RimWorld

RimWorld

Nudism and climate?
I have been trying to figure out how to play around with nudist ideologies. usually the first heatwave hits in the first 20 days, Whereafter the first colonist collapses. And 20-30 days after that winter hits.

I understand I can make passive coolers and more techy stuff in every room etc, but what about the ppl that are working in the field all day? What about when they are out doing quests or raiding? etc etc

How do you guys deal with it? Is there some gameplay mechanic that goes completely over my head here? :)

Thanks beforehand.
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Showing 1-14 of 14 comments
Winterbloom Aug 8, 2021 @ 11:48pm 
the key is patients, and biometype. also, if i remember correctly a face veil does not go against nudism, and if made out of devilstrand helps against heat.

Nudism in a super cold winter area is gonna require indoor farming, sunlamp and dirt walled off as well.

With great nudism, comes the great waiting game of just ignoring winter, and doing things midspring-midsummer

Sorry for all the edits, dealing with a raid as I type. Coolers, 2 in the same room can usually handle a heatwave. micromanaging them with draft till their heatstroke level goes down into that room also helps. (Only reason i mention this, is some people forget you can do this during a raid as well. setting up a small staging camp)
Last edited by Winterbloom; Aug 9, 2021 @ 12:07am
Itharus Aug 9, 2021 @ 12:16am 
Much like with real life nudists... during the winter they will go inside, grab a coat, and proceed to be cranky for a few months. It's normal. Have beer and smokeleaf handy.

As for the heat? Hats. Wide brimmed hats. FWIW -- toques also help in the winter for them. Head wear does not count against them. It won't be enough... but it will help. If it gets too damned hot/cold you might just need to hunker down. Be sure to keep an adequate pantry for such occasions.

You could also relocate your colony to a nice southern temperate forest that has very little extreme weather.
ScumWatcher Aug 9, 2021 @ 12:23am 
the forest meme and the pain meme offset pain and environment effects Heat/cold....mentally anyway. Nudist meme is a naturally picky meme (three dots) so it will limit your options in way other would if you choose them. Cannibals must eat human flesh every 8 days or they get cranky.
Itharus Aug 9, 2021 @ 12:56am 
The mood debuffs also don't seem *that* severe... just try not to have a bad day on top of it, lol.

Also... if you want to be gamey... edit your scenario so that your guys will have the "Nudist" forced trait. They'll get a big mood buff for being nude. Pawns that are nudists by ideology do *not* seem to have this morale BUFF. They just get penalties for not being nude. I believe the "nudist" mood penalty also applies on top of the penalties you will get for not being nude if you have the nudist ideology... so... the downside to that trait there should you need to wear some clothes for a bit.
Wish Granter Aug 9, 2021 @ 1:05am 
Originally posted by Xili84:
I have been trying to figure out how to play around with nudist ideologies. usually the first heatwave hits in the first 20 days, Whereafter the first colonist collapses. And 20-30 days after that winter hits.

I understand I can make passive coolers and more techy stuff in every room etc, but what about the ppl that are working in the field all day? What about when they are out doing quests or raiding? etc etc

How do you guys deal with it? Is there some gameplay mechanic that goes completely over my head here? :)

Thanks beforehand.

