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They have very good damage and range. And with all the bullets you spew out, the enemies will get slowed down while they rush you.
If your urban defence then monoblades on your melee guys, heavy smgs or chain shotguns on the gunners
Also at least one grenader at some point will do wonders. Most people don't use them due to the collateral damage, but when you are out numbered 10 to 1 it's a tide turner.
Be you a killbox baby, urban combat or w/e. They are also great when fighting infestations.
Tip: don't use Molly's on bugs. The panic running of being on fire let's them path through your pawns. So when the fire goes out you now have bugs on both sides of your people. Not good.
For most pawns that actually know how to aim:
Charge rifles and Charge lances.
For pawns that have no idea how to aim (Assuming you don't use melee pawns in a bad way or other huge "prone to friendly fire" tactics):
I tend to use Miniguns. The amount of bullets involved means they usually end up hitting something. I guess explosives such as grenades could also work as long as you make sure they don't blow up your own troops.
Assault Rifles for average shooters
Charge rifles for good shooters.
Miniguns are always quite good if you want to use them
Snipers and lances are situationally good
machinepistols are decent early game
smoke can save your butt against mech clusters
grenades, specially EMP are always nice to have against mechs too
Assault shotguns are great in infestations
As for melee, monoswords and zeus hammers, not many targets can survive a couple of hits of those
Sadly those come from Royalty, and Majin was asking for DLC-free Vanilla flavor.
Melee is pretty much limited to plasteel longswords and uranium maces with that restriction.
tbh every DLC is part of the vanilla RW, only the mods aren't
(Long-)Ranged, you want a combo of Sniper Rifles and Charge Lances. Snipers have the longest range of all, but fire the slowest, and their accuracy becomes horrendous the closer the enemy gets. Lances can more effectively hit at any medium-long range and fill in the gap better.
(Mid-)Ranged, you want something that can hit hard and fast. LMGs will do perfectly well whilst, if you want to, you upgrade to Charge Rifles for the longest games. If you have a minigun, that'll do wonders against large raids such as from tribals - or manhunter packs.
(Short-)Ranged, you absolutely want Chain Shotguns and Frag/EMPGrenades. The Shotgun is especially good in infestations, despite its slightly lower accuracy than its Pump variant. EMP Grenades are vital to dealing with mechanoids and Frag Grenades will do very well against mass assaults at chokepoints.
Reason is, any missed shot will hit somewhere, so rapid fire usually hit somebody in raid start. However, these weapons have low strength per shot so it can take a lot of fire to pierce through armored units, especially stuff like centipedes. Watch for the white spark with plink meaning it bounced off armor.
So if mechanoids with pedes, or advanced and armored up raiders? I go for higher strength weapons. Single shot high strength in good hands can do serious damage quickly to inhibit. Stuff like lances or sniper rifles.
For less skilled shooters, I usually go stuff like assault or charge rifles.
Mastercrafted ranged weapons <--- A priority consideration and that's usually no matter what ranged weapon it is unless it's just not something I can fit into the line.
chain shotguns for leader role and boosts nearby pawns.
high skilled shooters get bolt action or sniper, HSMG, assault, charge rifles.