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do thrumbos eat trees? i researched tree sowing, so i could keep up a big field. how many squares are needed?
also, what about the megasloth? i have been trying to tame it for the entire duration of spring without success...
I would never recommend megasloth outside of temporary meatshield need. Even if you get one they are super hard to train and they eat like there is no tomorrow(while thrumbos are relatively easy to keep fed since they eat trees).
Rescue bonding/taming is really low chances, I don't know if the numbers exist anywhere but you are likely to cause like a permanent brain injury before you end up taming it especially with something dangerous like a megasloth where you really need a lot of firepower to bring down. The old trick to making it viable was to feed an animal a lot of beer until it knocked itself out, then have your colonists punch it to low life and then tend it, over and over. Ever since that was somewhat fixed (by making it take a lot of beer to get a big animal that drunk) it's not really something I've had happen very often in my games.
Trees are really bad nutrition for the effort and time required to grow them. A fully grown tree is like 1.7 nutrition, a single haygrass plant takes a fraction of the time and effort to grow and provides 0.9 nutrition when harvested. An adult thrumbo eats 5.6 nutrition per day which requires like 81 haygrass plants minimum to sustain, or like 98 popular trees assuming you can get it to wait until they are fully grow to eat. I don't know if you've watched a colonist try to sow a tree.
Megasloths only eat like 3.6 nutrition per day which is just double a colonist, and have the best wool in the game. They are pretty solid animals to ranch.
what about human meat? lets say i keep butchering my enemies, stacking that meat in a large deep freezer room. could this be a way to maintain food needs for a megasloth? just make the tamed megasloth have access to that area and maybe drop some other qualified food nearby? how many squares of meat are worth 3.2 nutrition?
edit: lets do some math
0,05 (=meat nutrition value) * 90 (meat yield) = 4,5 nutrition value
please correct me if i got something wrong, but basically it seems like a megasloth is eating about 1 human a day :D
One stack of 75 meat is 3.75 nutrition, so they would eat about a stack per day if they could. Made into simple meals that stack of 75 meat would turn into about 6.75 nutrition.
so this means thrumbos also eat simple meals since they are too herbivores?
and 1 human is worth 90 meat => 9 simple meals => 8,1 nutrition
Megasloth needs 48 nutrition / quadrum
Thrumbo needs 84 / quadrum
making it about 11 humans slaughtered to keep 1 tamed megasloth and about 21 to maintain a single thrumbo for 15 days. and of course a high skilled cook preparing human meat meals, probably all day long.
since i am still somehow early game, i wonder how large and frequent the raids get later on?
right now with 14 pawns raids are spawning about 5 - 8 enemies (about day 200)
wouldn't be such a bad idea to replace the crematorium with a human slaughering station. designating an area for a bunch of pawns only to keep those big beasts fed and hopefully tame :)
are there any numbers on map traveling speed of thrumbos? didnt see any on the wiki
only carying capacity is displayed with 300kg
World map movement speed is relative to normal movement speed, so a thrumbo is slightly slower than a horse in a caravan.
this actually makes a big herd with horses and thrumbos the best way to settle a new base somewhere far away with a decent travel speed.
could be a big challenge though to prepare enough food for such a journey and should possible be done when temprature drops below 0°C
Let me rephrase your question to: How many tries will it take?[www.notion.so]
Predictions about your future involve a personal stat called risk tolerance. See the value of certainty[www.notion.so] to understand the notion.
Once you can state your risk tolerance as a percentage number, you can calculate the answer to my modified version of your question. I usually go with 5% risk tolerance (95% confidence)
maxNumberOfTries = log(riskTolerance) / log(tameFailureChance)
This will give the maximum cost in tries to get a successful tame at the desired risk of being wrong.
i just go for the taming buff if i want some big beasts around
That idea is implemented as animal Handling skill,[i.imgur.com] which levels up [0..20] with experience. Hover over your pawn's Animals skill in their Bio to see progress.
Animal taming is based on these tamer stats: Manipulation (100% max), Talking (100% max), and Hearing (100% max). The base is determined by their Animals skill, giving 4% plus 3% per Animals skill level (so for instance, a level 15 tamer would have a base of ( 4 + ( 3 x 15 ) = 4 + 45 = 49 ) 49% chance to tame an animal. Finally, this is adjusted based on the Wildness stat of the animal in question, in a post-processing curve where 0% Wildness is 200%, 50% Wildness is 100%, and 100% Wildness is 0%. Let's for the sake of simplification assume a bog-standard human with a 100% condition and as such no penalties to the three stats mentioned first, and an Animals skill of 14.
Megasloths have a Wildness of 97%, making them very hard to tame - it gives a modifier of a mere 6%. So essentially that gives you ( ( 4 + ( 3 x 14 ) ) x 0.06 = ( 4 + 42 ) x 0.06 = 46 x 0.06 = 2.76 ) 2.76% chance to tame a Megasloth.
Thrumbos are even harder to tame with a Wildness of 98%, a modifier of 4%. Equation is ( ( 4 + ( 3 x 14 ) ) x 0.04 = ( 4 + 42 ) x 0.04 = 46 x 0.04 = 1.84% chance to tame a Thrumbo.
Just for comparison and to see how a bigger difference in Wildness changes the outcome, let's also look at the Panther. Panthers have a Wildness of 80%, so still pretty difficult, but this gives a modifier of 40%. Equation: ( ( 4 + ( 3 x 14 ) ) x 0.4 = ( 4 + 42 ) x 0.4 = 46 x 0.4 = 18.4% chance to tame a Panther, which is nearly one in every five attempts, as opposed to one in every fifty attempts for the others.
So with a 2.76% chance to tame that's 100% - 2.76% = 97.24% tameFailureChance.
Cost in tries at 95% confidence is log(5%) / log(97.24%) = 107 tries
Graph of Tries needed vs Risk[ibb.co]