RimWorld
Breaching isn't realistic and not fun right now, lets change that.
Little Shadiversity inspiration here, but it makes no sense how breaches are able to bypass rock and walls so quickly, any siege would need to remove rubble from any tunneling and avoid collapse from tunneling as well. I think it would be far more interesting to see enemy's have to remove rubble, put in braces etc. But right now if I build a Castle that I think is pretty good, enemy's are just chewing threw materials like they are paper and not really being slowed down at all. Even using Plasteel doors/walls not seeing any improvement. Just my opinion but we could find a way to make sieges interesting and not so one sided right now. You should be allowed to turtle and the enemy coming to your turf shouldn't have it so easy right now.
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I would also like to point out that all the people in here complaining about the dude with the breaching axe are in for an absolute *treat* later on when they get a Termite mechanoid raid. Oh man oh man I can't wait for the rabid frenzy threads for that bad boy.

Get this.... it's like a lighter armored centipede with a cannon that *erases* walls. And they like to send about a dozen of them at you at a time. 30 seconds and half your base is just gone... *poof*. Enjoy your time with the melee version while you can, mwahahaha!
Αναρτήθηκε αρχικά από jfoytek:
Αναρτήθηκε αρχικά από di eshor ribly:

So, hear me out here, I speak from the experience as an army combat engineer. Breaching things with explosives (and arming/disarming landmines!) was my job. You'd be surprised how easy it is to break through a wall or door or ceiling.

It was easier for Tynan to make a "magical breaching axe" than attempt to make a shaped c4 charge or something is my guess here. Personally I'm a big fan of detonation cord wrapped around an IV bag full of water. Big wet mess, absolutely destroyed lock or hinges, not a lot of structural collateral damage. I'm a skinny dude, and I personally have torn a wall open with a real world breaching axe and climbed through the hole in less than five minutes. Getting shot at is a hell of a motivator.

He could have buffed the current siege weapons in the game... you know... mortars? But then people would be complaining even more about the inhumanly devastating mortar barrages.

Just run a sniper or something outside to take potshots at the sapper or giggle and set up a cluster of IED traps on the other side of the walls they're digging through. Give them a proper welcome for installing your new hallway.

All that is fine if you like to play high tech.... I only enable Tribals... And disable high tech stuff but yet they have magic breaching axe's.... How exactly would a tribal bow and arrow weilding nudist race have C4???

I love his description of a real world scenario and how realistic a breach axe is.
I also like the fact that a breach axe is used in the game.
I also have a nudist colony. But I also have tunneler/darkness, which gives me an edge at night. I also have a leader role with ideology. Buffs my melee and shooting on of pawns around them.
Assuming you actually have a legit issue with breaching with your nudist I can provide some tactics that will help make your life easier.
Ty's clear goal when making this game was to cause people to rage quit via a series of annoying ♥♥♥♥♥♥♥♥♥ events that compound into a giant mess.

In reality this is just another mechanic to screw killboxes that depend on traps. These raids aren't more difficult, they are just tedious as hell. The meta will just shift what killboxes look like. The old killboxes didn't depend on traps, now traps are huge, so Ty sinks deeper into unrealistic annoying mechanics to break w/e the next meta is.

We once upon a time had ever scaling raids, 100+ raiders attacking, kill boxes had 20+ turrets. Now we are here.
Αναρτήθηκε αρχικά από Locklave:
Ty's clear goal when making this game was to cause people to rage quit via a series of annoying ♥♥♥♥♥♥♥♥♥ events that compound into a giant mess.

In reality this is just another mechanic to screw killboxes that depend on traps. These raids aren't more difficult, they are just tedious as hell. The meta will just shift what killboxes look like. The old killboxes didn't depend on traps, now traps are huge, so Ty sinks deeper into unrealistic annoying mechanics to break w/e the next meta is.

We once upon a time had ever scaling raids, 100+ raiders attacking, kill boxes had 20+ turrets. Now we are here.
well still have raids that scale. play with the storyteller cassandra.
Who says your wall is a meter thick? Considering a pawn takes one tile, and a wall takes one tile, are you saying a pawn is one meter square? Is your pawn Kingpin from Into the Spider-Verse? Of course not.

Also, it's a VIDEO GAME. There is this thing called ABSTRACTION. RimWorld isn't a real life simulator, the same way a breacher axes take a few knocks to bang down a wall, a gun has infinite ammo. Enemy pawns aren't taking down walls in seconds, theyre doing it in minutes.

If the game could do it, enemy pawns would take multiple enemies to pick apart a wall, but because that takes a stupid amount of coding, they just use one.

