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maybe start by turning off the most recent mods u added?
and what r these tiny larva u speak of? could they be the problem or were they working before?
Not all of your hundreds of children need a hug every single day. I am subscribed to 523 mods for this game, I like all of them and want to use all of them occasionally, but there's only so much you can do in a single playthrough anyway so I stick to modlists of like 100-150 or so. I decide what I'm going to do in a playthrough, add those specific mods to my list, and the rest go on time out until I'm ready to deal with them again.
Each mod added has an exponential effect on load times, stability, performance, and potential conflict. Some people can manage a 300+ modlist, but it takes them literal days to debug them and getting everything working smoothly together. Getting a 150 modlist working smoothly usually takes me a few hours. If you aren't reading logs and solving conflicts on your own you might want to start even lower than that.
Immortal pawns is a fairly common incompatibility which can be caused by almost any mod that changes pawn stats or health conflicting with another.
There is much wisdom here. I'm a mod hoarder too but one must learn constraint. More mods does not equal more fun or a better gaming experience. Quite the opposite is clearly the case as bloated modlist tank the game sooner or later anyways.
You can acutally read the code and decifer what is what. You know how a modlist actually changes when placing one mod above the other. For the rest of us it like arcane magic at least it feels that way.
So less mods equals less errors equals less problems and more fun.
Nowadays I try to make a modlist by just using my necessary QoL mods and add ONE theme to it. Might it be high industrial or medieval times or whatever. This works, What does not really work is taking all the mods that have like 1 cool item and mashing them up in a big modpot. It will be wonky at best.
This is generally true for myself. I enjoy never having to post a "but mah modz" thread since I use so very few. (Others have much bigger modlists without having any issues. But, knowing what one's mods are doing is key to keeping one's game running well and with every mod that is added, the player takes on more responsibility.)
For the truly ginormous "modlist" players, I blame youtube/streamers and their posted modlist subscription thingies... They showcase their play, but most of what they've got installed never makes it to the screen for the viewer to see. So, innocent and well-meaning gamers who want to have that same experience they just witnessed thenrush out and click "subscribe" to a modlist/pack few knowledgeable players would ever willingly sign up for playing.
A few YT'ers/Streamers I've see who have tended to have accessible, streamlined, modlist sub things (I don't recall what they're called, ATM) are Aavak and Quil18. (They have the only ones I've ever checked, btw.) Aavak is the better, more knowledgeable, player IMO. I'm sure there are others out there that have reasonable and well-targeted lists, too.