RimWorld

RimWorld

FartherSkies Jul 21, 2021 @ 6:21pm
Animals Killing Travelers Count as Me Killing Them??
The title pretty much says it. I'm on arid map, mountain map beside a lake. There's only a north south path for caravan, visitors, and travelers. Due to the lack of animals, the predators pretty much attack all travelers. The game counts them as myself killing them because it's my "world tile"? This doesn't seem right.
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Showing 1-6 of 6 comments
gimmethegepgun Jul 21, 2021 @ 6:28pm 
Basically, it's your fault that there are dangerous predators around. Also, it works against possible cheese where you try to get caravans killed for your own benefit.
Zoomaster Jul 21, 2021 @ 6:30pm 
I'd imagine it's because of things like animal pulsers and such, where it's safe for the other faction to assume that you were responsible for making the animals attack the travelers. Same situation with manually shooting animals until they go berserk on traders; they automatically think that you had something to do with it despite the fact you were just vibing on the map.
Astasia Jul 21, 2021 @ 6:39pm 
Originally posted by FartherSkies:
Animals Killing Travelers Count as Me Killing Them??

Nope. If it was counting as you killing them they would instantly become hostile. You get a tiny -5 rep hit when an NPC is killed by animals (or fire) on your map, this is because it's too easy to abuse those things to get caravans killed, and not something that can be tracked with how the game is designed.

If an animal downs a NPC and you rescue them and get them off the map safely, you get like +15-20 rep, so it usually balances out if you are playing normally.
Cryptic Jul 21, 2021 @ 6:41pm 
Originally posted by gimmethegepgun:
Basically, it's your fault that there are dangerous predators around. Also, it works against possible cheese where you try to get caravans killed for your own benefit.
That doesn't seem very fair.
Makeithappen Jul 21, 2021 @ 6:41pm 
Yeah it doesn't seem right. Especially if your just starting out and a giant caravan attacks and wipes you out.
Animal pulsers should be the trigger and if a said caravan has a psychic sensitive or psy wizard id say they would know who is doing it. Random revenge animals and mad ones should not fall into this category.
Astasia Jul 21, 2021 @ 6:53pm 
Originally posted by JohnWick:
Yeah it doesn't seem right. Especially if your just starting out and a giant caravan attacks and wipes you out.
Animal pulsers should be the trigger and if a said caravan has a psychic sensitive or psy wizard id say they would know who is doing it. Random revenge animals and mad ones should not fall into this category.

There's 0 reason to use an animal pulser or psycast. All you have to do is stand at long range and hit a thrumbo or high revenge animal once or twice with like a bolt-action then hide in a box, they revenge and tear into the caravan. It's absolutely trivial to do, so it requires a gameplay mechanic to discourage it. They could make revenging animals only attack your faction, but that would prevent using the same strategy against raiders which is valid and innovative play.

Same with setting fires with molotovs around the caravan or in their path.
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Date Posted: Jul 21, 2021 @ 6:21pm
Posts: 6