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But in the Rim? Your colonists don't practice with mortars. They don't drill with them like a military team does. They just build them, know how they work, and then fire off the bloop tubes at enemies and hope for the best.
Edit: Here's a really cool article about the Army's competitive mortar teams I found after I got interested in reading up more about mortars.
https://www.army.mil/article/203869/soldiers_live_fire_60mm_mortar_during_inaugural_best_mortar_competition
Thanks for the info and inspiration!
before that mod i pretty much stuck to incendiary and anti-grain warheads just because at that point, if it doesnt land on target they still devastate large areas xD.
It's an addon for the SRTS mod that lets you craft real-world aircraft and send them on bombing runs, either carpet bombing (they drop X number of bombs in a straight line that you designate, from Point A to Point B) or precision bombing (they drop a single bomb at the point you select).
Much more precise than mortars, and really lets you wreck an entire raid or even enemy base (since you can send the aircraft on bombing missions on the world map to support your engaged pawns). But also totally OP... if you have the components and resources necessary to build the aircraft. (Most take 200+ components.)
It's also super heavy on chemfuel usage, as a single flight can easily guzzle down 1000-2000 chemfuel.
That sounds way better than the mod I used a while back that basicly made them really accurate. I used to make a maze, line if with a hay floor and ignite the entrance once all raiders were in. So much possibilities. Hopefully more reliable with the mod you suggested :D. Thanks again!
1.3.3066 - Mortars now require uncraftable reinforced barrels to build and rearm after every 20 shots. Forced miss radius lowered from 13 to 10. All craftable mortar shells have had their crafting recipes lowered by 10 steel. All 1.3 changes are reversible in the "Classic Mortars" storyteller option.
So it looks like they did increase the accuracy of the mortar attack in the update. It used to be worse.
Carpet bombing...ahh oh how i miss C&C Generals. Thats one fun thing about that game is the specialized air combat.
I guess I was unfortunate with the RNG Gods when I gave my first tube a try. The first launch was a hit so I was really optimistic at first. My pawn probably just had beginners luck, and payed for it for the majority of his other launches.
Yeah the RNG Gods are displeased with you. I was trying to find the stats on it. I think it used to be 5/114 was a hit and now its like 3/62.