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if you have lots and lots of things to load, set your caravan spot near the majority of things you want to transport
and its not a 1.3 problem, when i was playing a 1.2 trader colony, i had the same problem with only 2 pawns free to haul and they had to haul so extrem much into the caravan, that it took days
It's definitely a 1.3 problem, you guys don't know a lot lol, why even post? I've been playing up to and since the update and this definitely wasn't a problem before. Plus I'm trying to leave to get stuff from my other camp 2 tiles over so I'm not loading anything at all in my caravan so what are you even on about with your too little haulers and too much stuff???
again: i am playing 1.3 since release and i am playing a raiding colony, i am forced to send lots of caravans out there, and none of them took more than a few moments to leave. getting the pack animals, getting the 1 stack of food, getting the 2 stacks of hay and directly leave, no long waiting around, no long geting crazy
Ok well I tried to send a single colonist (!00% all health stats) with 2 bedrolls and 2 stallions and 10 food and 5 meds to go pick up some guy. It took an entire day to collect the horses and resources despite having a medium map and a convenient caravan spot. Right after she set off to "moving" she threw a food binge because she was so hungry from collecting that stuff for hours... I have other bugs like this bed in this room that just pops automatically back to unowned after 2-3 secs of assigning it. Also colonists seem to be a lot more prone to bad mood swings than before, makes managing a siege a lot more complicated that it already was. Otherwise I like the changes made by 1.3, just need to fix a few things.
It takes so long for the animals to rope as they have a huge pen with huge space in between and it's far away from your storage.
You can largely alleviate that issue by placing animal sleeping spots as close to your storage as the pen allows and start forming your caravan while the animals still sleep (+temporary add more pawns to the caravan and remove them after roping). This speeds up the roping time TREMENDOUSLY. like, the difference is from several days to only 2-3h to form a huge caravan.
Second, caravan spot as close to your two main storages as possible to reduce loading time and as others said, increase hauling priority for all.
Third, mental breaks are a huge issue but are mostly because of the long time a badly optimized caravan needs to form, something your really can solve with above advices. The caravan AI is super dumb though and should be fixed, at least that they fullfil their needs.
Regardless, I can (after some strict optimizations regarding storage and pen placements) start and send a caravan considering of 30-50 animals + inventory within a day now, thanks to the above. It's not great, but it's solvable by good organization and that is, despite terrible caravan AI, mostly a player issue.
My counter measure was to accept it and assign more pawns to the caravan - I had 30 pawns at this time, so sending 5 out for two or three days wasn't such an issue anymore. To speed it up even more, you might manually assign more people to the caravan, so they'll concentrate on loading it up, but remove them before the loading is finished. Just make sure to do the removal not too late. ;)
Are you? You are going to have to elaborate if you have some point you are trying to make.
Set a storage area near your caravan packing spot with the things you commonly take. For me that would be some medicine, packaged survival meals, and bedrolls. Possibly silver or a trade commodity. That'll speed things up if you do it well before hand. As someone else mentioned if you set animal sleeping spots near your packing area and start packing just before the animals wake up they won't be far even if the pen is big.