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It wouldn't be a deal breaker but it seems very resource intensive.
Why? Cause walls are material, time and value. Value making raids harder. I instead just have an internal layout that makes it easier for me to counter a breach and make use of said bottleneck.
By layout, I mean I plan my internals to be able to function in a form of bunker/pillbox defence.
Though what can work is make a "moat" full of traps to catch breach peeps!
Nobody’s punishing anything, it’s balance. Mountain tiles benefit from having entire sides of the map closed to raids and if mountain bases are designed right (assuming you have the right geography and base design), funnel sappers just as well as any other base. That’s a substantial advantage on top of immunity to sieges and drop pods.