RimWorld

RimWorld

Prisoners not turning hostile during prison break
Pretty much the title, does anyone else experience this? My turrets don't fire at prisoners during prison breaks, I believe because they aren't turning hostile.
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Showing 1-8 of 8 comments
The Box Jul 29, 2021 @ 4:49pm 
Using autocannons? They have Minimum range that they can fire, The small turrets can fire even to a person in melee range, Could it be the use of mods? Outside of that im kinda out of ideas on this one.
Originally posted by The Box:
Using autocannons? They have Minimum range that they can fire, The small turrets can fire even to a person in melee range, Could it be the use of mods? Outside of that im kinda out of ideas on this one.

I'm using the small turrets, and I think you might be right in that it's a mod issue, since I can't find anybody else with this same issue online. I'll wait until the next prison break and try and turn off all my mods.

Thanks for the reply
Morkonan Jul 29, 2021 @ 6:27pm 
Originally posted by kjalle:
Pretty much the title, does anyone else experience this? My turrets don't fire at prisoners during prison breaks, I believe because they aren't turning hostile.

IIRC, they don't actually turn "hostile." Their only goal is to reach a map edge. They will pick up a weapon if it's on their path and they may attack/defend themselves, but their goal is just to reach the map edge.

IIRC.... that is. I don't have many prisoner escapes and, if do, they don't get very far. I do remember one instance, long ago, where a prisoner navigated past turrets and those turrets did not respond to them at all. Though, I assume traps/IEDs would still treat them as "enemies."

PS: I don't pay much attention to the mechanic, just avoid putting weapons nearby and an easily accessible exit. :) I could be entirely wrong and the game could be classing them as true "hostiles." But, they don't go out of their way to attack anyone. It's sort of like the "predator" thing when a colonist is being hunted. Changes have been made, here and there, that could effect either situation too.
Last edited by Morkonan; Jul 29, 2021 @ 6:29pm
Raelic Jul 29, 2021 @ 6:33pm 
My colonists don't even fire at them, but I've always kept them pretty close to colonists... They're usually in melee and just punch em. I think they don't try to kill them? But I could be wrong.
Originally posted by Morkonan:
Originally posted by kjalle:
Pretty much the title, does anyone else experience this? My turrets don't fire at prisoners during prison breaks, I believe because they aren't turning hostile.

IIRC, they don't actually turn "hostile." Their only goal is to reach a map edge. They will pick up a weapon if it's on their path and they may attack/defend themselves, but their goal is just to reach the map edge.

IIRC.... that is. I don't have many prisoner escapes and, if do, they don't get very far. I do remember one instance, long ago, where a prisoner navigated past turrets and those turrets did not respond to them at all. Though, I assume traps/IEDs would still treat them as "enemies."

PS: I don't pay much attention to the mechanic, just avoid putting weapons nearby and an easily accessible exit. :) I could be entirely wrong and the game could be classing them as true "hostiles." But, they don't go out of their way to attack anyone. It's sort of like the "predator" thing when a colonist is being hunted. Changes have been made, here and there, that could effect either situation too.

I could swear my turrets would fire at them pre 1.3 and Ideology, like i'm 99% sure. But I'll return with answers after my next prison break without mods.
BlackD Aug 2, 2021 @ 10:59am 
Turrets def used to shoot at escaping prisoners. Was the main reason for me to use the Stun Weapons mod (because Stun turrets). Just had a 13 person prison break kill half my colony because the turrets did nothing.
dead angle Aug 5, 2021 @ 4:25am 
it's a 1.3 issue, same problem here
Kacmem Feb 10, 2022 @ 12:11pm 
Still waiting for fix...
Last edited by Kacmem; Feb 10, 2022 @ 12:12pm
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Date Posted: Jul 29, 2021 @ 4:25pm
Posts: 8