RimWorld

RimWorld

I have a bug that enemy’s don’t die
They get 0% counsiosneas and remain alive
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Showing 1-11 of 11 comments
Kittenpox Oct 7, 2021 @ 4:38am 
what does your modlist look like?
Armagedon-100 Oct 7, 2021 @ 6:35pm 
Originally posted by Kittenpox:
what does your modlist look like?
Ehh I have 300 mods I think … I wonder if it’s caused by collision of mods
gimmethegepgun Oct 7, 2021 @ 6:48pm 
Originally posted by Armagedon-100:
Originally posted by Kittenpox:
what does your modlist look like?
Ehh I have 300 mods I think … I wonder if it’s caused by collision of mods
Probably. My guess would be that something like Death Rattle (death isn't instant from loss of vital organs) is involved.
Armagedon-100 Oct 7, 2021 @ 10:39pm 
Originally posted by gimmethegepgun:
Originally posted by Armagedon-100:
Ehh I have 300 mods I think … I wonder if it’s caused by collision of mods
Probably. My guess would be that something like Death Rattle (death isn't instant from loss of vital organs) is involved.
Unmmm I wonder which mods could cause such a thing 🙁 it’s really not cool that tiny larva keep attacking my robotic base …
Armagedon-100 Oct 18, 2021 @ 7:42pm 
Help
Astasia Oct 18, 2021 @ 8:22pm 
Nobody can help you if you don't provide more information, like a mod list or hugslib log. Though I'm going to be completely honest, I'm not about to dig through a 300+ mod list to try and spot incompatibilities, you likely have dozens with that many mods and it would be very difficult to parse. You are probably better off just going through your mods yourself and reducing the quantity to something sane and manageable. Remove mods until the problems go away.
Armagedon-100 Oct 19, 2021 @ 6:55am 
Originally posted by Astasia:
Nobody can help you if you don't provide more information, like a mod list or hugslib log. Though I'm going to be completely honest, I'm not about to dig through a 300+ mod list to try and spot incompatibilities, you likely have dozens with that many mods and it would be very difficult to parse. You are probably better off just going through your mods yourself and reducing the quantity to something sane and manageable. Remove mods until the problems go away.
But I view mods as they were my little children :(
EvilNecroid Oct 19, 2021 @ 7:37am 
ive had this happen before but i cant for the life of me remember what mod did it.
maybe start by turning off the most recent mods u added?
and what r these tiny larva u speak of? could they be the problem or were they working before?
Astasia Oct 19, 2021 @ 9:19am 
Originally posted by Armagedon-100:
But I view mods as they were my little children :(

Not all of your hundreds of children need a hug every single day. I am subscribed to 523 mods for this game, I like all of them and want to use all of them occasionally, but there's only so much you can do in a single playthrough anyway so I stick to modlists of like 100-150 or so. I decide what I'm going to do in a playthrough, add those specific mods to my list, and the rest go on time out until I'm ready to deal with them again.

Each mod added has an exponential effect on load times, stability, performance, and potential conflict. Some people can manage a 300+ modlist, but it takes them literal days to debug them and getting everything working smoothly together. Getting a 150 modlist working smoothly usually takes me a few hours. If you aren't reading logs and solving conflicts on your own you might want to start even lower than that.

Immortal pawns is a fairly common incompatibility which can be caused by almost any mod that changes pawn stats or health conflicting with another.
Païtiti Oct 19, 2021 @ 9:54am 
Originally posted by Astasia:

Each mod added has an exponential effect on load times, stability, performance, and potential conflict. Some people can manage a 300+ modlist, but it takes them literal days to debug them and getting everything working smoothly together. Getting a 150 modlist working smoothly usually takes me a few hours. If you aren't reading logs and solving conflicts on your own you might want to start even lower than that.

There is much wisdom here. I'm a mod hoarder too but one must learn constraint. More mods does not equal more fun or a better gaming experience. Quite the opposite is clearly the case as bloated modlist tank the game sooner or later anyways.
You can acutally read the code and decifer what is what. You know how a modlist actually changes when placing one mod above the other. For the rest of us it like arcane magic at least it feels that way.

So less mods equals less errors equals less problems and more fun.

Nowadays I try to make a modlist by just using my necessary QoL mods and add ONE theme to it. Might it be high industrial or medieval times or whatever. This works, What does not really work is taking all the mods that have like 1 cool item and mashing them up in a big modpot. It will be wonky at best.
Morkonan Oct 19, 2021 @ 11:45am 
Originally posted by 123:
...
So less mods equals less errors equals less problems and more fun.
...

This is generally true for myself. I enjoy never having to post a "but mah modz" thread since I use so very few. (Others have much bigger modlists without having any issues. But, knowing what one's mods are doing is key to keeping one's game running well and with every mod that is added, the player takes on more responsibility.)

For the truly ginormous "modlist" players, I blame youtube/streamers and their posted modlist subscription thingies... They showcase their play, but most of what they've got installed never makes it to the screen for the viewer to see. So, innocent and well-meaning gamers who want to have that same experience they just witnessed thenrush out and click "subscribe" to a modlist/pack few knowledgeable players would ever willingly sign up for playing.

A few YT'ers/Streamers I've see who have tended to have accessible, streamlined, modlist sub things (I don't recall what they're called, ATM) are Aavak and Quil18. (They have the only ones I've ever checked, btw.) Aavak is the better, more knowledgeable, player IMO. I'm sure there are others out there that have reasonable and well-targeted lists, too.
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Date Posted: Oct 7, 2021 @ 12:12am
Posts: 11