RimWorld

RimWorld

Mur Derer Feb 9, 2021 @ 3:15pm
Is there a list of the most performance hungry mods?
If not what's the easy way to determine if a mod is performance hungry?
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Showing 1-15 of 15 comments
Sebslocker Feb 9, 2021 @ 3:19pm 
I think it's not only down to individual mods but interactions between them and amount of them.
Mur Derer Feb 9, 2021 @ 3:21pm 
Originally posted by Sebslocker:
I think it's not only down to individual mods but interactions between them and amount of them.
damn this is really hard
Spoon Feb 9, 2021 @ 3:40pm 
no single mod is that hungry to affect your pc. Its the later game stuff and having a large amount of it which causes performance problems. Its late game raids that always cause me issues.
Kittenpox Feb 9, 2021 @ 5:44pm 
Assuming you mean in-game rather than loading screens (because there are ways to check that), I should expect that movement-pathing calculations would be more likely to cause slowdowns than mods are.
Kittenpox Feb 9, 2021 @ 5:46pm 
If it is an issue with loading screens, then https://steamcommunity.com/sharedfiles/filedetails/?id=1684944322
If you're having an issue with in-game stuff, then this might be useful instead: https://steamcommunity.com/sharedfiles/filedetails/?id=2038874626
But unless you're actually having issues yourself, I wouldn't worry about either.
Last edited by Kittenpox; Feb 9, 2021 @ 5:47pm
Anarky Feb 9, 2021 @ 9:07pm 
Originally posted by Black Goat:
Slow mods list: https://docs.google.com/spreadsheets/d/1qwwKyUbSHFGM6yqw_e4tyWFbIYDxAibOvbcTrNOQ3bo/edit#gid=1731985214

Some of it is outdated, so I recommend confirming issues with Dubs Performance Analyzer yourself before removing something you rely on.

Thanks for this. I've always wondered if something like this existed and will be a great help in pruning my mod list after some checking.
Mur Derer Feb 10, 2021 @ 1:55am 
Originally posted by Black Goat:
Slow mods list: https://docs.google.com/spreadsheets/d/1qwwKyUbSHFGM6yqw_e4tyWFbIYDxAibOvbcTrNOQ3bo/edit#gid=1731985214

Some of it is outdated, so I recommend confirming issues with Dubs Performance Analyzer yourself before removing something you rely on.
appreciate it
Mur Derer Feb 10, 2021 @ 1:55am 
Originally posted by Kittenpox:
If it is an issue with loading screens, then https://steamcommunity.com/sharedfiles/filedetails/?id=1684944322
If you're having an issue with in-game stuff, then this might be useful instead: https://steamcommunity.com/sharedfiles/filedetails/?id=2038874626
But unless you're actually having issues yourself, I wouldn't worry about either.
thank you
test Feb 10, 2021 @ 6:00am 
dubs performance analyzer also has patches that improve games performance so I recommend installing it and enabling them
Astasia Feb 10, 2021 @ 2:42pm 
Originally posted by Black Goat:
Slow mods list: https://docs.google.com/spreadsheets/d/1qwwKyUbSHFGM6yqw_e4tyWFbIYDxAibOvbcTrNOQ3bo/edit#gid=1731985214

Some of it is outdated, so I recommend confirming issues with Dubs Performance Analyzer yourself before removing something you rely on.

That's not really a list of slow mods, it's a list put together by somebody using Dubs Performance Analyzer and picking out spikes in mod processes, for the most part without really understanding the context. That's the danger of giving players tools like that.

The only categorically "slow mod" out there I'm aware of is probably jecstools, just adding that alone to a save will have a noticeable effect on performance, even with no mods hooking into the features. The mods that do hook into the features tend to slow things down even more, like the vampire mod for example. It's just a very complex tool and the mods that use it tend to also be very complex and script heavy.

Everything else depends a lot more on context, how you use it and what you use it with. Sometimes if you do X with Y mod it causes Z mod to spike in use for a bit, these situational slowdowns if impactful are usually pretty easy to figure out with familiarity with your mod list.
Mur Derer Feb 10, 2021 @ 9:39pm 
Originally posted by Astasia:
Originally posted by Black Goat:
Slow mods list: https://docs.google.com/spreadsheets/d/1qwwKyUbSHFGM6yqw_e4tyWFbIYDxAibOvbcTrNOQ3bo/edit#gid=1731985214

Some of it is outdated, so I recommend confirming issues with Dubs Performance Analyzer yourself before removing something you rely on.

That's not really a list of slow mods, it's a list put together by somebody using Dubs Performance Analyzer and picking out spikes in mod processes, for the most part without really understanding the context. That's the danger of giving players tools like that.

The only categorically "slow mod" out there I'm aware of is probably jecstools, just adding that alone to a save will have a noticeable effect on performance, even with no mods hooking into the features. The mods that do hook into the features tend to slow things down even more, like the vampire mod for example. It's just a very complex tool and the mods that use it tend to also be very complex and script heavy.

