RimWorld

RimWorld

An Alias Aug 8, 2021 @ 1:24am
[SOLVED] Help finding culprit for random meal ingredients
EDIT: The cause was a conflict between the mod Bulk Stonecutting and another mod, though as of yet I have not found the conflict.

I just got Ideology and I'm really loving it. However, I just started a tribal colony who venerates nature (very unique amiright?). We don't eat meat but our chef isn't good enough to make vegetarian meals so I'm trying to get by with simple meals that have restrictions on the ingredients. The problem however, is that I play with a lot of mods and one or more of them seems to be causing created meals to have extra random ingredients when made. As an example, I made a meal with only corn and rice and I got a meal with corn, rice and horse meat. It's really becoming a problem.

So I thought that while I dig through and remove mods until I find the cause, I'd ask about and see if anyone else knows or suspects what mod might be causing it.

Here's my mod list. Any help/suggestions are welcome.

Harmoney
HUGSlib
Better Modmismatch Window
Vanilla Expanded Framework
Vanilla Factions Expanded - Mechanoids
A dog Said... Animal Prosthetics
Vanilla Animal Overhaul
Humanoid Alien Races
Alpha Animals
Combat Extended
Vanilla Armor Expanded
Apex: Rimworld Legends (Continued)
EdB Prepare Carefully (Unofficial 1.3 Patch)
1-2-3 Personalities
Vanilla Factions Expanded - Vikings
Vanilla Expanded - Royalty Patches
VFE Vikings Columns Ideology Patch
Vanilla Social Interactions Expanded
Vanilla Ideology Expanded - Relics and Artifacts
Vanilla Ideology Expanded - Hats and Rags
Vanilla Expanded - Ideology Patches
[SYR] Setup Camp - 1.3
Roles Can Wait
Pruning Uses Psychic Sensitivity
Pruning Uses Plant Work Speed
Perspective Doors
[KV] RimFirdge
LWM's Deep Storage
Pick Up And Haul
[SYR] Coffee and Tea
Fuel Economy
Personalities: Serious Animals
No Water. No Life (Continued)
No Useless Animals
No Techprints Needed
No Lazy Doctors
No Debris
[SYR] Harvest Yield (1.3)
Cosmos+
Coal Expanded (Continued) - Didn't mean to include this
Choose Wild Plant Spawns
Choose Wild Animal Spawns
Bulk Stonecutting
Avoid Friendly Fire (Continued)
Bed Rest For Food Poisoning
Mod Manager
Forced March
Smarter Construction
Foxes Aren't Suicidal(continued)
I Clearly Have Enough! (Continued)
Food Alert (Continued)
De-generalized Work
Craftsmanship
Turn It On And Off
Combat Extended Melee
SRTS Expanded
Better Vanilla Masking
DontBlockDoor
Realistic Rooms
World Map Beautification Project
Realistic Planets Continued
World Map Beautification Project - for Realistic Planets
More Vanilla Biomes
World Map Beautification Project - for More Vanilla Biomes
Trade Ships Drop Spot
Wild Cultivation - Fan Update
The Price Is Right
The Birds and the Bees
Stone Rebalance
SRTS Expanded Realism Patch
Smooth Bricks
Reworked Temperature Extreme Events
Skilled Stonecutting [1.3]
Share The Load
SF Grim Reality
Search and Destroy
ResearchPal - Forked
Quest Reward Rebalance
PawnTargetFix
Dubs Skylights
Beautiful Outdoors
[JPT] Open The Windows
MineItAll - Unofficial
[SYR] Metallic Batteries
Meals On Wheels
Let's Trade! [Continued]
LBE's A Dog Said Easy Patcher
[CP] Chicken Mitchell - Hairstyles
Carry Capacity Fixed
Show Draftees Weapon
Lasting Flowers
Dinosauria
Hay doesn't need Cooling!
Rimworld: Spartan Foundry (Continued)
Giddy-Up! Core
Giddy-Up! Battle Mounts
Giddy-Up! Caravan
Megafauna
♥♥♥♥ Nature Retreat!
Combat Extended: Shields
Combat Extended Materials Rebalance
But i have bionics... 1.2
Antigrain
Vanilla Textures Expanded
Caravan Advantures
Medieval Overhaul
Egg Incubator
Dreamer's Dreams
Tribal Headgear Retexturing
Vanilla Fishing Expanded
Vanilla Expanded Books
RPG Style Inventory Revamped
[WD] Soil Contrasts
Roof Support 1.3
Sometimes Raids Go Wrong
ETRT: Bulk Production Recipes
Flagstone Cheaper (2 per) V1.03
Ugh You got Me
Trap Disable
RaiderInfo
Predator Hunt Alert
ReGrowth: Core and Framework
[FSF] Filth Vanishes With Rain And Time
[FSF] Encounter Map Resources
Snowy Trees
AI Uplifting Assistant
RunAndGun
Shear Those Corpses Vanilla
Utility Colums
Vanilla Furniture Expanded
