Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- Type of food. Raw meat has higher chance to be poisonous especially human meat and insect meat. Berries and corn are fine.
- Your cook's skill is very important.
- How clean your kitchen is.
Edit:
There is mod that gives you very strong stomach and another that can give you pills to help with food poisoning.
But realistically by the time you develop them your kitchen will be clean and your cook skilled.
Didn't answer my question ;)
What i am asking is: Is there a way to tell which meal(s) will give my pawn food poisoning?
I know that some of my meals have been cooked in a dirty kitchen, so the reason even my dogs, which i granted access to simple meals, are barfing all day long, is quite obvious :)
Now i would like to sort out those meals, without throwing away the good ones.
Edit: Or i might just sell my whole stacks of simple meals to the next trader :) In case it is not possible to tell, which are poisonous
2. I don't mod so I don't know if there's a mod that could tell you that.
If you have Royalty, then https://rimworldwiki.com/wiki/Detoxifier_stomach is an option.
Either way, there is still a base chance (5%?) even with a skilled cook, so it's always a possibility to happen. Mods change that, of course
I know it's no overkill :) But still it can slow down production, if everyone has to barf all over the place :D
Thanks for the info :) Since i am already quite familiar with the Base Game, i probably go to get Royalty as soon as possible :)
How it works with meals is the cook has X% chance to create a poisoned meal, that meal they create is 100% chance to food poison. If added to an existing meal stack that chance is spread out into an average for the entire stack, so adding it to a stack of 9 meals turns it into a stack of 10 meals each with a 10% chance to cause food poisoning. As meals are consumed and readded to the stack the chance continues to drop. This stack average is what is displayed by the dev tool, on normal stack sizes most of your stacks probably wont display any number at any given time because they are consumed so quickly, on increased stack sizes you might see numbers like 0.001% on many of your stacks as without being fully consumed that food poisoning chance is just constantly being reduced rather than fully removed.