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If out of ideology, just disable it in mods
You'd still get other factions and pawns with Ideologies... if you don't want even that, then I think the answer is: disable the DLC.
I love the gameplay that comes along with factions and their ideals, but I'd rather not deal with it myself, you feel? Either that or have colonists that couldn't be cuffed either way.
As to why I'd buy it? Support the game, enjoyed the content put out before, ready for modding that will require it, good things even for non-spiritual factions.
EDIT: Also take some of the traits that make it harder to change a pawn's belief.
Call it the ideology of freedom or something
If you want to turn off the DLC, there is an option.
If you want Ideology, but low impact... make a custom one and you have the choice of choosing a meme that has low impact. It gives it a rating even.
yeah man, a pew is basically just a wooden couch. Nothing inherently fetishistic about a mundane piece of furniture.
For instance: Parties, they were here before ideologies, so if you really want to play vanilla just create a zero impact ideology, and you can even add some parties and events to give your colony some flavour, call the leader a mayor or something
That's a matter of semantics though. How could a pawn or colony lack an ideology without that being its ideology?
It would be how rimworld was before the update.