Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Smart AI would probably look like this: They approach your base and make a tentative push through the main entrance (probably your killbox). When they starting dying, they pull out. Then they break up into groups, head around your walls, and then use grenades/breaching charges to blow their way in from multiple points. Ideally, the AI would target specific things: your power production capability, your mortars (destroying or even capturing them to turn against you), your food supplies, your workshops, depending on whatever the point of the raid is (asset denial, crippling production, grabbing whatever phat lewt they can find, killing as many of your colonists as possible, etc).
That? That would be smart AI.
All that is fine if you like to play high tech.... I only enable Tribals... And disable high tech stuff but yet they have magic breaching axe's.... How exactly would a tribal bow and arrow weilding nudist race have C4???
Black powder explosives, tar and pitch, catapults. The same way our tribal bow and arrow wielding nudist ancestors used to do it.
Fire is historically our oldest siege weapon. Even with "fireproof" stone walls they'd just use flaming arrows to set the interior on fire. Or dig their way through with this really high tech ancient device called hammers, axes, and shovels.
Edit: my point here is there's a reason old castles have embrasures, murder holes, and holes to drop flaming oil on people. Running up and hitting the walls or gates with stuff is breaching 101.
Again I have said many times I would be great with them setting up a siege camp and building a catapult... but they are not using one they are using a magic axe...
I would be fine with them standing their with a bow drill trying to start an ember so they could attach it to their torch and then beat thru my WOODEN wall with it... but not my masonry wall with it lol.....
Again magic axe is silly....
Like, you do realise you don't need a catapult to go through a wall, right?
Breaching axe: in and dead without you the player having to actually wait out a melee siege. The raiding NPC's would give up long before they had any chance of actually getting to you.
Really, I took breaching seriously enough in the army... you don't have to overthink it so much in this game.
...Which is exactly why raids that avoid killboxes are fun? They make you not rely so heavily on a killbox to begin with since enemies can circumvent it.
If they just make the raids smaller but keep killboxes effective, that's not exactly incentive to not do a killbox. It just makes it even more effective even if it becomes less necessary.
Although I'm playing devils advocate a bit there. I do think breach axes destroy walls a bit too fast and could be adjusted to do it slower while still being a big threat.
Rimworld AI doesn't do that. No matter what new "raid insertion" method comes out - sappers, drop pods, breachers - it always devolves to the same thing: the enemies throw themselves mindlessly at you until they break or they overwhelm you.
My prediction for next anti-killbox raid: mole machines. Like drop pods, but instead of single pawns from each pawn, a mole machine can carry a dozen or more.
If the AI was smarter then players would complain they'd be too hard. As combat heavy RimWorld can be, its first and foremost a story generator, enemies exist to tell interesting stories, they're not Total War armies or XCOM aliens.
Mountain bases beware.
Bob: Hey, what's that rumbl -
*mole machine smashes through the floor, the hatch opens, a heavy cybernetically augmented man with a drill arm steps out*
Man: Behold your doom, for I am the Underminer!
Randy Random: Hey, I heard you like deep drill infestations... so... have fun with this.
Underminer: Where did all these blasted bugs come from?! ARRRGH!
You know their are a ton of Very Old crumbling Castles left in europe but I will still safely wager that even in their condition you would never be able to get thru one of those walls with a damned AXE....