RimWorld

RimWorld

[Ideology] What's the difference between the new pirates/tribes and the normal ones
I don't really see a difference. You can't become allies with them (Aside from the nudist tribe) So it basically just seems like you'd just be adding more pirates and savage tribes to the map. As for the nudists, I assume they'd just be like the gentle tribe but wouldn't wear clothes. So what exactly is the point of them?
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Showing 1-6 of 6 comments
ZS Maeklos Jul 31, 2021 @ 11:53am 
More variety?

I agree, it would be interesting of the Cannibal factions would be hostile to non-raiders/cannibals, but potentially friendly to those that shared similar views. Instead they're just another "always -100" faction.
They probably eat your colonists? I dont know.
Conner Jul 31, 2021 @ 2:12pm 
Probably more variety.

ambi Jul 31, 2021 @ 2:17pm 
so far i found cannibal pirates and tribalists more difficult to recruit / convert as they get a mood debuff for not eating human meat.

they may influence what raiders do after winning a raid. i know some raiders prefer loot whereas others prefer to kidnap. maybe cannibal raiders prefer to kidnap 100% of the time? and you'll never receive an offer to pay a ransom?
Last edited by ambi; Jul 31, 2021 @ 2:18pm
40kTookMyName Jul 31, 2021 @ 2:24pm 
What ^^ they said. Variety. This game is a story simulator. I feel like a lot of people seem to forget that. Why does variety (even if it is cosmetic) in a story simulator need qualifiers? It's actually the heart of the game.

I know there are many who play it as nazis vs. allies simulator 20XX or supreme commander colony edition, or Crusader Kings: The Rim, but the heart of the game will always be simulating colony survival in a harsh frontier world. More variety in the kinds of factions you see facilitates that, even if mechanically they are almost copy-paste of what we already have.

And I say that having a massive modlist with tons of added factions, mechanics that make it like Crusader Kings: The Rim.
ZS Maeklos Jul 31, 2021 @ 2:27pm 
One thing that would be interesting with new tribes is different items and weapons. So far as I can tell, the only difference between "savage tribe" and "cannibal tribe" is that the cannibal tribe has more gibbets.

What would be neat? Mechanoid-worshipping tribals that use the bodies of dead mechs to make armor to emulate their 'gods'. Or bug worshippers that do the same with the carapaces of megaspiders and spelopedes.
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Showing 1-6 of 6 comments
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Date Posted: Jul 31, 2021 @ 11:49am
Posts: 6