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Chemical damage can also occur from overuse. Better to use safer, less powerful, drugs on people you cannot afford to lose outside of emergencies.
Then revel in how everyone is strangely happy seeing the complete ♥♥♥♥♥♥♥ freak of nature wandering the halls at all hours of day and night cleaning the place while wearing the faces of the people he eats.
A pawn high on Go-juice + Wake-up, with a mining pick, mining outfit and high mining skill will clean out a 30x30 mountainous area within SECONDS.
A Good vid on these drugs is the following:
https://www.youtube.com/watch?v=iDFStvJ8AQc&ab_channel=Noobert
Once you start mixing drugs though that's when the overdose issue becomes real, just taking go-juice and wake-up has a decent chance of putting a pawn into the major overdose threshold, add another drug to that cocktail and it can hit fatal levels.
I noticed that a lot of guides regarding to drug, including the wiki, fail to mention that different drugs that have the same chemical type can stack the same tolerance type which can lead to the harmful withdrawal side effect. For example if your pawns are taking flake and yayo at the same time using schedule based exactly on their safe schedule, you will get psychite withdrawal eventually. Some drugs can be safely mixed like yayo, smokeleaf and beer and lead to no withdrawal under strict schedule. Be sure to check the detail of each drug types and set the schedule accordingly.
There is no safe schedule for flake or yayo, even when taken alone. The first dose can cause addiction and organ damage.
Anyway, for clarity, there is no way to safely take Wake-up, Go-juice, Flake, or Yayo without risk of addiction, as all of those can cause addiction from a single dose, but they can be scheduled to prevent tolerance buildup, which will ensure that organ damage doesn't occur (other than spontaneous heart attacks with wake-up, but that can be prevented with a prosthetic or bionic heart)
For mood boosts and such I always use the safest and softest drugs with appropriate schedules to render them harmless. That would be:
- ambrosia each 2 days, recreational and if mood falls below mental break treshold
- psychite tea each 2 days recreational and if mood falls below mental break treshold
- beer everyday, recreational and if mood falls below mental break treshold
- smokeleaf each 2 days, recreational and if mood falls below mental break treshold
You can also just force them to take them every X days but I don't think that would be the most effective usage of those drugs.
Oh and remember to not give smokeleaf joints or large amounts of beer to wounded people. They lower consciousness and there were many cases among different players where a pawn just died after smoking (their consciousness dropped to 0%)
Penoxycline does contribute towards overdose though, albeit not as much as hard drugs. Luciferium doesn't.
No that's definitely what you should do with beer. There's little reason not to just tell everyone to take a beer everyday, simply as a quick, reasonably-effective way of increasing their recreation.