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They're typically powered by a solar panel and a battery, the former in front of the latter. Blow up the panel, blow up the battery, uninstall and take home the turret.
Great for those primitive civilization starts to give them some home base defense when they've just discovered electricity.
https://rimworldwiki.com/wiki/Mechanoid_cluster
It wouldn't be capturing them, but you would be getting them to work for you.
I mean yes it does sound like a bit of a suicide mission to set up the fence.
But you don't like all your colonists, right?
walls are great to break line of sight with the turrets so you can kill the mechs first and then attack the turrets one after another.
if you have access to smoke (launcher, grenades, belt) then you can destroy the turrets relativly safely as they cant shoot at you through the smoke (the smokecloud breaks line of sight for them therefore you can also deploy it between you and the turret and approach that far and them create the next cloud. rinse and repeat.
That said, mechanoid turrets aren't actually that powerful. They all have longer range than their human counterparts ( those being the mini turret, autocannon turret, incendiary launcher vs the mechanoid mini-slugger, charge blaster turret, and inferno cannon turret) but fire much slower, resulting in lower DPS overall. One exception is the auto-mortar, which has identical stats to a regular mortar, meaning it fires a bit faster since it doesn't need to fetch ammo between shots.