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Eventually, they will simply begin to get such high expectations that a mere Rimworld colony can literally not support them, same as the actual Imperial Royals. At first, this will be -6 to their mood (everyone else still has +6 to mood for their expectations), then it will grow to -12 (when everyone else gets +0 to mood).
So, no, a better room or meals will not offset their expectations. You literally cannot provide what they want after you become sufficiently rich. They want absolute constant luxury as a reward for being so spiritually important to your colony.
That kind of sucks considering they are just the leader of my little colony and not a literal multiple colony spanning empire. Hopefully someone will do something to help with that at some point.
If you don't like this you don't need a mod, you can just go into the custom difficulty settings and give people a mood bonus.
I have almost 600 hours play so I am pretty well aware of things you can do to help improve colonist moods. I am just not a huge fan of a permanent mood debuff that I can do nothing to mitigate at all. I'd rather something be added that can at least lower the debuff a reasonable amount such as giving them an extremely impressive room or something.
But an extremely impressive bedroom mitigates most of the debuff. I'm not sure I understand the difference. You just don't like seeing a -12 on the list even though you are getting like +80 from other things?
I guess that's it. I can see it being very difficult early on especially with the need to at least have a spiritual leader early on for some of them. I guess I wish it worked more like a Royal where appropriate attire and surroundings will eliminate it. Like having an impressive spiritual room increases the mood buff for your spiritual leader or an impressive throne room for the overall leader. That is just me anyway at this early point of messing around with the DLC.
Iron Willed is another option, lowering their mood break thresholds so lower mood doesn't matter as much.