RimWorld

RimWorld

GONDAL May 22, 2021 @ 2:15pm
making the journey to the downed ship
so this is my first colony that has ever made it to the level where i can seek out the downed ship, however i am wondering some things about it:

how much food do i need to bring/what do i need to sustain food on the trip?
how much space for colonists does the downed ship have?
what enemies and how many of them will i be defending the ship against? mechanoids? insectoids? generic raiders?

also wondering what kinds of weapons my pawns should have. most of mine have assault rifles but i heard miniguns and heavy smgs are good as well... what do you think?
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Showing 1-15 of 17 comments
Vulpesrojo May 22, 2021 @ 3:06pm 
Have you built your own ship in a previous colony? As it is the same defense/events as doing it yourself. It's 15 days of fairly consistent raider/mechanoid raids.

Food is entirely dependent on your journey + whatever tile the ship is on. You'll need more if the ship spawns on an extreme desert versus a forest.

The ship spawns on a normal tile, so there is that much space for you to build on.

Pawns can have whatever, provided you have been successful against said raids in the past. I'd recommend higher armor penetration weapons, but it truthfully is dependent on your own colony/difficulty settings. EMPs are a good shout, though.
Henry of Skalitz May 22, 2021 @ 4:04pm 
I think the ship has around 12 caskets? I don't remember now, been a long time since I did that quest.

Bring lots of food. If you are playing on a 100% world the journey to that ship can often take a whole ingame year, and you also need enough food to survive 15 days of fighting and defending the ship.

You'll be facing both mechanoids and raiders and you only have one chance for the ship. Defend it at all costs, if a critical component of the ship gets destroyed it will be unable to start and unless you have the ship technology you won't be able to lift off for a long time, so I recommend surrounding the ship with a thick, granite wall.

Bring the best weapons and armor. Doomsday launchers might also save your life.

Also bring go-juice and luciferium. Those drugs will help you a lot
Last edited by Henry of Skalitz; May 22, 2021 @ 4:31pm
Hunt Daddy May 22, 2021 @ 4:17pm 
also, once you make it to the ship and settle on the map, the ship itself can and will be targeted by raiders. they will destroy parts of the ship if they can. this can be a game ender all by itself, as to rebuild the part of the ship that was destroyed could require you to get to endgame research yourself, all the while defending that ship from more destruction. be careful
Crisco May 22, 2021 @ 5:10pm 
I did it once, with the same 15 day siege it's just not worth it tbh and I was on a 100% map so the long journey and same start-up time just made it seem like a wasted game. It seemed to me with the prep and defense you have to put up you might as well build the ship in an established well defended base but that's just my opinion.
GONDAL May 22, 2021 @ 5:30pm 
Originally posted by Crisco:
I did it once, with the same 15 day siege it's just not worth it tbh and I was on a 100% map so the long journey and same start-up time just made it seem like a wasted game. It seemed to me with the prep and defense you have to put up you might as well build the ship in an established well defended base but that's just my opinion.

I think I might as well do this since I have the whole tree save for the actual ship aprts
Crisco May 22, 2021 @ 8:14pm 
Originally posted by spaciousspace:
Originally posted by Crisco:
I did it once, with the same 15 day siege it's just not worth it tbh and I was on a 100% map so the long journey and same start-up time just made it seem like a wasted game. It seemed to me with the prep and defense you have to put up you might as well build the ship in an established well defended base but that's just my opinion.

I think I might as well do this since I have the whole tree save for the actual ship aprts

Definitely worth the experience. Let us know how it goes.
ichifish May 22, 2021 @ 9:24pm 
Originally posted by spaciousspace:
Originally posted by Crisco:
I did it once, with the same 15 day siege it's just not worth it tbh and I was on a 100% map so the long journey and same start-up time just made it seem like a wasted game. It seemed to me with the prep and defense you have to put up you might as well build the ship in an established well defended base but that's just my opinion.

