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In my colonies, everyone capable of doing plant work has that job active, even if it's only at priority #4. (If you're using checkboxes on the Work screen, toggle it over to numbers- its very helpful.)
Then I'll set up a zone to cover my fields - I normally label it "panic fields" to differentiate from other zones.
Then when there's a Cold Snap or similar event where I need them to focus on harvesting/cutting crops, I can set the pawns to be restricted to that zone, and the only job present is working the fields - which is a better solution for me than changing the work settings for those emergencies.
It's worth noting that if the plants in your field are at least 2/3 grown, you may still be able to get some resources out of it - and on fast-growing crops like Rice that doesn't set you back very far.
So, depending upon your starting biome, you can harvest wild berries or hunt for meat in the meantime to help carry you through before the food shortage becomes a serious issue.
Tip: If things get disastrous and there's no more food on the map, your tamed animals are made of meat.
(And if things hit rock-bottom, your pawns are also made of meat.)
Otherwise, as soon as the mod breaks or becomes obsolete, they stop knowing how to play the game as it is - and that doesn't help them in the long-run.