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also
https://steamcommunity.com/sharedfiles/filedetails/?id=2521176396&searchtext=
this mod has ranged shield belt
quite cool
you can also use the run and gun mod
Because the game is percent based and has multiple progression paths, "average" can't be very good without making "perfect" less attractive.
A colonist with archotech eyes, 20 shooting skill, careful shooter trait, and a legendary weapon, has pretty much a 100% chance to hit with most reasonably accurate weapons within their intended ranges (and usually well outside them). Each of those things needs to be a noticeable boost in efficiency, meaning without all of those things it will be much less impressive.
A pawn with normal human eyes, a normal quality weapon, and 10 shooting skill, isn't going to be very good at hitting things. Which is a good thing because that's what many raiders are coming at you with. Your colonists have the potential to be much better than that, giving you a huge advantage in combat eventually. That is progression, it's like struggling to kill a few rats at level 1 in an RPG, you start artificially weak to give you more room to improve.
Thats why it sucks?
I think people do understand it.
I highly disagree with everthing you said. Vanilla combat is just take cover, have good lightning in the area, protect yourself from weather, get bionics and drugs.
Well, i say that you can just navy seal your way out of fights with simple mods. i ve got arround 150 mods i can easily get the maximum tps possible. So the reason people complain about stability is because they are using resource heavy mods. Which is why i prefer yayos combat 3 over ce. Its just better and simplified.
+1
Only at very low levels. Progression removes the RNG. Highly skilled/geared shooters essentially never missed, and highly armored troops never take a full hit. Elite troops perform consistently and without any serious surprises.
Thanks for adding to my point. Lighting has no effect on combat. What else might you be misunderstanding? What else have you read about and thought "that sounds bad" without even checking if it was accurate or not? There is nothing wrong with vanilla combat and I'm tried of people dumping garbage mod suggestions in every thread where somebody asked a basic question about combat that they don't know the answer to.
Let this be a warning for anyone who is thinking about using CE: Your modpack will be extremely limited if you choose to use it.
Hunting is good training for shooting, you can have them hunt small animals with a low quality weapon since missing provides full exp. Melee is much more difficult to train, but high defense armor makes melee combat pretty safe. Decent quality plate or marine armor will mean most engagements your melee fighters just have a bunch of bruises.
If you want a quick burst of training, your best bet is to find Skilltrainers, vanilla items that give you a chunk of exp in its respective skill. It's extremely effective on pawns who are passionate in the skill you have trainers for. Exotic trade ships and faction towns tend to sell them.
If you're willing to use mods: Android Tiers is a slightly expensive option. It lets you create a machine called SkyCloud Core which lets you upload a pawn's conscience into it (kills the body by default, but can be changed in configs). From there, if you have skill servers built, you can start pumping skills into the uploaded pawn practically for free. It has the added benefit of making your favorite pawns effectively immortal by keeping them in the machine while they remotely control other pawns who are connected to the network.