RimWorld

RimWorld

VoiD Mar 29, 2021 @ 6:47am
Hard drugs, worth the addiction?
I've been using them on emergencies (Yayo to prevent breaks, wake up when I really need something done, etc...) But is it worth adding it to some pawn's schedule, for example, say, your best crafter, to keep him up 24/7 and never stop crafting even with the guaranteed addiction?

Or maybe permanent yayo high on the guys with the psy augment that spreads his own mood to other pawns?
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Showing 1-15 of 32 comments
Harder the drug the worse the side effects. Some (e.g. wake-up) can even kill instantly on a first dose.

Chemical damage can also occur from overuse. Better to use safer, less powerful, drugs on people you cannot afford to lose outside of emergencies.
gimmethegepgun Mar 29, 2021 @ 7:22am 
Maintaining a permanent high can't really be sustained, as they'll build tolerance and get less and less duration from the effects. Eventually you run into overdose problems from taking drugs too rapidly. And, for the hard drugs, there's always a tiny chance of an overdose from a single dose, which can't be prevented and can be fatal.
Nuboom Mar 29, 2021 @ 8:29am 
If you don't mind the chance for chemical damage you can use the pyschites fine... I usuallly always have a yayo farm so the chemical interest pawns always get into it. Overdoses happen but typically aren't bad, pay attention if you send them on caravans without their drugs tho lol...
Mountain King Mar 29, 2021 @ 8:55am 
Pair the psychic harmonizer with a joywire instead of trying to keep them high all the time.
gimmethegepgun Mar 29, 2021 @ 9:17am 
Originally posted by Samael:
Pair the psychic harmonizer with a joywire instead of trying to keep them high all the time.
For best results, lobotomize a Cannibal with a Joywire and a Circadian Half-Cycler, coat them in human leather, and feed them only the finest people.
Then revel in how everyone is strangely happy seeing the complete ♥♥♥♥♥♥♥ freak of nature wandering the halls at all hours of day and night cleaning the place while wearing the faces of the people he eats.
VoiD Mar 29, 2021 @ 9:27am 
I'm doing something similar, no canibals ofc, but I did give the pain implant to a masochist instead
Overeagerdragon Mar 29, 2021 @ 10:01am 
In a heavily modded game I was looking for a way to test this very issue....my end conclusion:

A pawn high on Go-juice + Wake-up, with a mining pick, mining outfit and high mining skill will clean out a 30x30 mountainous area within SECONDS.

A Good vid on these drugs is the following:
https://www.youtube.com/watch?v=iDFStvJ8AQc&ab_channel=Noobert
Choosechee Mar 29, 2021 @ 10:32am 
I think psychite tea is good enough for most purposes. Feeling sad? Drink some tea! Feeling tired? Drink multiple! Addiction risk? Not a problem.
Astasia Mar 29, 2021 @ 10:36am 
You can't maintain an addiction without building tolerance and as tolerance increases it not only causes the effects to diminish as mentioned but leads to various damaged organs. Psychite for example will cause kidney damage with a MTB of 180 days once tolerance is above 50. If you can get bionic kidneys or something, then the drug pretty much becomes harmless as long as it's not being binged, with a 1% chance of a large overdose (which I don't think puts them at lethal/damaging severity on its own).

Once you start mixing drugs though that's when the overdose issue becomes real, just taking go-juice and wake-up has a decent chance of putting a pawn into the major overdose threshold, add another drug to that cocktail and it can hit fatal levels.
Firestorm🗿 Mar 29, 2021 @ 10:49am 
Originally posted by gimmethegepgun:
Originally posted by Samael:
Pair the psychic harmonizer with a joywire instead of trying to keep them high all the time.
For best results, lobotomize a Cannibal with a Joywire and a Circadian Half-Cycler, coat them in human leather, and feed them only the finest people.
Then revel in how everyone is strangely happy seeing the complete ♥♥♥♥♥♥♥ freak of nature wandering the halls at all hours of day and night cleaning the place while wearing the faces of the people he eats.
♥♥♥♥♥♥♥ hell, I need Royalty so bad now. I want to recreate this.
Raymond Mar 29, 2021 @ 11:59am 
I don't see any reason they are not. Yayo only requires psychoid leaf and drug lab to produce, so if you have a stable colony with plenty indoor growing area then you should go for yayo, or other type of drug if you want to challenge your resource management and acquisition skill, or just mod it out whichever you want. All you have to do is only letting your pawns taking drug within safe schedule (take drug only after the tolerance build up from previous dose subsided). This way you will never build up tolerance and keep your addicts healthy.

