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Nope. If it was counting as you killing them they would instantly become hostile. You get a tiny -5 rep hit when an NPC is killed by animals (or fire) on your map, this is because it's too easy to abuse those things to get caravans killed, and not something that can be tracked with how the game is designed.
If an animal downs a NPC and you rescue them and get them off the map safely, you get like +15-20 rep, so it usually balances out if you are playing normally.
Animal pulsers should be the trigger and if a said caravan has a psychic sensitive or psy wizard id say they would know who is doing it. Random revenge animals and mad ones should not fall into this category.
There's 0 reason to use an animal pulser or psycast. All you have to do is stand at long range and hit a thrumbo or high revenge animal once or twice with like a bolt-action then hide in a box, they revenge and tear into the caravan. It's absolutely trivial to do, so it requires a gameplay mechanic to discourage it. They could make revenging animals only attack your faction, but that would prevent using the same strategy against raiders which is valid and innovative play.
Same with setting fires with molotovs around the caravan or in their path.