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https://github.com/rwmt/Multiplayer/projects
TL;DR: nothing planed right now...
it would result in reworking the core programming of rimworld and it will most likly break all the mods, not for days or weeks after an update, but maybe for weeks to month, or even a year.
minecraft did it once (it had different code for single and multiplayer) and when they switched it to multiplayer code for both versions, mods were broken for ages, some mods never got released to the new version because of the problems
For example i use combat extended if i played with someone without it how would that work?
Would their game freeze due to the lack of the mod? Would i get to not being able to play cause hes using the vanilla defs?
And id get a ginormous advantage too cause bullets in ce are much more lethal than in vanilla not to mention mortars and other explosives too!
And thats just 1 mod now imagine like 100 mods minimum...
ofcourse, both sides would need to run the exact same mods, if there arn't the same mods, the client would get an error message and just not connect, similar if you were to load a save with different mods enabled (just without the button 'connect anyway')
Not to mention also being a pain for the players too!
I use steam notifications instead for that myself!
Bossman that was not directed at you, also good technique
You got me, don't know why I was so hostile, sorry boss. Will reflect on this
Still no multiplayer... :(
I had a very good time playing RimWorld with friends but now we can't and I don't even want to play it alone after all the time I had fun with friends... :\
Any recent solutions ?
you do realize there is a multiplayer mod that works like a charm with 80% of the mods right?