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Just loaded up my save and all trees within the construction zone got chopped, not replanted/extracted.
Maybe it's automated if the colonist doing the building is of a certain ideoligion?
Break down ruins for materials. Might be patchwork till you get stonecutting and can cut all the stone blocks you need of the right type.
Just save enough steel for the stonecutting table. And plant the wood plant so you got a supply of fuel till you go full electric
The OP said colonists would auto-extract trees for building instead of auto-cut, which is not the case. I am well aware I can manually extract instead.
On the other hand I find it acceptable that if you are one, that you designate the swath of land you want to build on for the trees to be extracted manually.
But as you suggested, a toggle somewhere would be appreciated.
There needs to be an option to tell them to extract it and then go plant it somewhere else, like you can when relocating buildings, instead of needing to extract it and then order it planted somewhere else.
The hotkey for extraction shouldn't be Y. Y is the hotkey for cutting trees that aren't grown enough to chop for wood. It's bad enough already that the hotkey for chop and the hotkey for cut are different and only one is available at any given time, but sharing 2 entirely different things on the same hotkey just makes everything worse.
Tiny sidenote just in case:
The time to extract a tree is actually based on the pawns growing skill, and the time spend extracting a tree should be identical to the time spend to cut it down. (According to the development discord).
Ya I assumed at the time extracting a tree would be a construction task, like uninstalling a piece of furniture. I've since played with it and know that's not the case, so it wouldn't really help at all for non tree-hugging colonies.