I think I might as well do this since I have the whole tree save for the actual ship aprts

Yeah I thought it was a lot harder than building it myself because you have to build the defenses and all your infrastructure from scratch after a long journey. It was an alternative to the regular routine, but i didn’t realize that it was the exact same start-up-and-fight thing.

I guess the important thing was the friends we made along the way...

PS: bring lots of food and lots of blocks.
grapplehoeker May 23, 2021 @ 5:35am 
Don't worry about the time/distance to the ship location or about hauling large amounts of food ;)
Just focus on researching your tech to at least be able to fight mechanoids with ease.
By that point you will have learned to craft transport pods!
Transport pods will make travelling to the other side of the world quick and easy as well as transporting food and other resources. You may secure way stations along the way and use them to transport pod hop all the way... just make sure you have allowed yourself to make multiple settlements before game start.
GONDAL May 23, 2021 @ 10:44am 
is granite any stronger than, say, limestone or sandstone? there is no granite on my map tile however people always say to make walls out of this specific stone. i have a large field of the other rocks and i am wondering if they would also work for a thick wall around my base

also since there are mechanoids i am wondering how well autocannons or uranium slug cannons would work for base defense. they appear to have huge armor dmg but a really nastly explosion should they die. worth it?
bliznots May 23, 2021 @ 11:11am 
Originally posted by spaciousspace:
is granite any stronger than, say, limestone or sandstone? there is no granite on my map tile however people always say to make walls out of this specific stone. i have a large field of the other rocks and i am wondering if they would also work for a thick wall around my base

also since there are mechanoids i am wondering how well autocannons or uranium slug cannons would work for base defense. they appear to have huge armor dmg but a really nastly explosion should they die. worth it?

Yes, granite is the hardest plentiful rock. Limestone and sandstone are both softer and easier to demolish. That said, you have to make do with what's available.
Granite is strongest, limestone second. Sandstone is the weakest, Marble the prettiest.
jacobellinger May 23, 2021 @ 2:09pm 
why are you traveling by foot? why not just use drop pods to go there?
GONDAL May 23, 2021 @ 2:28pm 
Originally posted by jacobellinger:
why are you traveling by foot? why not just use drop pods to go there?

the thing is i actually forgot these existed when writing this post lol and i feel stupid now

i was planning to walk and then use drop pods to send stuff over without realizing the flawed logic behind such a plan
jacobellinger May 23, 2021 @ 3:03pm 
Originally posted by spaciousspace:
Originally posted by jacobellinger:
why are you traveling by foot? why not just use drop pods to go there?

the thing is i actually forgot these existed when writing this post lol and i feel stupid now

i was planning to walk and then use drop pods to send stuff over without realizing the flawed logic behind such a plan
if you have the dlc you can send the drop pods with your stuff and a single pawn then use a pawn with far skip and telliport everyone else to that person. saves on fuel and time.
ichifish May 23, 2021 @ 4:07pm 
Originally posted by jacobellinger:
Originally posted by spaciousspace:

the thing is i actually forgot these existed when writing this post lol and i feel stupid now

i was planning to walk and then use drop pods to send stuff over without realizing the flawed logic behind such a plan
if you have the dlc you can send the drop pods with your stuff and a single pawn then use a pawn with far skip and telliport everyone else to that person. saves on fuel and time.

The transport ship permit is also really useful, but c’mon guys, do you really want to miss out on a colony road trip!?!? The mental breaks, the pregnant animals slowing you down, an ambush or two? Getting gouged on pemmican by tribal settlements and having a panic attack over an an ambush that turns out to be a mad tortoise? National Lampoon’s got nothing on RW

One bit of advice, however you go: settle the tile with a single pawn, not the whole caravan, then have the main group enter the settled tile normally. If you settle with the whole group everything in the caravan gets dumped in the center of the map, creating a hauling catastrophuck.
Last edited by ichifish; May 23, 2021 @ 4:07pm
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Date Posted: May 22, 2021 @ 2:15pm
Posts: 17