RimWorld
HearNoEvil 2/fev./2021 às 14:46
Sudden influx of power usage?
I have 5 Geothermal Generators and 5 Batteries, i used to be making more than enough power for everything prior to downloading mods at 38 hours into the game, Other than replacing my lamps with Wall Lights(LOWER USAGE), My batteries damn near insta-drain as soon as the Sun Lamps and Hydroponics Basins kick on.
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Exibindo comentários 19 de 9
Vagineer1 2/fev./2021 às 15:21 
This is why I downloaded mods that turn down the power requirements of sun lamps. A single one uses up way too much power.
ichifish 2/fev./2021 às 15:53 
Escrito originalmente por NotCody:
I have 5 Geothermal Generators and 5 Batteries, i used to be making more than enough power for everything prior to downloading mods at 38 hours into the game, Other than replacing my lamps with Wall Lights(LOWER USAGE), My batteries damn near insta-drain as soon as the Sun Lamps and Hydroponics Basins kick on.

Check out the Power Tab mod. It’s a UI tool that shows you consumption and production.

Some benches like the high-tech research bench, multianalyzer, and smelter hog a surprising amount of juice and of course sunlamps and hydroponics basins are a huge draw. In my minimalist setup I have to choose which benches are on. Wall lights are cheap individually but if they’re all over your base it can add up, as will turrets.
gimmethegepgun 2/fev./2021 às 17:21 
Escrito originalmente por Vagineer1:
This is why I downloaded mods that turn down the power requirements of sun lamps. A single one uses up way too much power.
And yet, if you want to look at realism for it, it's preposterous how little power the sun lamp uses.
Vagineer1 2/fev./2021 às 17:47 
Escrito originalmente por gimmethegepgun:
Escrito originalmente por Vagineer1:
This is why I downloaded mods that turn down the power requirements of sun lamps. A single one uses up way too much power.
And yet, if you want to look at realism for it, it's preposterous how little power the sun lamp uses.

I just figure that several thousand years into the future they'd have figured out a way to make lamps like those that don't need an entire Dyson Sphere to run.
Astasia 2/fev./2021 às 18:41 
Escrito originalmente por Vagineer1:
I just figure that several thousand years into the future they'd have figured out a way to make lamps like those that don't need an entire Dyson Sphere to run.

Except that's not how it works. Plants need a certain amount of energy to grow and survive, sun lamps provide it, the power cost is not because the light needs it but because the plants need that much. There is some efficiency advancements that can be made, but the bottom line is like a square meter of crops needs like 100 watts of light to grow during the day, minimum. The sun lamp in the game provides light for 100 square meters of crops at only 2900 watts, that's already in the realm of magic. It's not only lossless energy but it's somehow being boosted by more than 300%, turning 2900 watts of electricity into 10000 watts of light.
Jigain 2/fev./2021 às 20:38 
Escrito originalmente por Astasia:
Escrito originalmente por Vagineer1:
I just figure that several thousand years into the future they'd have figured out a way to make lamps like those that don't need an entire Dyson Sphere to run.

Except that's not how it works. Plants need a certain amount of energy to grow and survive, sun lamps provide it, the power cost is not because the light needs it but because the plants need that much. There is some efficiency advancements that can be made, but the bottom line is like a square meter of crops needs like 100 watts of light to grow during the day, minimum. The sun lamp in the game provides light for 100 square meters of crops at only 2900 watts, that's already in the realm of magic. It's not only lossless energy but it's somehow being boosted by more than 300%, turning 2900 watts of electricity into 10000 watts of light.
Yes, all of this. I'll even throw in the first law of thermodynamics, which a lot of people are familiar with despite not really knowing much, or anything, about thermodynamics - energy can neither be created nor destroyed, only transformed. Which, in this case, means that if plants require a certain amount of energy, you can't give them LESS energy and somehow the missing energy is supplemented by a big fat nothing.
Escrito originalmente por Vagineer1:
Escrito originalmente por gimmethegepgun:
And yet, if you want to look at realism for it, it's preposterous how little power the sun lamp uses.

I just figure that several thousand years into the future they'd have figured out a way to make lamps like those that don't need an entire Dyson Sphere to run.
2.9kw is needing a Dyson Sphere? Two solar panels is enough per lamp with power to spare. A Glitterworld might need a Dyson Sphere's power output but not a Rimworld and certainly not a single settlement that is no larger than a village.
Cirno 3/fev./2021 às 8:17 
I had issues with Power Tab in the past. I suggest Energy Tab[github.com] instead
Morkonan 3/fev./2021 às 12:58 
Escrito originalmente por NotCody:
I have 5 Geothermal Generators and 5 Batteries, i used to be making more than enough power for everything prior to downloading mods at 38 hours into the game, Other than replacing my lamps with Wall Lights(LOWER USAGE), My batteries damn near insta-drain as soon as the Sun Lamps and Hydroponics Basins kick on.

I don't know that this is enough info to diagnose a problem or even if one exists.

For one, I don't think five batteries is enough for the sort of base you appear to be describing. I never run less than eight batteries, once I'm sufficiently progressed. (Late mid-game?) That's five on one bank, with three on a switchable "Emergency Backup" bank. I'll add more as time passes and switches as necessary for additional Emergency Backup. (I dislike not having enough emergency backup power and will try to balance for that.)

But, I turn off high-consumption benches that are not in use, too. At least, I'll do that when an emergency hits if my current setup can't easily support them while charging the batteries at the same time.

How many Sunlamps are you talking about here and how many Hydroponics basins? Do you have any of the high-power-consumption items described above in other posts and are they always "On" even when not in current use?
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Publicado em: 2/fev./2021 às 14:46
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