RimWorld

RimWorld

tetaybabie Aug 11, 2021 @ 10:41am
new update 1.3.087 tree replanting
is there a way to turn off the replanting? I mean i don't want a bunch of trees in my stockpile. I want logs. Am I going to have to babysit all my pawns that are building to make them chop down the trees and not remove them. or put in a mod.

Also if the saplings die in the stock piles do they turn into logs or just go poof. This was a great ideal if you are playing a nature lover. But for those of us who aren't, Where are my logs?
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Showing 1-15 of 15 comments
Astasia Aug 11, 2021 @ 11:33am 
Honestly sounds like an amazing change. Constructors usually aren't growers and it was annoying trying to micromanage them so they wouldn't waste half the day trying to chop a tree with 0 growing skill. A toggle option somewhere would be nice though.
jerrypocalypse Aug 11, 2021 @ 11:51am 
Don't dig up trees then. You can still chop them down as normal, it's just an alextra option, not a replaced mechanic
UltimateTobi Aug 11, 2021 @ 12:09pm 
Can't confirm this behaviour.
Just loaded up my save and all trees within the construction zone got chopped, not replanted/extracted.
Maybe it's automated if the colonist doing the building is of a certain ideoligion?
Zane87 Aug 11, 2021 @ 12:27pm 
Originally posted by UltimateTobi:
Can't confirm this behaviour.
Just loaded up my save and all trees within the construction zone got chopped, not replanted/extracted.
Maybe it's automated if the colonist doing the building is of a certain ideoligion?
Same. Trees in a building blueprint get chopped as before, not unplanted.
Astasia Aug 11, 2021 @ 4:27pm 
Oof, got my hopes up. Ya they still just chop trees to build walls, even if they have the Trees Desired precept.
MortVent Aug 11, 2021 @ 4:50pm 
Originally posted by Astasia:
Oof, got my hopes up. Ya they still just chop trees to build walls, even if they have the Trees Desired precept.

Break down ruins for materials. Might be patchwork till you get stonecutting and can cut all the stone blocks you need of the right type.

Just save enough steel for the stonecutting table. And plant the wood plant so you got a supply of fuel till you go full electric
jerrypocalypse Aug 11, 2021 @ 5:12pm 
Originally posted by Astasia:
Oof, got my hopes up. Ya they still just chop trees to build walls, even if they have the Trees Desired precept.
Only if you tell them to. I'm not sure what you thought the update meant, I'm a little confused. You now have the ability to move trees so you don't have to cut them down for anything if they're in the way of your settlement.
Astasia Aug 11, 2021 @ 5:25pm 
Originally posted by jerrypocalypse:
Only if you tell them to. I'm not sure what you thought the update meant, I'm a little confused. You now have the ability to move trees so you don't have to cut them down for anything if they're in the way of your settlement.

The OP said colonists would auto-extract trees for building instead of auto-cut, which is not the case. I am well aware I can manually extract instead.
tetaybabie Aug 11, 2021 @ 5:50pm 
I would like to apologize. Apparently it is a mod some where. I did figure out that the replace mod is the one leaving tree saplings every where. With out that mod though another mod is just building over the trees and not chopping them down - leaving me no logs. It'll take awhile for me to figure that one out. Again I am sorry.
jerrypocalypse Aug 11, 2021 @ 7:26pm 
Originally posted by tetaybabie:
I would like to apologize. Apparently it is a mod some where. I did figure out that the replace mod is the one leaving tree saplings every where. With out that mod though another mod is just building over the trees and not chopping them down - leaving me no logs. It'll take awhile for me to figure that one out. Again I am sorry.
No worries, hope you figure out the issue!
UltimateTobi Aug 12, 2021 @ 2:17am 
Originally posted by Astasia:
Oof, got my hopes up. Ya they still just chop trees to build walls, even if they have the Trees Desired precept.
TBH It'd be a PITA if all trees got automatically extracted when you order a building to be constructed (especially so if you are not a tree hugger, imagine your storage filling up with hundreds of tree saplings and you need to get rid of them (either by planting or whatever else) manually, one by one).
On the other hand I find it acceptable that if you are one, that you designate the swath of land you want to build on for the trees to be extracted manually.

But as you suggested, a toggle somewhere would be appreciated.
gimmethegepgun Aug 12, 2021 @ 2:30am 
Aside from the auto-extracting thing, there's a few other things that need improving with the system:

There needs to be an option to tell them to extract it and then go plant it somewhere else, like you can when relocating buildings, instead of needing to extract it and then order it planted somewhere else.

The hotkey for extraction shouldn't be Y. Y is the hotkey for cutting trees that aren't grown enough to chop for wood. It's bad enough already that the hotkey for chop and the hotkey for cut are different and only one is available at any given time, but sharing 2 entirely different things on the same hotkey just makes everything worse.
Excellion Aug 12, 2021 @ 2:41am 
Originally posted by Astasia:
Constructors usually aren't growers and it was annoying trying to micromanage them so they wouldn't waste half the day trying to chop a tree with 0 growing skill.

Tiny sidenote just in case:
The time to extract a tree is actually based on the pawns growing skill, and the time spend extracting a tree should be identical to the time spend to cut it down. (According to the development discord).
Last edited by Excellion; Aug 12, 2021 @ 2:41am
Astasia Aug 12, 2021 @ 8:15am 
Originally posted by Excellion:
Originally posted by Astasia:
Constructors usually aren't growers and it was annoying trying to micromanage them so they wouldn't waste half the day trying to chop a tree with 0 growing skill.

Tiny sidenote just in case:
The time to extract a tree is actually based on the pawns growing skill, and the time spend extracting a tree should be identical to the time spend to cut it down. (According to the development discord).

Ya I assumed at the time extracting a tree would be a construction task, like uninstalling a piece of furniture. I've since played with it and know that's not the case, so it wouldn't really help at all for non tree-hugging colonies.
gimmethegepgun Aug 12, 2021 @ 11:42am 
Originally posted by Astasia:
so it wouldn't really help at all for non tree-hugging colonies.
It should still be somewhat of a boon to tree-sparse biomes like tundra, since now you can move the trees and let them continue growing instead of cutting them down when they're in the way for less wood than if they were fully grown.
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Date Posted: Aug 11, 2021 @ 10:41am
Posts: 15