Everything else depends a lot more on context, how you use it and what you use it with. Sometimes if you do X with Y mod it causes Z mod to spike in use for a bit, these situational slowdowns if impactful are usually pretty easy to figure out with familiarity with your mod list.
It says on this list that Android Tiers has terrible laggy code. Do you know if this is true?
Mur Derer Feb 10, 2021 @ 10:08pm 
Originally posted by Astasia:
Originally posted by Black Goat:
Slow mods list: https://docs.google.com/spreadsheets/d/1qwwKyUbSHFGM6yqw_e4tyWFbIYDxAibOvbcTrNOQ3bo/edit#gid=1731985214

Some of it is outdated, so I recommend confirming issues with Dubs Performance Analyzer yourself before removing something you rely on.

That's not really a list of slow mods, it's a list put together by somebody using Dubs Performance Analyzer and picking out spikes in mod processes, for the most part without really understanding the context. That's the danger of giving players tools like that.

The only categorically "slow mod" out there I'm aware of is probably jecstools, just adding that alone to a save will have a noticeable effect on performance, even with no mods hooking into the features. The mods that do hook into the features tend to slow things down even more, like the vampire mod for example. It's just a very complex tool and the mods that use it tend to also be very complex and script heavy.

Everything else depends a lot more on context, how you use it and what you use it with. Sometimes if you do X with Y mod it causes Z mod to spike in use for a bit, these situational slowdowns if impactful are usually pretty easy to figure out with familiarity with your mod list.
Actually i just found out that this list is maintained by Dubs Mods itself on their discord
LIMP BISQUICK Feb 10, 2021 @ 10:20pm 
The only categorically "slow mod" out there I'm aware of is probably jecstools, just adding that alone to a save will have a noticeable effect on performance, even with no mods hooking into the features.

You sure were telling me something different when I brought up that mod a while back. What changed? Do you notice the difference in performance just by having it installed, without viewing it with a tool? If not then I wouldn't keep spreading that. This was all during 1.0, that vanilla was messed up with performance. Jecstools did have noticeable impact by itself at the time but so did hundreds of other mods yet the mods weren't really the problem at the time. Idk what it's like now, nor do I disagree that it can do complex things - Many people used Jecrells mods and didn't complain about it before then. I felt the need to clear the air there cause I kinda jumped the gun on that mod awhile back.

A list won't help much and can most likely be inaccurate. The whole part about context matters a lot. Just try not have to have too many complex mods installed at once. Better yet, learn the tool yourself. What matters is if you are actually noticing the performance hit & if it's actually caused by a mod.
Last edited by LIMP BISQUICK; Feb 10, 2021 @ 10:28pm
Mur Derer Feb 10, 2021 @ 11:42pm 
Originally posted by bearhiderug:
sadly everything uses jecs tool lol
well alot anyway

should be noted humnanoid alien framework will kill your late game, waste of a mod =D
is that a fact or is it just your observations about humanoid?
Astasia Feb 10, 2021 @ 11:43pm 
Originally posted by Psina:
It says on this list that Android Tiers has terrible laggy code. Do you know if this is true?

I've never used that mod so can't really say.

Originally posted by Psina:
Actually i just found out that this list is maintained by Dubs Mods itself on their discord

It says right at the top of that link that it's not maintained or curated by Dubwise. It's created by "fans of the analyzer" and I can tell at a glance that many of the entries are misleading.

Originally posted by Jibbles:
You sure were telling me something different when I brought up that mod a while back. What changed? Do you notice the difference in performance just by having it installed, without viewing it with a tool? If not then I wouldn't keep spreading that. This was all during 1.0, that vanilla was messed up with performance. Jecstools did have noticeable impact by itself at the time but so did hundreds of other mods yet the mods weren't really the problem at the time. Idk what it's like now, nor do I disagree that it can do complex things - Many people used Jecrells mods and didn't complain about it before then. I felt the need to clear the air there cause I kinda jumped the gun on that mod awhile back.

I may have said something like that years ago when it was still fairly new, though I think the context was probably more related to library mods in general and how most of them "shouldn't" have any effect on game performance. Ever since like B17-18 or so jecstools got pretty chunky and hit critical mass by 1.0. The performance analyzer tool is pretty recent, the poor performance of jecstools has been fairly common knowledge for quite a while because it is very obvious even without a tool.

As for how it is now, it's abandoned along with all of jecrells other mods. He walked away from modding around 1.1. There are community releases for some of his mods, some claim they fix some of the issues, I'm sure they have done great work, but I doubt they have removed all of the impact they have on the game as those mostly come down to the features in the mods which all the dependencies require.

Originally posted by Psina:
is that a fact or is it just your observations about humanoid?

Depends on how you use it. With one or two races and a moderate size colony it has no real impact on performance and is usually quite stable all the way through the game in my experience. If you cram in alien races and recruit a lot of them into your colony, it can probably get pretty messy. I think most of the issues with the mod come down to the individual races though. The potentially impactful part of the base mod is the prelaunch patching it can do with a large number of races and mods that influence them like bionics, which again becomes a non-issue if kept small.
Last edited by Astasia; Feb 11, 2021 @ 5:47am
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Date Posted: Feb 9, 2021 @ 3:15pm
Posts: 15