feb 17, 2021 @ 3:17pm 
Taming Thrumbos is nearly impossible. They have the lowest tame chance in the game and will always go manhunter if you fail. The main way to tame them is to get a taming inspiration, since that will make it 100%. However, keeping them tame is still extremely difficult due to their massive Wildness, so they lose training points rapidly and are very difficult to give to them.
Aurian Feb 17, 2021 @ 3:27pm 
They also eat a **** ton every day (does your map have lots of trees?) and aren't actually THAT great without mods. They don't even give milk or wool.
Last edited by Aurian; Feb 17, 2021 @ 3:27pm
_SoMe Feb 17, 2021 @ 3:31pm 
so basically taming a thrumbo with inspiration and slaughter it to get max loot would be the best to do early on i guess :)

do thrumbos eat trees? i researched tree sowing, so i could keep up a big field. how many squares are needed?

also, what about the megasloth? i have been trying to tame it for the entire duration of spring without success...
Last edited by _SoMe; Feb 17, 2021 @ 3:31pm
RamboRusina Feb 17, 2021 @ 3:36pm 
Thrumbo is worth with taming inspiration but you still need very high animals skill to train and keep them tamed. Alternatively if you can manage to get thrumbo to walk through trap alley or otherwise get heavily damaged you could get lucky healing them so they join. Inspiration tame and slaughter is nice source of leather and melee weapon and the rescue nets you ton of medical exp if nothing else. If you play on high difficulties their wealth increase as pet may give some extra trouble managing the colony in early to mid game.

I would never recommend megasloth outside of temporary meatshield need. Even if you get one they are super hard to train and they eat like there is no tomorrow(while thrumbos are relatively easy to keep fed since they eat trees).
Last edited by RamboRusina; Feb 17, 2021 @ 3:39pm
Astasia Feb 17, 2021 @ 3:55pm 
Normal taming chance should be displayed when the colonist makes the taming attempt, it will say like "failed 7%" or whatever near the colonist.

Rescue bonding/taming is really low chances, I don't know if the numbers exist anywhere but you are likely to cause like a permanent brain injury before you end up taming it especially with something dangerous like a megasloth where you really need a lot of firepower to bring down. The old trick to making it viable was to feed an animal a lot of beer until it knocked itself out, then have your colonists punch it to low life and then tend it, over and over. Ever since that was somewhat fixed (by making it take a lot of beer to get a big animal that drunk) it's not really something I've had happen very often in my games.

Trees are really bad nutrition for the effort and time required to grow them. A fully grown tree is like 1.7 nutrition, a single haygrass plant takes a fraction of the time and effort to grow and provides 0.9 nutrition when harvested. An adult thrumbo eats 5.6 nutrition per day which requires like 81 haygrass plants minimum to sustain, or like 98 popular trees assuming you can get it to wait until they are fully grow to eat. I don't know if you've watched a colonist try to sow a tree.

Originally posted by RamboRusina:
I would never recommend megasloth outside of temporary meatshield need. Even if you get one they are super hard to train and they eat like there is no tomorrow(while thrumbos are relatively easy to keep fed since they eat trees).

Megasloths only eat like 3.6 nutrition per day which is just double a colonist, and have the best wool in the game. They are pretty solid animals to ranch.
Last edited by Astasia; Feb 17, 2021 @ 3:58pm
_SoMe Feb 17, 2021 @ 4:11pm 
once again, thanks for the details Astasia :)

what about human meat? lets say i keep butchering my enemies, stacking that meat in a large deep freezer room. could this be a way to maintain food needs for a megasloth? just make the tamed megasloth have access to that area and maybe drop some other qualified food nearby? how many squares of meat are worth 3.2 nutrition?

edit: lets do some math

0,05 (=meat nutrition value) * 90 (meat yield) = 4,5 nutrition value

please correct me if i got something wrong, but basically it seems like a megasloth is eating about 1 human a day :D
Last edited by _SoMe; Feb 17, 2021 @ 4:18pm
Astasia Feb 17, 2021 @ 4:24pm 
Megasloths don't eat meat, they are herbivores. There are ways around that, you could mix human meat with haygrass (or other vegetable) in kibble, generally not worthwhile to do as cooking kibble takes a significant amount of effort but if you want the cooking training it might be a positive. You could also cook the human meat into simple meals and that suddenly makes it food herbivores can eat, might be worth doing if you have a lot of human meat to use up.

