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the biggest, most direct thing: when the pawn is below 30% consciousness, he goes down, at 0%, he dies... having 20% debuff from the start means that reduced blood, other debuffs, damage might take him down faster than befor
less direct, but way worse when not used in combat, consciousness influences:
Eating (he needs more time on the table)
moving (he is slower)
talking (social impact)
and more important: manipulation (crafting, farming, animalhandling,m butchering, mining... basicly everything)
thanks so much for info, now I know I guess
Wonder if that effects the rate at which they acquire psycasting focus through meditation? I could make her just do that? Might have to kill her off though.
I don't believe it has any negative effects on psycasting mechanics.
You can turn the situation to your advantage by installing a Psychic Harmonizer in them as well, which radiates a mood effect to nearby colonists based on the mood of the person it's installed in. With a joywire they will pretty much always be happy so that will provide a constant positive buff for those nearby.
EDIT: Of course, as mentioned above, joywires synergise very well with psychic harmonisers. If you have a mostly useless pawn (ideally a masochist incapable of most jobs that you give a mindscrew for +20% pain and even more mood), then a niche strategy is to zone them into perpetual comfort and luxury, drinking and smoking to be blitzed out of their hallucinating skulls, and broadcasting their ecstasy to everyone nearby. Everyone nearby, including through walls, such as people stuck indoors working too long in ugly surroundings, writhing in agony in hospital, recovering from a breakup or death and so on... :)))))