RimWorld

RimWorld

raven.god Jul 26, 2021 @ 1:27pm
Native Multiplayer
How about a native multiplayer support instead of forcing the community to use a third party mod?!?
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Showing 1-15 of 25 comments
Stormsong Jul 26, 2021 @ 1:30pm 
Not a focus, not even planned in an official capacity AFAIK. We've known that for years.
Cormac Jul 26, 2021 @ 1:32pm 
unliky. and there is not a single day another one asks

just as a side note: minecraft once used different "engines" for single and multiplayer, at some point, they changed that and made singleplayer use the same multiplayer code, even though there is no network activity
updating all the mods took ages, some mods where wern't even updated when minecraft released their next major update, some mods never did the jump, some mods had to be rewritten 90% and more, and not line for line, but partly multiple pages for what was a single line beforhand

rimworld would face the same problem, mods wouldn't update for month, if not a year or more. plus there is no garantue that mods would work on multiplayer at all. i think it is a good think they don't want to add MP
Joker of Souls Jul 26, 2021 @ 3:26pm 
There are 100s of multiplayer games already, play one of those.
Rollapoid Jul 26, 2021 @ 3:30pm 
"forcing the community to mod"? forcing???? Yes the main dev of rimworld, John Tynan himself, held a gun to my head and said "code faster, kid" while 10 copies of unity downloaded onto my laptop
Scyobi_Empire Jul 26, 2021 @ 3:43pm 
Originally posted by Rollapoid:
"forcing the community to mod"? forcing???? Yes the main dev of rimworld, John Tynan himself, held a gun to my head and said "code faster, kid" while 10 copies of unity downloaded onto my laptop
Send help, he's making me learn Unity! I just wanted to make a fake hacking tool in Python aaaaa!
raven.god Jul 27, 2021 @ 8:07am 
@Cormac
There are already a couple of multiplayer mods that support other mods, so why should it not be possible to add it to the base game?
James Jul 27, 2021 @ 8:15am 
Originally posted by raven.god:
@Cormac
There are already a couple of multiplayer mods that support other mods, so why should it not be possible to add it to the base game?

is that a serious question?
ZS Maeklos Jul 27, 2021 @ 8:18am 
As a side note, Ludeon's looking for a multiplayer specialist.

https://ludeon.com/blog/work/
James Jul 27, 2021 @ 8:20am 
Originally posted by ZS Maeklos:
As a side note, Ludeon's looking for a multiplayer specialist.

https://ludeon.com/blog/work/

has there been any talk of rimworld is coming to mobile and console?
Zalzany Jul 27, 2021 @ 8:24am 
Originally posted by ZS Maeklos:
As a side note, Ludeon's looking for a multiplayer specialist.

https://ludeon.com/blog/work/
WAS, was looking over a year ago. Don't mean he still is, pretty sure he sorted out that was a dead end, and that is why 1.3 didn't have it as part of it lol
Last edited by Zalzany; Jul 27, 2021 @ 8:25am
Zalzany Jul 27, 2021 @ 8:26am 
Originally posted by James:
Originally posted by ZS Maeklos:
As a side note, Ludeon's looking for a multiplayer specialist.

https://ludeon.com/blog/work/

has there been any talk of rimworld is coming to mobile and console?
Moibile I don't think can handle this I mean graphic wise its low, but it uses a lot of cpu for all the calculations. Same deal with console not sure if it would run all that well on console, plus its not built for controller...
ZS Maeklos Jul 27, 2021 @ 8:30am 
Originally posted by Zalzany:

WAS, was looking over a year ago. Don't mean he still is, pretty sure he sorted out that was a dead end, and that is why 1.3 didn't have it as part of it lol

Considering the posting is still up on their web site and says "We are actively seeking someone for this role" I can only assume that they are actively seeking someone for that role. Ahem.

Now, it's entirely possible that they've been looking for someone for over a year and haven't found anyone that fits the bill, in which case, yes, that explains perfectly why there's no multiplayer in 1.3 and why there's no talk of it in future updates. You can't plan a game around a feature that you don't have a specialist to address.
Cormac Jul 27, 2021 @ 8:31am 
Originally posted by raven.god:
@Cormac
There are already a couple of multiplayer mods that support other mods, so why should it not be possible to add it to the base game?

right, a few, and more than enough that creates instability or not work at all, some work great, other are kinda wonky... others causes desync.
and the problem would be: even if you play singleplayer, the mods need to be multiplayer compatible, all the mods, not only a few... modded rimworld can have enough problems in itself, there is no need to introduce forced mutiplayercode into rimworld.

and as you said,m there are a couple of MP mods out there, just use those?
James Jul 27, 2021 @ 8:32am 
Originally posted by Zalzany:
Originally posted by James:

has there been any talk of rimworld is coming to mobile and console?
Moibile I don't think can handle this I mean graphic wise its low, but it uses a lot of cpu for all the calculations. Same deal with console not sure if it would run all that well on console, plus its not built for controller...

well, my point is that the listing you linked for a mulitplayer specialist specifically calls out mobile and console experience which seems odd. Maybe its for an unannounced project and not rimworld?
Zalzany Jul 27, 2021 @ 8:33am 
Originally posted by ZS Maeklos:
Originally posted by Zalzany:

WAS, was looking over a year ago. Don't mean he still is, pretty sure he sorted out that was a dead end, and that is why 1.3 didn't have it as part of it lol

Considering the posting is still up on their web site and says "We are actively seeking someone for this role" I can only assume that they are actively seeking someone for that role. Ahem.

Now, it's entirely possible that they've been looking for someone for over a year and haven't found anyone that fits the bill, in which case, yes, that explains perfectly why there's no multiplayer in 1.3 and why there's no talk of it in future updates. You can't plan a game around a feature that you don't have a specialist to address.
Yeah the posting is from a blog post, and that is why its still up they archive old blog posts not delete it. Also the fact that if its true they are still looking it means no one can do MP on this game to date, and makes the idea sound even worse if dev has been activally searching for some one who can do it, and no one has met the qualifications or been able to do it for him yet.

The fact that there is no update, or anything on this old blog post, is just more proof of how much of a dead end it is.
Last edited by Zalzany; Jul 27, 2021 @ 8:34am
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Date Posted: Jul 26, 2021 @ 1:27pm
Posts: 25