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The Dryads in there current incarnation are a bust, and 1.3 patch made animals even worse then they were before.
Whether you LIKE that change or not is irrelevant. If you don't like it, don't use it. It is not necessary.
You do know you can use those trees without the meme right?
We are talking about the trees sucking regardless of the meme you're using.
They are not necessary. They are there for some difference to the standard style. I don't exactly know what you were hoping out of them to be this disappointed.
If I wanted to make the game harder with inefficient strategies then I can do that easily by cutting off all my pawns left leg and right hands.
New styles of play should be AT LEAST as good as old styles of play, as it stands now the tree is strictly inferior to all other methods.
And no you cannot get "dozens of combat dryads" with a "few hours" of pruning a day.
2 Dryads takes about 3 hours a day of pruning so it stands to reason 4 dryads takes about 6 hours.
You cannot train these dryads so the combat ones will only gather around the tree, the tree has a build radius mauls so the range you can play near your base is restricted.
If you want a dozen dryads you need 3 trees and 3 pawns that can dedicate 6 hours a day to prune these 3 trees.
Out of the combat dryads that you can't control 1 is has the defence of a wet paper bag and the attack power weaker then a steel club, and the other has 60% sharp and 30% blunt defence, fine enough for early game but mid game is a joke when combined with it's pathetic attack and lack of range weapon.
All the tree meme gives you is the ability to get Gaumaker dryads so that you can plant more trees.
Btw the 3 hours for 2 drayds? That was WITH the tree worshipper meme which is suppose to reduce the time it takes to prune a tree.
So if it's 3 hours for 2 dryads with tree worshippers god knows how long it takes without.
Sure, they die relatively quickly - but this means less enemies focused on your actual pawns, and how exactly is this different from say, zoning your animals in front of the enemy again to serve as a distraction? At least the dryads respawn endlessly AND don't need to eat.
Naturally it's time and labour-intensive. So is crafting a bunch of power armour for your fighters, building a spaceship, or breeding thrumbos with their 5-year cycle (1 year pregnancy, 4 years to mature).
Correct me if I'm wrong, but you sound like you want a nice quick and efficiency boost from start to finish that is viable across any playstyle.
I did, I said that you were factually wrong, you talked as if it took nothing to get and I quote:
DOZENS of them you said, when in reality you would be struggling to handle more then 4 since each tree can only support 4 dyrads with 6 hours of work A DAY and only 1 pawn can be connected to a tree at a time and that WITH the tree worshippers.
You could use them for combat, but then your exposing your pawn to danger just to get them close enough to do anything, and why bother?
Animals may suck but they still perform better with their balanced offence and defence to the dryads crummy stats.
A warg has better damage, better speed, better defence, breeds and grows at similar speeds to the dryads.
Ya you still need to feed and train Wargs but it still takes less time a day then pruning a dryad tree and you can have more then 4 of them on a person and as I mentioned animals suck so that's not actually a gotcha there.
Or better yet just use a rifle?
And you missed my point about how you are effectively loosing a pawn for a tree because 6 hours out of the day for 1 pawn means that pawn is doing just about nothing else.
And the difference between labor of a tree and crafting armour and weapons is that armor and weapons are a 1 time deal.
You make them and anyone can use them and once they are made the pawn can go do something else, you can also use tool benches, bionics, and drugs to speed up the crafting process where the pruning process is not effected by those.
Not to mention again the tree needs to be pruned regularly to keep those 4 dryads alive.
The spaceship is not a play style it's an end goal to "beat" the game.
Also who the hell breeds thrumbo's other then as a joke? Maybe if you have a super end game colony and you just want to goof around you would start breeding and raising them for fun but like hell you are doing that normally at any point in the game.
And lastly whats wrong with wanting to be able to use the tree across various play styles?
Or at least make the 1 play style there suppose to support viable.
Now, you are absolutely correct that animals are not the most efficient use of your time, but that is itself a playstyle is it not? Especially since you can use them and a rifle at the same time, which I find peculiar to consider the possibility that you could not. They are more easily replaced than pawns after all.
Besides, how is the time investment on pruning significantly different to tribal meditation at anima trees for heavy psycasting? Especially if you want the majority of your colony to be psycasters. And the structure proximity issue of the anima tree is VASTLY more severe than the same thing for a guanralen tree. Yes, I realise that psycasting is intrinsically the stronger of this pair, but it also requires a lot of financial and RNG investment as well to pick up the desired psytrainers for your colonists.
I don't doubt whatsoever that there will be several balance patches that will tweak most of the variables here over the next couple of months. I do doubt that the initial complaint, that the DLC was poorly thought out, has validity.
oof, forgot about that, so ya complete garbage atm.
Up to 7.5 hours if you have Plants 0, down to 5 hours if you have Plants 20.
So, not horrible either way considering the baseline. Besides, if you're running Tree Lover, your biggest concern is not going to be what to do with the dryad trees, it's going to be the "try to avoid cutting any trees and keep tons of them alive" issue. So that's basically impossible in more extreme environments or if Randy feels like dropping a bunch of weather disasters in harsher ones (simultaneous Cold Snap and Volcanic Winter in a boreal forest anyone? And happened on a test Phoebe run, so even she don't give a damn sometimes).
But yeah, I think it all boils down to whether or not you want efficiency and optimisation (even discounting any degree of outright min-maxing) and if that is more important to you than a tricksome and optional part of the game...
*That is ALSO your choice*.
If you're choosing to make use of this mechanic, for the moment at least, you should really acknowledge that it is intended to shake up the playstyle enormously (even with Tree Lover meme disregarded), rather than purely add onto it.
We'll see how it changes in the future though.
EDIT: And in case you may feel it's an insult like some people I've seen, I wasn't the one to give you that award. You've been making respectable arguments all the way through and that's the wrong award in my opinion to reflect that.
Don't swet it, the clown rewards just means free points for me that I spend to give people awards int the artwork section of these games.