RimWorld

RimWorld

Fyredrakon Aug 1, 2021 @ 7:15pm
Making components
I can't seem to find this anywhere in game or online, but what affects component/other fabrication bench bills crafting speed? I'm not sure if some things can't be sped up (like armor, since I think that has quality affected by level). Is there anything I can do to increase their crafting speed, I.e. increase global work speed or general labor speed.
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Showing 1-13 of 13 comments
ZS Maeklos Aug 1, 2021 @ 7:29pm 
Build Tool Cabinets. Each one increases work speed by... 8%, I think? And each workstation can take two Tool Cabinets (and the cabinets affect all workstations within their range). So you can get a slick +16% work speed bonus.

If you've got the Collectivist meme, your faction leader can also issue a Work Drive to a selected pawn, increasing their work speed by an additional 25%.
thebadman Aug 1, 2021 @ 7:34pm 
If you select built workstation you will see if they can benefit fron tool cabinet by seeing if building it is one of buttons. If you have cabinet built you will see link between blueprint if you have workstation selected for building before placing it..

Biofuel refinery, crematorium, brewery, kitchen and research benches do not benefit from cabinets. Everything else does including crafting/butchering spots. Research benches have their own addon: Multi-analyzer.
Last edited by thebadman; Aug 1, 2021 @ 7:36pm
ᖇIᑎ Aug 1, 2021 @ 7:52pm 
Aside from the obvious crafting skill. Global work speed can be raised by traits and general labor speed is affected by manipulation and sight. Pawns are also affected by their mood, so a higher mood means they work faster. For manipulation, you might want to give them bionics, for sight, either bionic eyes or just light helps. For their mood, make sure they're comfortable while working and a person with a passion for crafting will work faster than one without, I think?
RCMidas Aug 1, 2021 @ 8:04pm 
Originally posted by Stariali:
Pawns are also affected by their mood, so a higher mood means they work faster.
Not since it was in beta. Keeping mood high is still important, but it doesn't help with the actual speed or quality of their work.
Last edited by RCMidas; Aug 1, 2021 @ 8:04pm
ᖇIᑎ Aug 1, 2021 @ 8:06pm 
Originally posted by RCMidas:
Originally posted by Stariali:
Pawns are also affected by their mood, so a higher mood means they work faster.
Not since it was in beta. Keeping mood high is still important, but it doesn't help with the actual speed or quality of their work.
I think that might be a mod on my end.
RCMidas Aug 1, 2021 @ 8:07pm 
Undoubtedly. Restoring that sort of thing is exactly what I would expect of classic mods.
ᖇIᑎ Aug 1, 2021 @ 8:26pm 
Originally posted by RCMidas:
Undoubtedly. Restoring that sort of thing is exactly what I would expect of classic mods.
Oh, yeah. Was that removed because they added inspirations? :/
Fyredrakon Aug 1, 2021 @ 9:11pm 
Thanks, I don't really know still. I've been getting industrial as trait and fitting my pawns with bionic arms, as well as the obvious tool cabinets. My lvl 20 crafting pawn doesn't seem to work much faster than my lvl 14 though, so I'm not sure if crafting level has an effect here. I just tried a straight competition and my lvl 20 185% global and 229% general labor beat the lvl 14 135% global and 185% general by about 14 work amount. Not sure which of those had the biggest effect though.
Xeno42 Aug 1, 2021 @ 9:15pm 
its general labor speed so pop some bionic arms on them if you want them to work faster. global work sped is just used as a modifier in the rest of the speed based modifiers. think of it like the general drive for a pawn to work. its the stat that is affected by skills like lazy and industrious,
Fyredrakon Aug 1, 2021 @ 9:25pm 
Originally posted by Xeno42:
its general labor speed
Awesome, that makes sense. Is it worthwhile to drug them with go juice an wakeup for the faster work speed (+50 work speed and +10 consciousness from wakeup and +20 consciousness from go-juice, meaning an extra 30% consciousness(for extra manipulation) and 50 work speed). I'm not sure if there is significant dangers to using them consistently as long as I have plenty stockpiled for addiction.
D.Cub3d Aug 1, 2021 @ 10:25pm 
Originally posted by Fyredrakon:
Originally posted by Xeno42:
its general labor speed
Awesome, that makes sense. Is it worthwhile to drug them with go juice an wakeup for the faster work speed (+50 work speed and +10 consciousness from wakeup and +20 consciousness from go-juice, meaning an extra 30% consciousness(for extra manipulation) and 50 work speed). I'm not sure if there is significant dangers to using them consistently as long as I have plenty stockpiled for addiction.

If you can manage addiction most drugs are worth using imo. Though I suppose it does depend on some pawns. Pawns who are averse to drug usage obviously will not take kindly to drugs, but in my experience and was watching others; if you can manage addiction drugs are generally worth it.
thebadman Aug 1, 2021 @ 10:26pm 
You do not want do combo wake up and go-juice same day. They could cause medium overdose decreasing some of your stats instead. If it happens on penoxycyline day they could even go high overdose and get brain damage or outright die on top of getting KOed.
Last edited by thebadman; Aug 1, 2021 @ 10:30pm
Atrophus Aug 1, 2021 @ 10:26pm 
Originally posted by Fyredrakon:
I'm not sure if there is significant dangers to using them consistently as long as I have plenty stockpiled for addiction.
They work, but wake up you risk a heart attack with every use. Tolerances with either also give chemical damage, and using both at once may lead to drug overdose.
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Date Posted: Aug 1, 2021 @ 7:15pm
Posts: 13