One stack of 75 meat is 3.75 nutrition, so they would eat about a stack per day if they could. Made into simple meals that stack of 75 meat would turn into about 6.75 nutrition.
_SoMe Feb 17, 2021 @ 4:49pm 
thanks again, i overread that fact ^^

so this means thrumbos also eat simple meals since they are too herbivores?

and 1 human is worth 90 meat => 9 simple meals => 8,1 nutrition

Megasloth needs 48 nutrition / quadrum
Thrumbo needs 84 / quadrum

making it about 11 humans slaughtered to keep 1 tamed megasloth and about 21 to maintain a single thrumbo for 15 days. and of course a high skilled cook preparing human meat meals, probably all day long.

since i am still somehow early game, i wonder how large and frequent the raids get later on?

right now with 14 pawns raids are spawning about 5 - 8 enemies (about day 200)

wouldn't be such a bad idea to replace the crematorium with a human slaughering station. designating an area for a bunch of pawns only to keep those big beasts fed and hopefully tame :)

are there any numbers on map traveling speed of thrumbos? didnt see any on the wiki
only carying capacity is displayed with 300kg
Last edited by _SoMe; Feb 17, 2021 @ 5:54pm
Astasia Feb 17, 2021 @ 5:02pm 
Late game raids tend to cap out at around 60-100 enemies depending on faction and enemy types. There is certainly a lot of meat to be had and a lot of people use that meat to feed other animals fairly often, but more typically omni/carnivores.

World map movement speed is relative to normal movement speed, so a thrumbo is slightly slower than a horse in a caravan.
_SoMe Feb 17, 2021 @ 5:12pm 
thanks again

this actually makes a big herd with horses and thrumbos the best way to settle a new base somewhere far away with a decent travel speed.

could be a big challenge though to prepare enough food for such a journey and should possible be done when temprature drops below 0°C
AngleWyrm Feb 19, 2021 @ 7:58am 
I am trying to tame a Megasloth, my highest skill on animals is 14.
Is it even worth trying? How good are my chances without and rescueing?

Let me rephrase your question to: How many tries will it take?[www.notion.so]

Predictions about your future involve a personal stat called risk tolerance. See the value of certainty[www.notion.so] to understand the notion.

Once you can state your risk tolerance as a percentage number, you can calculate the answer to my modified version of your question. I usually go with 5% risk tolerance (95% confidence)

maxNumberOfTries = log(riskTolerance) / log(tameFailureChance)

This will give the maximum cost in tries to get a successful tame at the desired risk of being wrong.
Last edited by AngleWyrm; Feb 19, 2021 @ 8:29am
_SoMe Feb 19, 2021 @ 8:14am 
since i am quite new to the game my first thought was, that my taming chance is rising with each failure. but since that taming percentage dont get higher with trial and error, i just dont take the risk anymore to have that 0,2% chance ;)

i just go for the taming buff if i want some big beasts around
AngleWyrm Feb 19, 2021 @ 8:34am 
since i am quite new to the game my first thought was, that my taming chance is rising with each failure.

That idea is implemented as animal Handling skill,[i.imgur.com] which levels up [0..20] with experience. Hover over your pawn's Animals skill in their Bio to see progress.
Last edited by AngleWyrm; Feb 19, 2021 @ 8:41am
Jigain Feb 19, 2021 @ 8:55am 
Mathman time!

Animal taming is based on these tamer stats: Manipulation (100% max), Talking (100% max), and Hearing (100% max). The base is determined by their Animals skill, giving 4% plus 3% per Animals skill level (so for instance, a level 15 tamer would have a base of ( 4 + ( 3 x 15 ) = 4 + 45 = 49 ) 49% chance to tame an animal. Finally, this is adjusted based on the Wildness stat of the animal in question, in a post-processing curve where 0% Wildness is 200%, 50% Wildness is 100%, and 100% Wildness is 0%. Let's for the sake of simplification assume a bog-standard human with a 100% condition and as such no penalties to the three stats mentioned first, and an Animals skill of 14.

Megasloths have a Wildness of 97%, making them very hard to tame - it gives a modifier of a mere 6%. So essentially that gives you ( ( 4 + ( 3 x 14 ) ) x 0.06 = ( 4 + 42 ) x 0.06 = 46 x 0.06 = 2.76 ) 2.76% chance to tame a Megasloth.

Thrumbos are even harder to tame with a Wildness of 98%, a modifier of 4%. Equation is ( ( 4 + ( 3 x 14 ) ) x 0.04 = ( 4 + 42 ) x 0.04 = 46 x 0.04 = 1.84% chance to tame a Thrumbo.

Just for comparison and to see how a bigger difference in Wildness changes the outcome, let's also look at the Panther. Panthers have a Wildness of 80%, so still pretty difficult, but this gives a modifier of 40%. Equation: ( ( 4 + ( 3 x 14 ) ) x 0.4 = ( 4 + 42 ) x 0.4 = 46 x 0.4 = 18.4% chance to tame a Panther, which is nearly one in every five attempts, as opposed to one in every fifty attempts for the others.
AngleWyrm Feb 19, 2021 @ 9:05am 
Megasloths have a Wildness of 97%, making them very hard to tame - it gives a modifier of a mere 6%. So essentially that gives you ( ( 4 + ( 3 x 14 ) ) x 0.06 = ( 4 + 42 ) x 0.06 = 46 x 0.06 = 2.76 ) 2.76% chance to tame a Megasloth.

So with a 2.76% chance to tame that's 100% - 2.76% = 97.24% tameFailureChance.
Cost in tries at 95% confidence is log(5%) / log(97.24%) = 107 tries

Graph of Tries needed vs Risk[ibb.co]
Last edited by AngleWyrm; Feb 19, 2021 @ 12:23pm
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Date Posted: Feb 17, 2021 @ 2:41pm
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