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I'm guessing its more a worker issue, then a direct food issue. Like you need more farmers on higher priority, to account for the darkness debuff to workspeed.
You need about 26 plants per colonist if you are just making simple meals to live on, if they are being harvested and resown quickly. That's at 100% harvest yield.
Colonists following an ideo with the darkness meme have 0 penalties for being in darkness. Full workspeed, full movement speed. This also isn't Kenshi, there's no harvest fail chance for being in darkness anyway.
Thanks for that. So to feed a colony of 5 people off nutrifungus, if it's about 5x5 per colonist that's 25x25 plot of fungus. Pretty large
I've been sustaining my colony with meat as the nutrifungus grows and its a good thing too because I am running out of meat on my map and the first fungus harvests have begun. I also only have 3 people so it is easier to feed them and the 2 chickens I started with has multiplied to 8 so far... in a few more seasons I shall reap half of their number as well muahahaha I mean hehehehehe
When you can, you can line the wall with two or three rows of wooden traps too.
yeah typo 25x5. I think I will restart similar ideology but add cannibalism so they can eat raiders and the like