Vanilla Furniture Expanded - Spacer Module
[FSF] Efficient Utilites
Fahrenheit and Celsius
No Burny (less flammable metals)
Careful Raids
CatsAreCleverToo
QualitySurgeon
PrisonerRansom
Nackblad Inc Rimhair
SRTS Expanded Retexture
Vanilla Animals Expanded - Endangered
ProxyHeat
Stop. Drop. And Roll! [BAL]
Stockpile Stack Limit (Continued)
[RF] Tribal Raiders (Continued)
Life Support (Fan Update)
Plasteel Surgery (Continued)
Less Abitrary Surgery (Continued)
Various Space Ship Chunk (Continued)
Less Stupid Romance Attempt (Continued)
Quarry
Miraffe
Vanilla Furniture Expanded - Art
Vanilla Animals Expanded - Australia
Vanilla Furniture Expanded - Farming
Vanilla Animals Expanded - Tropical Swmp
Vanilla Animals Expanded - Tropical Rainforest
Vanilla Animals Expanded - Boreal Forest
Vanilla Animals Expanded - Ice Sheet
Vanilla Animals Expanded - Tundra
Vanilla Animals Expanded - Extreme Desert
Vanilla Animals Expanded - Desert
Vanilla Animals Expanded - Arid Shrubland
Vanilla Animals Expanded - Cats and Dogs
Vanilla Furniture Expanded - Medical Module
Defensive Machine Gun Turret Pack
Combat Extended Guns
Crafting Quality Rebalance
Door Mat
Shoo!
Just Ignore Me Passing
Incident Person Stat
[KS]Trading spot
Little Storage 2
Dead Cryptosleep (Continued)
Profitable Weapons (Continued)
[XND] Visible Pants
[XND] Use That Sniper's Scope! (Continued)
Dismiss Trader (Continued)
Deafness and Blindness (Continued)
Solar Flares Affect Mechanoids
Vanilla Furniture Expanded Production
Grand Rivers Reborn
Vanilla Ideology Expanded - Icons and Symbols
[O21] Role Apparel Unlocker
Random Icon Pack
Impassable Chest-deep Water
RimThemes
Powerful Faction Bases
Mass Graves
Better Pawn control
[KV] Supply and Demand
Cut plants before building
[KV] Consolidated Traits
Chill Out, Body Purists
RenameColony
Locks
1.3 - Imprisonment On The Go! (Make Pawns Prisoners Without Beds)
ReColor Stockpile & Growing Zones
Animals Logic
Tables+
[FSF] Growable Grass
Allow Tool
RT Fuse
RT Solar Flare Shield
Remove Death Amnesia
Fertile Fields [1.1]
EvolvedOrgansRedux
Vanilla Storytellers Expanded - Oscar Obnoxious
ReGrowth: Aspen Forests
ReGrowth: Desert Expansion
ReGrowth: Temperate Forest Expansion
ReGrowth: Cold Bog Expansion
ReGrowth: Tundra Expansion
ReGrowth: Boreal Forest Expansion
[Kit] Graze up
Research Info
Rebalanced Deep Storage
[XND] Tiny Tweaks (Continued)
[XND] Memorable Auroras (Continued)
Vanilla Animals Expanded - Temperate
What's That Mod
VFME - Caravan Packs!
Desynchronized: Tales and News (Continued)
Death Rattle Contined [1.2]
JecsTools (Unofficial)
Combat Effects for Combat Extended (Continued)
Pawn Name Variety
Slow Starvation
Cybernetic Organism and Neural Network
Cold Desert Nights (Continued)
[PS] Reconditioning Pod (Continued)
[RF] Advanced Bridges Continued [1.0][1.1][1.2]
[XND] Adrenaline! (Continued)
Jobs of Opportunity (While You're Up)
Tribal Signal Fire (Continued)
Run and Hide (Continued)
[RF] Permafrost Continued [1.0][1.1][1.2]
[RF] Tribal Pawn Names (Continued)
[RF] Etched Stone Walls (Continued)
[RF] Rumor Has It... (Continued)
Fences And Floors (Continued)
Zoological Orbital Traders
Vanilla Events Expanded
Reinforced Walls
Mercenaries For Me
Faster Smoothing
More Than Capable
Tier 2 Temperature
RimCities
Animal Gear
Animal Armor: Vanilla
Graphics Settings+
Prison Labor
Bionic Icons
Un-Limited
Common Sense
Real Ruins
ETRT: Tribal Apparel
No Fertilized Egg Deterioration
Animal Variety Coats
[KV] Faction Control
RimHUD
[KV] More Trait Slots
[KV] Configurable Maps
What the Hack?!
Pawn Rules
Nano Repair Tech
Replace Stuff
Dubs Mint Menu
Rimefeller
Snap Out!
[1.3] Wild Animal Sex + Behaviors V6.2
[1.3] No Boom Boom
A RimWorld of Magic
Rim of Madness - Bones
Rimatomics
RBSE Hardcore Edition
Moody
Vanilla Factions Expanded - Insectoid
Power Logic
Hospitality
MendAndRecycle
Area Unlocker
Medical Tab
Animal Tab
Blueprints
Animal Medical Bed
Relations Tab
Last edited by An Alias; Aug 8, 2021 @ 12:21pm
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Showing 1-8 of 8 comments
GeneralVeers Aug 8, 2021 @ 1:46am 
How is horse meat even in your storeroom?

