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They can also be used if someone is on the brink of death after a fight and there isn't time to properly patch them up. They no only stabilize them and prevent all infections, but also heal all injuries. I had a colonist get hit in the neck by a scyther with only 1.5 hours before bleeding out. I stuffed her into a biosculpting pod out of desperation and she came out completely healthy after that.
I'm not sure why you weren't able to heal a scar though, that should be the thing they specifically do.
I'm inclined to agree with the age thing though, removing 1 year of age for like 5 days worth of labor is a bad trade-off. The opportunity cost to substantially reduce the age of a colonist is extremely high. You basically have to just not have a colonist for the next 2 years if you want to bring them down from being 60 to being in their 30s.
It took three cycles (the first healed an arm scar), but they went from 0 vision to 70 after the second run, and back to 100 after the third.
It cannot. Nothing can.