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There is a method I use to check if it's safe or not to send some pawns on a caravan. I think of the last time I got raided. If I EASILY managed to fend off the attack, that means that I can afford to send some off on a caravan.
As another high-level tip, look at the history tab (the little book in the lower right) and look at the pattern of raids (red dots) on your settlement. Use that pattern to anticipate when it's a good time to leave for a caravan or when you're probably going to be attacked soon.
Since the caravan system isn't perfect and not everyone's preference, don't be too afraid to experiment with mods. I hate doing things like packing, reforming caravans, filtering things I need etc. just for trades, so I created tons of orbital trader types. Makes things more enjoyable -for me at least- when it comes to trading.
If you are afraid of caravans you are doing it wrong and literally making the game much harder on yourself.
I usually send 2 pawns - my best amored pawn with best shooting and the best trader with highest social skill along with some animals but there have been times when I sent only my trader with no animals.
Remember that the less people and animals your caravan has the harder it is to be spotted by enemy ambushers, so a single pawn in a caravan has a waaay smaller chance of being attacked than let's say 2 pawns and 3 muffalos
Just want to point out nothing in this post is normal and isn't something you can do most games because it would be ridiculous to have most of your wealth in easily transportable item form. Cheese strategies like this require planning ahead from the start of the game and heavily restricting what you do and how you progress in the game and in your base, and for most people would not at all be enjoyable when you could accomplish the same thing by just adjusting the difficulty slider. I'm also fairly certain such a caravan would be prone to ambushes, though I don't know if those ambushes would take into account caravan wealth.
For a standard playthrough sending off a caravan is going to be a trivial dip in wealth and have no real effect on raid sizes, and it's definitely something to be cautious of if you don't have heavy enough defenses to deal with enemies while being a few colonists down. It is very much something you should be afraid of early game and it's not until later game when you have more colonists and can do more with a fewer number of them thanks to powerful gear that sending squads out on missions becomes something more regular.
Thats complete nonsense that its a cheese strategy. If you have a large amount of animals , take a look at how much wealth they generate its insane. All your surplus drugs , weapons armor , clothes especially tailored ♥♥♥♥. Even colonists are high value if you have a few bionics.
By sending out just the animals alone you can easily remove tens of thousands of silver from your colony.
Normally you give some decent advice but im questioning some of the more off color things you say now if you really think you cant easily move out most of the colonies wealth with a caravan.
Ohhh no another 6 tribals with spears , or manhunting rabbits what will my two trader pawns in full cataphract do woes me.
You handle what was thrown at you and I think that's fair play. It's one thing to have a dedicated caravan to accomplish various goals on the road if that's your playstyle, it's another if you're doing it to just to reduce wealth. Reminds me how many players will burn their items just to reduce wealth. It's not necessary but it's a unique approach to say the least lol
It's cheese because it's absolutely abnormal play. You are taking resources out of your base and putting them somewhere they aren't being useful instead of just getting rid of them or managing your resource generation so you don't have that much inflation. You are adding extra micromanagement and a self induced headache to bypass the core difficulty mechanic of the game. This is like people who used to intentionally punch down their colonists over and over to lower the previous time based scaling just to keep the raids easier. You are free to do that and I'm not judging you for it, I definitely find it cheesey and I definitely would argue against it being the "correct way to play" as you put it. Nobody is "doing it wrong."
And anyway tens of thousands of silver in wealth is trivial and you absolutely can't move most of your colony wealth out if you are seriously progressing in the game because that wealth is going to be mostly building and defense related wealth. I don't think many people have huge stockpiles of liquid resources sitting around that would be worthwhile "hiding" from the raid scaling. Also things like animals exist on your map for a reason and if you aren't actively using them then you might as well slaughter or sell them, I can't think of a reason to have large groups of animals doing nothing in a static caravan.
Example, I'd beaten a massive infestation that left me with 2500+ Insect Jelly to sell off, which by itself was 20k wealth inflating my threat level, on top of a ton of dusters and whatnot I'd accumulated. Also had a bunch of under-geared colonists.
Throw it all onto a caravan and it immediately reduced my threat value less than the two colonists I sent out on the caravan, my trader and one of my Knight/Dame pair.
While they're out, my raids are smaller. If they got into trouble, I could back them up with drop pods. When I got to my friendly local Imperial settlement, I turned all that wealth that wasn't doing me any good into slightly less wealth in powered armors and persona weapons and whatnot.
So by the time I got back, my wealth is lower overall due to trade penalty, and a lot more of that wealth is being used to actively increase my combat power, so my raids after that are not only smaller, but also less dangerous compared to what my colonists can handle.