RimWorld

RimWorld

Opt out of religion option?
As the title says, I can't seem to find a way to have colonists who... you know, aren't into the whole belief thing.

Am I missing something or will I have to wait for a mod?

Edit: Yes thank you, I'm aware and have done the minimal beliefs system. Being as such, it's just a poor use of religion to crowbar in personal values. Which need I remind anyone, are not the same thing.
Last edited by Absolute Madman✨; Jul 21, 2021 @ 8:47am
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Showing 1-15 of 40 comments
Martin Harris Jul 21, 2021 @ 8:28am 
Do you want out of religion or ideology, because you can design an ideology that doesn't believe in any gods or have any rituals. Every colonist is going to believe in something, that kinda just makes sense. Doesn't everyone irl have some morals?

If out of ideology, just disable it in mods
Last edited by Martin Harris; Jul 21, 2021 @ 8:28am
James Jul 21, 2021 @ 8:29am 
you can make a super minimal belief system but it is still a belief system and you'll have to deal with other ideologies existing. If you just want no ideology stuff that mostly begs the question of why did you even bother buying/enabling the dlc?
Iskander Jul 21, 2021 @ 8:30am 
You could try creating a custom Ideology with everything set to "meh, don't care". I'm not sure how far you can take this, and I believe you have to pick at least one meme, but you can pick "Individualism" or some other low impact option.

You'd still get other factions and pawns with Ideologies... if you don't want even that, then I think the answer is: disable the DLC.
To be clear, I love the idea of having the ideologies in game, but it strikes me as really odd that 100% takes their beliefs to a spiritualist fetishist level of devotion, needing a pew for rational ideologies and the like.

I love the gameplay that comes along with factions and their ideals, but I'd rather not deal with it myself, you feel? Either that or have colonists that couldn't be cuffed either way.

As to why I'd buy it? Support the game, enjoyed the content put out before, ready for modding that will require it, good things even for non-spiritual factions.
Iskander Jul 21, 2021 @ 8:43am 
Then I think the best answer is to create as "vanilla" an Ideology as you can.

EDIT: Also take some of the traits that make it harder to change a pawn's belief.
Last edited by Iskander; Jul 21, 2021 @ 8:43am
ZakTheFallen Jul 21, 2021 @ 8:45am 
I guarantee there will be mods that tweak that in various ways. Seems pretty simple to edit it so the belief system doesn't require pews, or give an option to specify that when forming the ideology.
VoiD Jul 21, 2021 @ 8:45am 
Yep, just create your own, you can select up to 4 memes and some morality to go along with them, if you really want to you can make one individualistic or something like that, no other memes, and make the morality the same as normal, or you can make it very open and accepting of all others, etc..

Call it the ideology of freedom or something
Raelic Jul 21, 2021 @ 8:48am 
I think he wants some pawns that are not in the religion or any religion. The answer is No, that I've found TC. Unless you luck into a world with some people having a low impact ideology. Some Ideology settings may even make your colonists try to convert people automatically even if you did have them.

If you want to turn off the DLC, there is an option.

If you want Ideology, but low impact... make a custom one and you have the choice of choosing a meme that has low impact. It gives it a rating even.
Last edited by Raelic; Jul 21, 2021 @ 8:49am
Martin Harris Jul 21, 2021 @ 9:07am 
Originally posted by ᛞᚢᛗᛒ ᛋᛚᚢᛏ ✨:
To be clear, I love the idea of having the ideologies in game, but it strikes me as really odd that 100% takes their beliefs to a spiritualist fetishist level of devotion, needing a pew for rational ideologies and the like.

I love the gameplay that comes along with factions and their ideals, but I'd rather not deal with it myself, you feel? Either that or have colonists that couldn't be cuffed either way.

As to why I'd buy it? Support the game, enjoyed the content put out before, ready for modding that will require it, good things even for non-spiritual factions.
You can take the pews for the more rationalist ideologies as just a meeting room
test Jul 21, 2021 @ 9:12am 
ideological structure is essentially humanism
James Jul 21, 2021 @ 9:13am 
Originally posted by ThePatchWorkHoax:
Originally posted by ᛞᚢᛗᛒ ᛋᛚᚢᛏ ✨:
it strikes me as really odd that 100% takes their beliefs to a spiritualist fetishist level of devotion, needing a pew for rational ideologies and the like.
You can take the pews for the more rationalist ideologies as just a meeting room

yeah man, a pew is basically just a wooden couch. Nothing inherently fetishistic about a mundane piece of furniture.
VoiD Jul 21, 2021 @ 9:13am 
Originally posted by ThePatchWorkHoax:
Originally posted by ᛞᚢᛗᛒ ᛋᛚᚢᛏ ✨:
To be clear, I love the idea of having the ideologies in game, but it strikes me as really odd that 100% takes their beliefs to a spiritualist fetishist level of devotion, needing a pew for rational ideologies and the like.

I love the gameplay that comes along with factions and their ideals, but I'd rather not deal with it myself, you feel? Either that or have colonists that couldn't be cuffed either way.

As to why I'd buy it? Support the game, enjoyed the content put out before, ready for modding that will require it, good things even for non-spiritual factions.
You can take the pews for the more rationalist ideologies as just a meeting room
That's the cool thing about the ideology system.

For instance: Parties, they were here before ideologies, so if you really want to play vanilla just create a zero impact ideology, and you can even add some parties and events to give your colony some flavour, call the leader a mayor or something
Lokaror Jul 21, 2021 @ 9:18am 
Honestly, i do like how adapatable the system is and the suggestion above about the mayor. But i would also say with how the system is implemented in game... Its like DND religion. There are very few people in dnd who don't worship one god or another as they can see the tangible benfits. In game there are tangible benefits. I would like to see either an offical update or mod that makes all of it way more flexible that adresses what you say, as i think having some pawns or even colonies in game with none at all would make the game better overall.
James Jul 21, 2021 @ 9:21am 
Originally posted by Lokaror:
i think having some pawns or even colonies in game with none at all would make the game better overall.

That's a matter of semantics though. How could a pawn or colony lack an ideology without that being its ideology?
Lokaror Jul 21, 2021 @ 9:56am 
Originally posted by James:
Originally posted by Lokaror:
i think having some pawns or even colonies in game with none at all would make the game better overall.

That's a matter of semantics though. How could a pawn or colony lack an ideology without that being its ideology?

It would be how rimworld was before the update.
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Date Posted: Jul 21, 2021 @ 8:26am
Posts: 40