RimWorld

RimWorld

Rio Jul 11, 2021 @ 10:02am
Please tell me 1.3 finally makes floors better than dirt?
I'm tired of never making floors because of all the issues with having a floor. Dirt never gets "dirty", food placed on dirt doesn't get food poisoned for being dirty, no filth penalty of animals living with colonists, no HORRIBLE wealth penalty to dirt.

Make floors great again.
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Showing 1-15 of 39 comments
Pizzarugi Jul 11, 2021 @ 10:05am 
It doesn't. Everything you mentioned is still going to happen in 1.3, far as I'm aware.

The only thing that's going to change is animal filth, and how to mitigate it using straw floors in their pens.
MortVent Jul 11, 2021 @ 10:06am 
You can use the straw, but it's highly flammable.

And cleaning is a thing, to keep things looking good. Mansions have a staff that cleans, hospitals, etc.. So some of those low skilled colonists can be set to janitors and solve the problem.
Rio Jul 11, 2021 @ 10:14am 
Originally posted by MortVent:
You can use the straw, but it's highly flammable.

And cleaning is a thing, to keep things looking good. Mansions have a staff that cleans, hospitals, etc.. So some of those low skilled colonists can be set to janitors and solve the problem.

I'm not using anything that burns. Not when every raider carriers a lighter. I don't care, fire is op in this game.
Caledor Jul 11, 2021 @ 10:28am 
I use the "Common Sense-Mod". This lets them for example clean the beedroom before sleeping, or cleaning the hospital before an operation.
Astasia Jul 11, 2021 @ 10:35am 
Originally posted by Do-Re-Mi-Fa-Sol-La-Si:
I'm tired of never making floors because of all the issues with having a floor. Dirt never gets "dirty", food placed on dirt doesn't get food poisoned for being dirty, no filth penalty of animals living with colonists, no HORRIBLE wealth penalty to dirt.

Make floors great again.

Dirt floors slow your colonists down, significantly reduce room impressiveness, still collect blood and vomit, and now collect animal filth which I assume includes human filth (trash).

Flooring my base has always and will continue to be a high priority. Dirt and sand filth has always been trivial to deal with and never a good reason to avoid flooring your base.
Rio Jul 11, 2021 @ 10:41am 
A sculpture does beauty just fine. And in a pinch you can sell it or destroy it.
Astasia Jul 11, 2021 @ 10:46am 
it's not just beauty, cleanliness is also a big factor in room impressiveness, having a permanent -1 on a room has a pretty big impact and makes reaching higher impressiveness very difficult with beauty and wealth alone because of diminishing returns on them.
Pizzarugi Jul 11, 2021 @ 10:59am 
Originally posted by Astasia:
Dirt floors slow your colonists down, significantly reduce room impressiveness, still collect blood and vomit, and now collect animal filth which I assume includes human filth (trash).
I reminded myself of all the mods that let me create beyond beautiful artworks (beta poly from Glitter Tech is amazing) that I had considered covering my mountain base floors with dirt to reduce the amount of trash and dirt my colonists create all the time. However, if filth and trash can now be applied to dirt in 1.3, then there's no reason not to have pretty floors regardless if you use mods or not.
NoWolfie Jul 11, 2021 @ 11:07am 
u can make little "buffer" room so they leave their tracked garbage from outside in there and the filth rating doesnt carry over into main room
or use carpet mod its also goo for that
Pizzarugi Jul 11, 2021 @ 11:15am 
Originally posted by NoWolfie:
u can make little "buffer" room so they leave their tracked garbage from outside in there and the filth rating doesnt carry over into main room
or use carpet mod its also goo for that
I have made 5x5 paved tile buffers near doors, but I'm still seeing colonists leaving dirt in dense trails in my interior spaces. This is very easily noticeable whenever I prepare a caravan outside of my mountain base which means the colonists have to do a bit of walking back and forth (not an issue for me with Glitter Tech's speed skin suits). Unless smoothed stone floor creates dirt for pawns to drop later, I shouldn't be tracking as much dirt as I do.

