RimWorld

RimWorld

Supreme expectations question
So I know for Royals they want a great room with certain things and a throne room. So what do leaders of Ideology want to meet their needs? Is it just a matter of overall colony wealth or do they want specifically good rooms or a specific kind of room to be nice?
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Showing 1-12 of 12 comments
RCMidas Aug 11, 2021 @ 4:59pm 
Essentially, they'll get unhappier with the state of affairs quicker than the rest of your colony as your wealth increases. When the rest of your colony has "Extremely Low Expectations" for +30 mood (what you get on Day 1) they will have "Low Expectations" for +18 mood which is two levels higher. When the rest of your colony has "Moderate Expectations" for +12 mood, they will have "Sky-High Expectations" for +0 mood.

Eventually, they will simply begin to get such high expectations that a mere Rimworld colony can literally not support them, same as the actual Imperial Royals. At first, this will be -6 to their mood (everyone else still has +6 to mood for their expectations), then it will grow to -12 (when everyone else gets +0 to mood).

So, no, a better room or meals will not offset their expectations. You literally cannot provide what they want after you become sufficiently rich. They want absolute constant luxury as a reward for being so spiritually important to your colony.
Sayla Massochist Aug 11, 2021 @ 5:02pm 
Originally posted by RCMidas:
Essentially, they'll get unhappier with the state of affairs quicker than the rest of your colony as your wealth increases. When the rest of your colony has "Extremely Low Expectations" for +30 mood (what you get on Day 1) they will have "Low Expectations" for +18 mood which is two levels higher. When the rest of your colony has "Moderate Expectations" for +12 mood, they will have "Sky-High Expectations" for +0 mood.

Eventually, they will simply begin to get such high expectations that a mere Rimworld colony can literally not support them, same as the actual Imperial Royals. At first, this will be -6 to their mood (everyone else still has +6 to mood for their expectations), then it will grow to -12 (when everyone else gets +0 to mood).

So, no, a better room or meals will not offset their expectations. You literally cannot provide what they want after you become sufficiently rich. They want absolute constant luxury as a reward for being so spiritually important to your colony.

That kind of sucks considering they are just the leader of my little colony and not a literal multiple colony spanning empire. Hopefully someone will do something to help with that at some point.
RCMidas Aug 11, 2021 @ 5:05pm 
A mod will show up at some point, no doubt, but that is the price to pay for the benefits they provide in the meantime. It's not the worst. Keep them fed with lavish meals, some beer and chocolate, and they'll be as happy as they need to be. If you've got to that point in the game, dealing with a bit of grumpiness shouldn't be troublesome.
ᖇIᑎ Aug 11, 2021 @ 5:14pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=1904336011
NEW: On v1.3 and onwards, you can also disable certain special DLC expectations (e.g. Royal Expectations or Supreme Expectations) and edit the mood offsets of all expectations, even mid-game.
Astasia Aug 11, 2021 @ 5:20pm 
The further you are in the game and the more wealth you have, the more options you have to keep your colonists happy and the game expects you to use these. Early game colonists are fine sleeping in a small dirt barracks on a sleeping spot and eating raw food, their expectations are low enough that you can get away with it. The game would be pretty boring if that's all you ever needed to do, as you play you are expected to build them bedrooms and make them meals and give them plenty of recreation and beauty objects, it's a gradual process to balance your advancement with the growing needs of your colonists. Royals and ideo leaders have higher expectations because those expansions provide more ways to keep mood up. It's not really an extra challenge, in many ways it's easier than ever to keep them happy, but the higher expectations just nudges you toward using those new options.

If you don't like this you don't need a mod, you can just go into the custom difficulty settings and give people a mood bonus.
Sayla Massochist Aug 11, 2021 @ 5:39pm 
Originally posted by Astasia:
The further you are in the game and the more wealth you have, the more options you have to keep your colonists happy and the game expects you to use these. Early game colonists are fine sleeping in a small dirt barracks on a sleeping spot and eating raw food, their expectations are low enough that you can get away with it. The game would be pretty boring if that's all you ever needed to do, as you play you are expected to build them bedrooms and make them meals and give them plenty of recreation and beauty objects, it's a gradual process to balance your advancement with the growing needs of your colonists. Royals and ideo leaders have higher expectations because those expansions provide more ways to keep mood up. It's not really an extra challenge, in many ways it's easier than ever to keep them happy, but the higher expectations just nudges you toward using those new options.

If you don't like this you don't need a mod, you can just go into the custom difficulty settings and give people a mood bonus.

I have almost 600 hours play so I am pretty well aware of things you can do to help improve colonist moods. I am just not a huge fan of a permanent mood debuff that I can do nothing to mitigate at all. I'd rather something be added that can at least lower the debuff a reasonable amount such as giving them an extremely impressive room or something.
Astasia Aug 11, 2021 @ 5:54pm 
Originally posted by Sayla Massochist:
I have almost 600 hours play so I am pretty well aware of things you can do to help improve colonist moods. I am just not a huge fan of a permanent mood debuff that I can do nothing to mitigate at all. I'd rather something be added that can at least lower the debuff a reasonable amount such as giving them an extremely impressive room or something.

But an extremely impressive bedroom mitigates most of the debuff. I'm not sure I understand the difference. You just don't like seeing a -12 on the list even though you are getting like +80 from other things?
Sayla Massochist Aug 11, 2021 @ 7:48pm 
Originally posted by Astasia:
Originally posted by Sayla Massochist:
I have almost 600 hours play so I am pretty well aware of things you can do to help improve colonist moods. I am just not a huge fan of a permanent mood debuff that I can do nothing to mitigate at all. I'd rather something be added that can at least lower the debuff a reasonable amount such as giving them an extremely impressive room or something.

But an extremely impressive bedroom mitigates most of the debuff. I'm not sure I understand the difference. You just don't like seeing a -12 on the list even though you are getting like +80 from other things?

I guess that's it. I can see it being very difficult early on especially with the need to at least have a spiritual leader early on for some of them. I guess I wish it worked more like a Royal where appropriate attire and surroundings will eliminate it. Like having an impressive spiritual room increases the mood buff for your spiritual leader or an impressive throne room for the overall leader. That is just me anyway at this early point of messing around with the DLC.
di eshor ribly Aug 11, 2021 @ 8:23pm 
Might I suggest you try and make your Leader and Moral Guide specialists pawns that have the Sanguine trait? The +12 mood boost counters the -12 mood debuff quite well.

Iron Willed is another option, lowering their mood break thresholds so lower mood doesn't matter as much.
KillerKommando Aug 11, 2021 @ 11:06pm 
Lavish meals also help, mate. Set your colonists to eat fine meals, and your bigwigs to lavish. It will offset their -12. Keep a stock on hand, and be sure to arrest pawns that go into a food binge state so they don't mess with them.
Hykal Aug 12, 2021 @ 12:08am 
Just give them drugs and beers lol.
stephenaburdick Jun 7, 2022 @ 10:17pm 
i made a legendary jade royal bed and the pawn i put in that bed now has a / 0 sky high expectations moodlet instead of -12 Supreme expectations which comes back when i swap beds so maybe they just want a legendary royal bed because the bed i swapped my pawn into was a master jade royal bed and he has the -12 in that one but 0 in the legendary
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Date Posted: Aug 11, 2021 @ 4:47pm
Posts: 12