There is a Ideology Rule stating "Extreme Temperatures" reading: "Extreme Temperatures dont affect us". Choose that, more then fair, it gives you way more play room. Of course it wont save somone standing in the snow at -40 Degree.
Makeithappen Aug 9, 2021 @ 3:25am 
I've been playing a tunneler/darkness/nudist group and I'm in my 3rd year so far. Surprisingly I haven't had much issue with this. My 2nd winter I lost some pigs and we had a cold snap. All their legs had frostbite and I had to kill them. I mostly stayed in doors during that. My base is partially buried in the mountain. Temperature wise its cool. I live in a temperate forest if that means anything to you and I haven't messed with the default settings.
I have 2 ACs for all my bedrooms which are in the mountain. Walls and floors all smoothed out with vents connecting the air flow of each room. 2 ACs for my freezer. I had a 5 tribal start.
As far as clothing they can wear most hats. It doesn't go against their nudist ideology. Torques seem to be fine. metal helmets are a decent defense until I get flax helmets. expect to lose limbs fingers and toes with these guys.
When it comes to raids Ive used spike traps, choke points at doors and got lucky with some nice guns from quests. I also was able to craft some excellent and mastercraft slab beds for my hospital. The 1.3 field doctoring has been a big help. I'm constantly capturing and recruiting and getting slaves and plan to use them for the more difficult encounters. I have them all sleep during the day and only go out at night so the darkness debuff from the sun doesnt get me.
I have 1 guy that isn't in my ideology, but he has the best room and he takes the day shift and wears clothes. No fights have broken out with him and he doesnt seem to be suffering from mental breaks yet.

I was going to dev mode and remove nudist awhile ago since I got sick of not having clothes or possibly just take on an impossible quests and end their story. But they keep on surviving. I'm going to take this as far as I can go before I get bored or they die I guess.
ACS36 Aug 9, 2021 @ 6:36am 
Originally posted by JohnWick:
I've been playing a tunneler/darkness/nudist group and I'm in my 3rd year so far. Surprisingly I haven't had much issue with this.

That's because tunneling + darkness is pretty much easy mode. You get free indoor growing with fungus that generates a positive mood effect.
Last edited by ACS36; Aug 9, 2021 @ 6:37am
Itharus Aug 9, 2021 @ 9:02am 
Not sure why so many nudist colony threads I see don't just slap armor on them during a raid or caravan. The mood debuff really isn't that bad for short duration unless you just have a lot of other trouble.
Astasia Aug 9, 2021 @ 9:30am 
Originally posted by ACS36:
That's because tunneling + darkness is pretty much easy mode. You get free indoor growing with fungus that generates a positive mood effect.

Anyone can do that though. If you turn fungus into fine or lavish vegetarian meals it's a net positive mood boost, and you can roof over huge areas of soil to grow as much nutrifungus as you want year round using only campfires for heating it in the winter if needed. The only thing tunnelers get out of it is being able to plant it under mountain roofs at reduced fertility, safe from mortars, more infestations.
BlackFoxSamaki Aug 9, 2021 @ 2:06pm 
I think a good work-around would be if you could get skin implants that provide heat or cold defense like clothing. Then a very successful nudist colony could have naked colonists with skin armor implants and heat/cold implants. I think that'd be a fun alternate playstyle.
Itharus Aug 9, 2021 @ 4:29pm 
Body mods or genetic modification @_@.

There's a mod for someone...
Besides what has already been mentioned, double walling an air-locking can help with temperature control. Mountain bases also help as overhead-mountain has additional insulation effects. With overhead mountain bases double air-locking can make a few degrees difference.

Early game will be the hardest. Cold is easier to deal with than heat.

The other big issue you are going to have is w/o armor your pawns will be quite fragile. e.g. even a short bow can 1-shot a pawn if it gets lucky and hits the brain/heart. Combat animals/dryads and turrets probably all become more important to minimize chances of death.
gimmethegepgun Aug 9, 2021 @ 6:16pm 
Originally posted by tearfang:
The other big issue you are going to have is w/o armor your pawns will be quite fragile. e.g. even a short bow can 1-shot a pawn if it gets lucky and hits the brain/heart. Combat animals/dryads and turrets probably all become more important to minimize chances of death.
You could always make an armory for everyone to suit up in before a fight begins, except in the case of drop pods obviously, and take it off afterwards.
Last edited by gimmethegepgun; Aug 9, 2021 @ 6:16pm
Itharus Aug 9, 2021 @ 8:33pm 
Also... shieldbelts should be fine for them. If you have a changing room, you should have time assuming you have a few turrets. If they crash into your base and get into your halls? Have some melee characters with good weapons I guess.
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Date Posted: Aug 8, 2021 @ 11:34pm
Posts: 14