RimWorld

RimWorld

Qiox Jul 21, 2021 @ 7:54am
What's the point of fibercorn?
When I read the description I thought it was added to provide a wood alternative to tree lovers. But nope. Harvesting it gives treelovers the same mood debuf as cutting down trees.

Weird.
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Showing 1-11 of 11 comments
James Jul 21, 2021 @ 7:57am 
for cave dwellers to get wood... with... hydroponics? I dunno, I also thought it was for tree hugging ideology.
Iskander Jul 21, 2021 @ 8:03am 
My treelovers didn't get the debuff from harvesting fibercorn.
There was another thread that said their treelovers cut down trees in growing zones, but my treelovers don't do that.

So I think we might be operating on different definitions of "treelover"? I also had the Gauralan tree ideology/precept in my Ideology, plus the highest impact tree meme.
Qiox Jul 21, 2021 @ 8:06am 
I have:

Gauralan connection: Strong
Trees: Desired

Nothing else that involves nature in any way. They most certainly did cut down trees when planting crops. And the harvesting of this fibercorn gave everyone a -25 debuff.
Iskander Jul 21, 2021 @ 8:11am 
Originally posted by Qiox:
I have:

Gauralan connection: Strong
Trees: Desired

Nothing else that involves nature in any way. They most certainly did cut down trees when planting crops. And the harvesting of this fibercorn gave everyone a -25 debuff.

Try adding the precept "Tree cutting: Abhorrent". My pawns then won't even cut trees when I tell them to. And if I put a growing zone anywhere, they will simply ignore the trees and not plant crops in a one cell circle around the tree.

EDIT: Also: it might be the abhorrent tree cutting, or it might be that highest impact Tree ideology (below the persona animals)
Last edited by Iskander; Jul 21, 2021 @ 8:11am
Team Triss Jul 21, 2021 @ 8:12am 
Also fibrecorn gives an absolutely pathetic amount of wood; it's like 2 per plant.
Iskander Jul 21, 2021 @ 8:13am 
Originally posted by LoR Team Triss:
Also fibrecorn gives an absolutely pathetic amount of wood; it's like 2 per plant.

Yeah... going fully anti tree cutting, abhorrent style, is most definitely a challenge!
I also didn't want to use stones/metal for my structures/furniture, but I was forced to use those, at least at the start, as I plan to slowly replace that for the fully tree-hippy community.
First_Mesmer Jul 21, 2021 @ 8:17am 
And here I was hoping it *was* for tree lovers.... That would have been at least workable.

I really wish the "no cutting" option in growing zones meant pawns wouldn't cut down trees that were ready for harvest. I know it's useful for saving naturally spawning berry bushes or ambrosia inside normal fields, but my ability to farm anything at all is severely limited if I start a tree loving colony.... I might *have* to make tree cutting abhorrent as a workaround. I hope that does work, as Iskander said.
Iskander Jul 21, 2021 @ 8:21am 
Originally posted by First_Mesmer:
I might *have* to make tree cutting abhorrent as a workaround. I hope that does work, as Iskander said.

Let us know if that worked or not.
I'm genuinely curious, as I've seen multiple people complaining about problems with tree-lovers cutting trees and hating it, while mine aren't giving me any such problems. There has to be a variable that causes the difference in behaviour.
First_Mesmer Jul 21, 2021 @ 6:34pm 
Well, I went to test it and could add the trait for Tree Cutting: Prohibited. Tried building a wall over some trees, colonists refused to cut them down. Tried putting a growing zone on/around trees (so a 3x3 area). Whether plant cutting was enabled or not, colonists refused to cut down the tree or plant anything in that 3x3. So adding that trait makes it slightly easier to work around loving trees in the early game, but I could see it getting annoying later since I couldn't find a way to remove trees any other way. Might have to get some grenades or something to explode trees Factorio style if I want to actually build a base outside of a desert....

Looking forward to the day when a mod gets added to turn trees into living wood walls, so you can build with/around them. Until then, I guess I'm just waiting for trees to die so I can build into that space....
Drawar Jul 21, 2021 @ 7:42pm 
Or to get some Alphabeaver and to push the raving to make "revered animals". XD
98 Owls Jul 21, 2021 @ 8:42pm 
This has to be either a bug or an oversight. I set up an ideology with Cutting Trees Forbidden and they're perfectly happy to harvest fibercorn. If I dev edit Cutting Trees into Horrible or Disapproved they start getting penalties for it.

Getting back to the original question, though. The Tunneler meme gives the flooring type Fungal Gravel that acts as a grow zone that can be placed under overhead mountain tiles. Trees need open space to grow, but fibercorn doesn't, so it's a way to grow wood underground. On top of that, fibercorn only needs 30% light to grow instead of 51% like normal plants, so they get enough illumination from a darklight torch.
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Date Posted: Jul 21, 2021 @ 7:54am
Posts: 11