Stop using realism as an argument. It's a video game with infinite ammo, genocidal robots, and psyhic powers. You all sound silly.
Τελευταία επεξεργασία από Hykal; 1 Αυγ 2021, 15:40
Αναρτήθηκε αρχικά από Hykal:
Who says your wall is a meter thick? Considering a pawn takes one tile, and a wall takes one tile, are you saying a pawn is one meter square? Is your pawn Kingpin from Into the Spider-Verse? Of course not.
since a door is one tile and the standard door is 91cm
if you include the doorframe that makes a tile 1 meter
Except doors in Rimworld isn't a single door, it's two doors. Not only that, but a gun is one tile, a t-shirt is one tile, a singe piece of pemmican is one tile. In the other direction, an elephant corpse is one tile.

It's abstraction of gameplay. There is no consistency. A wall is not one meter thick. It just goes to show you can't use realism as an argument because RimWorld is inherintely unrealistic.
Τελευταία επεξεργασία από Hykal; 1 Αυγ 2021, 15:56
Αναρτήθηκε αρχικά από Hykal:
Except doors in Rimworld isn't a single door, it's two doors. Not only that, but a gun is one tile, a t-shirt is one tile, a singe piece of pemmican is one tile. In the other direction, an elephant corpse is one tile.

It's abstraction of gameplay. There is no consistency. A wall is not one meter thick. It just goes to show you can't use realism as an argument because RimWorld is inherintely unrealistic.

You make my point for me but yet you don't accept my point....
yes the game is abstract... Obviously a wall for me is a Castle Wall.... And a wall for you is a modern home with Plastic Siding, Foam insulation, 1 inch board of OSB tacked into a 2*4 Frame.... Yep an axe goes thru that real easy....

Why is your wall the correct wall and my wall is the wrong wall???

Rimworld is one of the most heavily modded games in existence everyone who plays this game has a dozen mods or more going at any one time.....

Even me a game purist who nearly plays every other game out their with NO mods plays this game with mods....

And why do we all do this to create our version of the game....

So why is your High Tech, easy to breach wall version More important or better then my low tech castle wall version of the game???

Again My issue is that the base game gives Low Tech Tribals a magic Axe that breaks thru walls and ruins my game experience....

I have no problem with the game giving space going and high tech factions that are in YOUR GAME this great feature YOU LIKE.... I don't want to take away from your fun... I want to fix the issue causing problems with MY FUN....

Is that so hard to understand???
Αναρτήθηκε αρχικά από jfoytek:
Αναρτήθηκε αρχικά από Hykal:
Except doors in Rimworld isn't a single door, it's two doors. Not only that, but a gun is one tile, a t-shirt is one tile, a singe piece of pemmican is one tile. In the other direction, an elephant corpse is one tile.

It's abstraction of gameplay. There is no consistency. A wall is not one meter thick. It just goes to show you can't use realism as an argument because RimWorld is inherintely unrealistic.

You make my point for me but yet you don't accept my point....
yes the game is abstract... Obviously a wall for me is a Castle Wall.... And a wall for you is a modern home with Plastic Siding, Foam insulation, 1 inch board of OSB tacked into a 2*4 Frame.... Yep an axe goes thru that real easy....

Why is your wall the correct wall and my wall is the wrong wall???

Rimworld is one of the most heavily modded games in existence everyone who plays this game has a dozen mods or more going at any one time.....

Even me a game purist who nearly plays every other game out their with NO mods plays this game with mods....

And why do we all do this to create our version of the game....

So why is your High Tech, easy to breach wall version More important or better then my low tech castle wall version of the game???

Again My issue is that the base game gives Low Tech Tribals a magic Axe that breaks thru walls and ruins my game experience....

I have no problem with the game giving space going and high tech factions that are in YOUR GAME this great feature YOU LIKE.... I don't want to take away from your fun... I want to fix the issue causing problems with MY FUN....

Is that so hard to understand???

Castle walls don't get breached by axes in less than an hour, so what pawns are building clearly aren't castle walls.
What the walls truly look like is up to anyone's imagination, but they're definitely not very strong ones. Pretty blast resistant, yes, but weak to focussed damage from specialized tools.
This is also a game where the average person can take a dozen or more bullets and keep on coming like it ain't no thang.
Αναρτήθηκε αρχικά από jfoytek:
Αναρτήθηκε αρχικά από Hykal:
Except doors in Rimworld isn't a single door, it's two doors. Not only that, but a gun is one tile, a t-shirt is one tile, a singe piece of pemmican is one tile. In the other direction, an elephant corpse is one tile.

It's abstraction of gameplay. There is no consistency. A wall is not one meter thick. It just goes to show you can't use realism as an argument because RimWorld is inherintely unrealistic.