There's still the other issue of pawns dropping trash, of which also accumulates in dense trails when packing caravans, and you can't do anything about it unless they're on dirt floors.
Last edited by Pizzarugi; Jul 11, 2021 @ 11:15am
Rio Jul 11, 2021 @ 11:20am 
Its a bit old, but theres still this long drawn out post on why constructed floors are bad, vs keeping dirt

https://www.reddit.com/r/RimWorld/comments/acz259/4_reasons_to_never_build_floors_and_a_practical
Astasia Jul 11, 2021 @ 11:35am 
Originally posted by Do-Re-Mi-Fa-Sol-La-Si:
Its a bit old, but theres still this long drawn out post on why constructed floors are bad, vs keeping dirt

https://www.reddit.com/r/RimWorld/comments/acz259/4_reasons_to_never_build_floors_and_a_practical

Well it's understandable that is where you got your misinformation from. It again goes to great lengths discussing the beauty of flooring while ignoring the cleanliness factor of impressiveness. It also doesn't mention that colonists move 15% faster on floors compared to dirt/stone and 30% faster compared to sand (which I'm pretty sure was a thing when that thread was made). By simply installing floors in your base you are essentially giving your colonists all a speed boost similar to that gained by a pair of bionic legs.

The only cleaning that really ever needs to be done in my base is blood or bug juice after a raid. Dirt and sand makes up such a tiny amount of cleaning it's not worth considering, and in exchange your colony is much more productive and has higher moods from more impressive rooms.

This way of thinking has always frustrated me so much, I watch Rhadamant's letsplays on youtube and he also has this bizzare aversion to cleaning and urge to use dirt floors, and I always flip my lid at how inefficient it is.
Rio Jul 11, 2021 @ 11:39am 
It was pro players like https://www.youtube.com/watch?v=5_HbmFQJaEM

That taught me how bad non-dirt floors are.
Pizzarugi Jul 11, 2021 @ 11:41am 
Originally posted by Astasia:
Originally posted by Do-Re-Mi-Fa-Sol-La-Si:
Its a bit old, but theres still this long drawn out post on why constructed floors are bad, vs keeping dirt

https://www.reddit.com/r/RimWorld/comments/acz259/4_reasons_to_never_build_floors_and_a_practical

Well it's understandable that is where you got your misinformation from. It again goes to great lengths discussing the beauty of flooring while ignoring the cleanliness factor of impressiveness. It also doesn't mention that colonists move 15% faster on floors compared to dirt/stone and 30% faster compared to sand (which I'm pretty sure was a thing when that thread was made). By simply installing floors in your base you are essentially giving your colonists all a speed boost similar to that gained by a pair of bionic legs.

The only cleaning that really ever needs to be done in my base is blood or bug juice after a raid. Dirt and sand makes up such a tiny amount of cleaning it's not worth considering, and in exchange your colony is much more productive and has higher moods from more impressive rooms.

This way of thinking has always frustrated me so much, I watch Rhadamant's letsplays on youtube and he also has this bizzare aversion to cleaning and urge to use dirt floors, and I always flip my lid at how inefficient it is.
Again, there's also the issue of colonists dropping trash. There's nothing to mitigate pawn trash spawning. From my experience, I'm still seeing colonists also tracking in dirt even though I have large tiled floors outside to grab it.

Dirt floors eliminate colonists dropping trash and tracking in dirt.
AmesNFire Jul 11, 2021 @ 11:42am 
Cleaning: Priority 1

Issue solved.

Also Dirt/Sand flooring has a natural 'dirtyness' which can't be cleaned. So you're not really avoiding getting dirt everywhere by having a floor made of dirt OP.
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Date Posted: Jul 11, 2021 @ 10:02am
Posts: 39