RimWorld

RimWorld

_SoMe Mar 3, 2021 @ 3:27am
Food / Meal related Questions
Starting this one, so hopefully the discussion about food can be focused here, instead of having hundreds of topics :)

A simple question to begin this:

Q: Is there any way of telling which meals will cause food poisoning, other than observing your pawns eat it? (Vanilla)

Q: If not, is there a mod for this issue?
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Showing 1-8 of 8 comments
Sebslocker Mar 3, 2021 @ 3:48am 
There are 3 factors as far as I know.
- Type of food. Raw meat has higher chance to be poisonous especially human meat and insect meat. Berries and corn are fine.
- Your cook's skill is very important.
- How clean your kitchen is.

Edit:
There is mod that gives you very strong stomach and another that can give you pills to help with food poisoning.
But realistically by the time you develop them your kitchen will be clean and your cook skilled.
Last edited by Sebslocker; Mar 3, 2021 @ 3:50am
_SoMe Mar 3, 2021 @ 4:00am 
Originally posted by Sebslocker:
There are 3 factors as far as I know.
- Type of food. Raw meat has higher chance to be poisonous especially human meat and insect meat. Berries and corn are fine.
- Your cook's skill is very important.
- How clean your kitchen is.

Didn't answer my question ;)

What i am asking is: Is there a way to tell which meal(s) will give my pawn food poisoning?

I know that some of my meals have been cooked in a dirty kitchen, so the reason even my dogs, which i granted access to simple meals, are barfing all day long, is quite obvious :)

Now i would like to sort out those meals, without throwing away the good ones.

Edit: Or i might just sell my whole stacks of simple meals to the next trader :) In case it is not possible to tell, which are poisonous
Last edited by _SoMe; Mar 3, 2021 @ 4:02am
gimmethegepgun Mar 3, 2021 @ 4:02am 
1. No.
2. I don't mod so I don't know if there's a mod that could tell you that.
Purodiusa Mar 3, 2021 @ 6:13am 
You don't really need to throw away your food or sell it... I mean, you do you but food poisoning isn't a big deal and that seems pretty overkill for (likely) only one meal being tainted.
Kittenpox Mar 3, 2021 @ 6:30am 
Originally posted by _SoMe:
What i am asking is: Is there a way to tell which meal(s) will give my pawn food poisoning?
No. In the same way that you can't know whether the meal at a restaurant is going to make you unwell, your pawns don't know that sort of thing either.

If you have Royalty, then https://rimworldwiki.com/wiki/Detoxifier_stomach is an option.
brian_va Mar 3, 2021 @ 6:53am 
I seem to remember that once a stack is designated as poisoned, if it's topped off instead of fully used up, the new meals are effected as well. Maybe someone can jump in and confirm or disprove that.

Either way, there is still a base chance (5%?) even with a skilled cook, so it's always a possibility to happen. Mods change that, of course
_SoMe Mar 3, 2021 @ 6:55am 
Originally posted by Purodiusa:
You don't really need to throw away your food or sell it... I mean, you do you but food poisoning isn't a big deal and that seems pretty overkill for (likely) only one meal being tainted.

I know it's no overkill :) But still it can slow down production, if everyone has to barf all over the place :D



Originally posted by Kittenpox:
Originally posted by _SoMe:
What i am asking is: Is there a way to tell which meal(s) will give my pawn food poisoning?
No. In the same way that you can't know whether the meal at a restaurant is going to make you unwell, your pawns don't know that sort of thing either.

If you have Royalty, then https://rimworldwiki.com/wiki/Detoxifier_stomach is an option.

Thanks for the info :) Since i am already quite familiar with the Base Game, i probably go to get Royalty as soon as possible :)
Astasia Mar 3, 2021 @ 8:32am 
Yes there is a way to tell if a stack is poisoned in vanilla, you need to enable dev mode though. There's a magnifying glass dev tool, you need to click that and enable the detailed stats thing then hover over any item stack. If the stack is tainted you will see the food poisoning chance of that stack.

How it works with meals is the cook has X% chance to create a poisoned meal, that meal they create is 100% chance to food poison. If added to an existing meal stack that chance is spread out into an average for the entire stack, so adding it to a stack of 9 meals turns it into a stack of 10 meals each with a 10% chance to cause food poisoning. As meals are consumed and readded to the stack the chance continues to drop. This stack average is what is displayed by the dev tool, on normal stack sizes most of your stacks probably wont display any number at any given time because they are consumed so quickly, on increased stack sizes you might see numbers like 0.001% on many of your stacks as without being fully consumed that food poisoning chance is just constantly being reduced rather than fully removed.
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Date Posted: Mar 3, 2021 @ 3:27am
Posts: 8