You make my point for me but yet you don't accept my point....
yes the game is abstract... Obviously a wall for me is a Castle Wall.... And a wall for you is a modern home with Plastic Siding, Foam insulation, 1 inch board of OSB tacked into a 2*4 Frame.... Yep an axe goes thru that real easy....

Why is your wall the correct wall and my wall is the wrong wall???

Rimworld is one of the most heavily modded games in existence everyone who plays this game has a dozen mods or more going at any one time.....

Even me a game purist who nearly plays every other game out their with NO mods plays this game with mods....

And why do we all do this to create our version of the game....

So why is your High Tech, easy to breach wall version More important or better then my low tech castle wall version of the game???

Again My issue is that the base game gives Low Tech Tribals a magic Axe that breaks thru walls and ruins my game experience....

I have no problem with the game giving space going and high tech factions that are in YOUR GAME this great feature YOU LIKE.... I don't want to take away from your fun... I want to fix the issue causing problems with MY FUN....

Is that so hard to understand???

First of all, calm down, you sound hysterical. You sound like I ran over your dog.

Secondly, what makes you think your walls are thick walls like the one that surrounds Constantinople? A wall built by tribals is the same wall built by spacer age pawns. A single tile wall is just that, unless you think a bunch of people who just crashlanded made a shack with walls as thick as a fort.

It's not a magic axe. It's a specialised breaching tool made to break through walls which exist in real life. What takes seconds while you play may actually take minutes in-universe. It's called abstraction of gameplay. You can call it all you want, but this isn't some Mjolnir hammer from the gods.

I might as well complain about how pawns heal from gunshot wounds in days and infinite ammo, but that'd be silly wouldn't it?
Τελευταία επεξεργασία από Hykal; 1 Αυγ 2021, 17:04
Αναρτήθηκε αρχικά από ZS Maeklos:
This is also a game where the average person can take a dozen or more bullets and keep on coming like it ain't no thang.
i have more fingers and toes destroyed in this game by gun fire than i do from any other part of my body. :P
Why is this suddenly an issue anyway? We've had sappers for years. Sometimes they'd breach walls by staring at it and making ticking noises.
Αναρτήθηκε αρχικά από Hykal:
Αναρτήθηκε αρχικά από jfoytek:

You make my point for me but yet you don't accept my point....
yes the game is abstract... Obviously a wall for me is a Castle Wall.... And a wall for you is a modern home with Plastic Siding, Foam insulation, 1 inch board of OSB tacked into a 2*4 Frame.... Yep an axe goes thru that real easy....

Why is your wall the correct wall and my wall is the wrong wall???

Rimworld is one of the most heavily modded games in existence everyone who plays this game has a dozen mods or more going at any one time.....

Even me a game purist who nearly plays every other game out their with NO mods plays this game with mods....

And why do we all do this to create our version of the game....

So why is your High Tech, easy to breach wall version More important or better then my low tech castle wall version of the game???

Again My issue is that the base game gives Low Tech Tribals a magic Axe that breaks thru walls and ruins my game experience....

I have no problem with the game giving space going and high tech factions that are in YOUR GAME this great feature YOU LIKE.... I don't want to take away from your fun... I want to fix the issue causing problems with MY FUN....

Is that so hard to understand???

First of all, calm down, you sound hysterical. You sound like I ran over your dog.

Secondly, what makes you think your walls are thick walls like the one that surrounds Constantinople? A wall built by tribals is the same wall built by spacer age pawns. A single tile wall is just that, unless you think a bunch of people who just crashlanded made a shack with walls as thick as a fort.

It's not a magic axe. It's a specialised breaching tool made to break through walls which exist in real life. What takes seconds while you play may actually take minutes in-universe. It's called abstraction of gameplay. You can call it all you want, but this isn't some Mjolnir hammer from the gods.

I might as well complain about how pawns heal from gunshot wounds in days and infinite ammo, but that'd be silly wouldn't it?

Obviously your right, an elephant being 1 tile big and a cat being 1 tile big means to you? They are the same size or the elephant is bigger or the cat is bigger...

Anyway If I choose to think the elephant is bigger that is my way of imagining the situation.... Just like I imagine my walls are indeed the walls around Constantinople.

But I guess my Role Play is wrong....

I apologize for being wrong, I guess I should be happy with a less enjoyable game experience and I should just shut up and go away....

Anyway glad the game is better for you and you enjoy the new mechanics... Again sorry I had the wrong opinion....
Αναρτήθηκε αρχικά από JohnWick:

i have more fingers and toes destroyed in this game by gun fire than i do from any other part of my body. :P

This playthrough, I've actually lost more TOES than anything else. And all of them in social fights. With my people wearing power armor boots.

I just... I can't even... Why?!
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