RimWorld

RimWorld

Anvelir Aug 11, 2021 @ 5:39am
blood loss is unstable. Idea for mod.
sometimes pawns and animals die, when blood loss changes from huge to big and this can be explained. For now in Rimworld, huge blood loss only makes pawn have max 10% consciousness, when big makes consciousness go lower.

So, by that, other factors like starvation makes consciousness go lower too. And when consciousness reach 0% pawn/animal dies.

I think, that's not normal. at least because huge blood loss is "healthier" that big one.

My idea: When consciousness reach 0% pawn/animal don't die, but go in coma. Coma work like Catatonia but lasts a bit longer.
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Showing 1-4 of 4 comments
Koba Aug 11, 2021 @ 6:03am 
Actually, when you have a wound that causes massive bleeding, eventually your body loss blood and blood pressure, and then you'll bleed less, so the bleeding mechanics seems fine to me.

And about coma, well... You already describe it when you explained about consciousness... Coma it's a state of low consciousness, and when your pawn reach 10% ou consciousness they will pass out.
Imagine if you're on the brink of starvation and lose a huge amount of blood, do you think you'd just slip into a coma instead of dying?

Starvation is an interesting example because if your electrolyte levels drop too low and that was compounded by blood loss your heart will stop beating.

Yours isn't a bad idea but a lot of the consciousness dropping mechanics sync well with blood loss and can explain someone dying very easily.
Astasia Aug 11, 2021 @ 6:36am 
To clarify what the OP is talking about:

Blood loss Extreme: Limits consciousness to 10%, it has no consciousness reduction.
Blood loss Severe: Reduces consciousness by 40%.

What can happen is a colonist is at extreme blood loss and doing fine, they are patched up, they are laying in bed recovering, they get "better" and blood loss is changed from extreme to severe and they die from it. Things like pain, malnutrition, or effects from drugs suddenly adds up to -100% consciousness when it was fine before.

I have to be honest, this mechanic more than anything else in the game is what tends to kill my pawns these days. You can have a lot of injured people, docs go around patching up the wounds until they are exhausted and go to bed, and nobody gets around to feeding the injured as that's a lower priority compared to stopping people from bleeding to death. patients get slightly malnourished, then their blood recovers to severe and suddenly a colonist you thought was fine just dies.
Security Cam #7 Aug 11, 2021 @ 7:02am 
Originally posted by Astasia:
To clarify what the OP is talking about:

Blood loss Extreme: Limits consciousness to 10%, it has no consciousness reduction.
Blood loss Severe: Reduces consciousness by 40%.

What can happen is a colonist is at extreme blood loss and doing fine, they are patched up, they are laying in bed recovering, they get "better" and blood loss is changed from extreme to severe and they die from it. Things like pain, malnutrition, or effects from drugs suddenly adds up to -100% consciousness when it was fine before.

I have to be honest, this mechanic more than anything else in the game is what tends to kill my pawns these days. You can have a lot of injured people, docs go around patching up the wounds until they are exhausted and go to bed, and nobody gets around to feeding the injured as that's a lower priority compared to stopping people from bleeding to death. patients get slightly malnourished, then their blood recovers to severe and suddenly a colonist you thought was fine just dies.
Ohhhh, so that's what sometimes causes my colonists/prisoners/animals to die with the reason "blood loss" even though they were patched up. To be honest I thought it was a random chance that a pawn just cannot recover from severe wounds.
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Date Posted: Aug 11, 2021 @ 5:39am
Posts: 4