Your chef only gets ingredients from storage zones (unless one of your mods is pulling some kind of funny business). Don't stash horse meat, and your chef won't use it.
Zzo Aug 8, 2021 @ 1:56am 
There is a mod that has an option for including something like "bonus" ingredients. Can't remember the exact wording or which mod it was though.
To ask the probably obvious question, have you looked through the mod settings to see if any of them have an option like that?
ᖇIᑎ Aug 8, 2021 @ 1:57am 
You have mods that haven't been updated to 1.3
An Alias Aug 8, 2021 @ 11:05am 
Originally posted by GeneralVeers:
How is horse meat even in your storeroom?

Your chef only gets ingredients from storage zones (unless one of your mods is pulling some kind of funny business). Don't stash horse meat, and your chef won't use it.

That's the point, I don't have horse meat, random ingredients just show up in my meals even if I don't, or would have no way to acquire them.

Originally posted by DaKat:
There is a mod that has an option for including something like "bonus" ingredients. Can't remember the exact wording or which mod it was though.
To ask the probably obvious question, have you looked through the mod settings to see if any of them have an option like that?

I'll check through them again, thanks. Still haven't found the cause.

Originally posted by Stariali:
You have mods that haven't been updated to 1.3

I'm aware, and those are the first mods I'm checking. Most mods still work in updated versions unless parts of the game they edit have been changed in the update and I haven't had any other issues until now.
Makeithappen Aug 8, 2021 @ 11:31am 
Thats an long mod list. To simplify check this first.

When you make for food from a cooking station, on the bill you can specify what ingredients go into that meal under details. You can also set what stockpile your cook pulls from.
Make sure your setting your simple meals to vegetable ingredients only. That should solve your issue.
You probably have done this already, but I thought to include it.
Also simple meals stack on each other regardless of ingredients. Only carnivore, vegetarian, fine, and lavish meals will stack separately. But still it all come down to what ingredients your specifying in your bill. (sorry i dont know of a mod that would be causing this issue.)
An Alias Aug 8, 2021 @ 11:37am 
Originally posted by JohnWick:
Thats an long mod list. To simplify check this first.

When you make for food from a cooking station, on the bill you can specify what ingredients go into that meal under details. You can also set what stockpile your cook pulls from.
Make sure your setting your simple meals to vegetable ingredients only. That should solve your issue.
You probably have done this already, but I thought to include it.
Also simple meals stack on each other regardless of ingredients. Only carnivore, vegetarian, fine, and lavish meals will stack separately. But still it all come down to what ingredients your specifying in your bill. (sorry i dont know of a mod that would be causing this issue.)

Unfortunately for me, I've already isolated any way for these ingredients to get into the food. I cleared the map of any other simple meals, set a stockpile to only have corn, set the cooking station to only take from the stockpile, set the simple meal to only take corn and watched the chef make the simple meal with only corn. The result was a simple meal with corn and Elemental Dust, the "meat" from elementals from Rimworld of Magic. Seeing as I have not even seen any elementals, there is no conceivable way the meat could have ended up in the food. Thanks for the suggestion though.
Jirki88 Aug 8, 2021 @ 12:06pm 
If that list is your mod load order, I'd wager on a mod conflict.
An Alias Aug 8, 2021 @ 12:12pm 
Found it!

Upon some investigation I discovered that the log was outputting a notice whenever I cooked a meal. That log pointed to the mod Bulk Stonecutting . Upon removing the mod, all crafted meals came out as expected, no odd ingredients. I'm now going to load up with just the mod to see if it is a conflict or if it's the base mod. Either way I'll likely file a report to the mod creator.
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Date Posted: Aug 8, 2021 @ 1:24am
Posts: 8