I noticed that a lot of guides regarding to drug, including the wiki, fail to mention that different drugs that have the same chemical type can stack the same tolerance type which can lead to the harmful withdrawal side effect. For example if your pawns are taking flake and yayo at the same time using schedule based exactly on their safe schedule, you will get psychite withdrawal eventually. Some drugs can be safely mixed like yayo, smokeleaf and beer and lead to no withdrawal under strict schedule. Be sure to check the detail of each drug types and set the schedule accordingly.
Astasia Mar 29, 2021 @ 12:30pm 
Originally posted by YariMurai:
I don't see any reason they are not. Yayo only requires psychoid leaf and drug lab to produce, so if you have a stable colony with plenty indoor growing area then you should go for yayo, or other type of drug if you want to challenge your resource management and acquisition skill, or just mod it out whichever you want. All you have to do is only letting your pawns taking drug within safe schedule (take drug only after the tolerance build up from previous dose subsided). This way you will never build up tolerance and keep your addicts healthy.

I noticed that a lot of guides regarding to drug, including the wiki, fail to mention that different drugs that have the same chemical type can stack the same tolerance type which can lead to the harmful withdrawal side effect. For example if your pawns are taking flake and yayo at the same time using schedule based exactly on their safe schedule, you will get psychite withdrawal eventually. Some drugs can be safely mixed like yayo, smokeleaf and beer and lead to no withdrawal under strict schedule. Be sure to check the detail of each drug types and set the schedule accordingly.

There is no safe schedule for flake or yayo, even when taken alone. The first dose can cause addiction and organ damage.
gimmethegepgun Mar 29, 2021 @ 1:22pm 
Originally posted by Astasia:
There is no safe schedule for flake or yayo, even when taken alone. The first dose can cause addiction and organ damage.
I don't recall organ damage from a single dose of anything other than Wake-up (heart attack) being a thing.
Anyway, for clarity, there is no way to safely take Wake-up, Go-juice, Flake, or Yayo without risk of addiction, as all of those can cause addiction from a single dose, but they can be scheduled to prevent tolerance buildup, which will ensure that organ damage doesn't occur (other than spontaneous heart attacks with wake-up, but that can be prevented with a prosthetic or bionic heart)
Security Cam #7 Mar 29, 2021 @ 1:31pm 
Not really. Hard drugs are always sold by me unless it's luciferium (is it a hard drug? idk). That's the only thing worth the addiction IMO and ONLY if you have a constant supply of it.

For mood boosts and such I always use the safest and softest drugs with appropriate schedules to render them harmless. That would be:
- ambrosia each 2 days, recreational and if mood falls below mental break treshold
- psychite tea each 2 days recreational and if mood falls below mental break treshold
- beer everyday, recreational and if mood falls below mental break treshold
- smokeleaf each 2 days, recreational and if mood falls below mental break treshold

You can also just force them to take them every X days but I don't think that would be the most effective usage of those drugs.
Oh and remember to not give smokeleaf joints or large amounts of beer to wounded people. They lower consciousness and there were many cases among different players where a pawn just died after smoking (their consciousness dropped to 0%)
Last edited by Security Cam #7; Mar 29, 2021 @ 1:32pm
gimmethegepgun Mar 29, 2021 @ 1:48pm 
Originally posted by Smelly Fish:
Not really. Hard drugs are always sold by me unless it's luciferium (is it a hard drug? idk).
No. It's a medical drug, like Penoxycyline. They provide no mood bonus or recreation, and Teetotalers won't complain about using either of them (and, conversely, chemical interest/fascination won't get satisfied by them), unlike the rest of the drugs.
Penoxycline does contribute towards overdose though, albeit not as much as hard drugs. Luciferium doesn't.

- beer everyday, recreational and if mood falls below mental break treshold
[...]
You can also just force them to take them every X days but I don't think that would be the most effective usage of those drugs.
No that's definitely what you should do with beer. There's little reason not to just tell everyone to take a beer everyday, simply as a quick, reasonably-effective way of increasing their recreation.
Last edited by gimmethegepgun; Mar 29, 2021 @ 1:48pm
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Date Posted: Mar 29, 2021 @ 6:47am
Posts: 32