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That might help a little bit?
It is kinda workaround but I think this Quest should be more immersive.
Out of interest, what if you set your max colonies to 2+ on game generation? If you have a second colony established when the first one is sold off, can you avoid losing a bunch of stuff that way?
I already have 1 max research colonist but I dont think this is the case. I think the dev want to tell a great story, not to have us grinding on the same thing over again.
This is a very interesting theory, I will test it right away but I suspect that it wont work because the game treats the quest like a fresh start over, not like "abandon colony".
Building all over again is a big challenge itself already.