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Relatar um problema com a tradução
Check out the Power Tab mod. It’s a UI tool that shows you consumption and production.
Some benches like the high-tech research bench, multianalyzer, and smelter hog a surprising amount of juice and of course sunlamps and hydroponics basins are a huge draw. In my minimalist setup I have to choose which benches are on. Wall lights are cheap individually but if they’re all over your base it can add up, as will turrets.
I just figure that several thousand years into the future they'd have figured out a way to make lamps like those that don't need an entire Dyson Sphere to run.
Except that's not how it works. Plants need a certain amount of energy to grow and survive, sun lamps provide it, the power cost is not because the light needs it but because the plants need that much. There is some efficiency advancements that can be made, but the bottom line is like a square meter of crops needs like 100 watts of light to grow during the day, minimum. The sun lamp in the game provides light for 100 square meters of crops at only 2900 watts, that's already in the realm of magic. It's not only lossless energy but it's somehow being boosted by more than 300%, turning 2900 watts of electricity into 10000 watts of light.
I don't know that this is enough info to diagnose a problem or even if one exists.
For one, I don't think five batteries is enough for the sort of base you appear to be describing. I never run less than eight batteries, once I'm sufficiently progressed. (Late mid-game?) That's five on one bank, with three on a switchable "Emergency Backup" bank. I'll add more as time passes and switches as necessary for additional Emergency Backup. (I dislike not having enough emergency backup power and will try to balance for that.)
But, I turn off high-consumption benches that are not in use, too. At least, I'll do that when an emergency hits if my current setup can't easily support them while charging the batteries at the same time.
How many Sunlamps are you talking about here and how many Hydroponics basins? Do you have any of the high-power-consumption items described above in other posts and are they always "On" even when not in current use?