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The queen is little more than lore, it is not an in-game unit. That said - do you really consider the ability to make more Gauranlen Trees at will useless?
If you were to lose a tree (Fire, Alphabeaver, combat and so on) you'd have to wait a year for a replacement. Especially on nature-heavy playtroughs such a loss could severely handicap a playstyle.
Also: If you have 10 pawns and wish to supply each with a tree that would take you 10 years to accomplish by just waiting for pod drops. Or longer, if you wish to have more than one tree per pawn.
That's my head canon anyway,
You don't require a pawn connected for immature dryads to spawn from a tree. So they could be used for distraction, reserves for if your connected tree is destroyed, or just kept there for when you can support more dryads in your colony.
While they aren't great distraction as immature dryads aren't usually targeted unless they attack first, it never hurts to have the tree planted. Worse case is you need to remove the tree later on or a stray bullet hits a dryad and it aggro on the pawn. But they are very weak and quite harmless. And if memory is correct, don't usually attack, it's only can attack. Not likely to retaliate. this does also improve surrounding beauty score too. Which can be taken advantage of to reduce mood loss from ugly surroundings outdoors.
At least one dryad tree is pretty essential for a tree connection playthrough as the harmed trees mood debuff can get quite significant. And one is good for levelling up plant skills. While the same can be done by planting lots of crops that requires more land and effort for storing or utilising the excess, and to me is less beneficial then some of the dryad castes. Having bait is a lot more essential throughout the colony life then just extra crops to sell since you less likely to lose a pawn if they attacking something else first that can deal at least some damage back.
It's pretty easy to get more colonists than free seed pods, even if you take it slow with recruiting and a plant specialist can be capable of growing enough food for an entire small colony + care for ~3 trees each with 4 dryads each when boosted with bionics. I think if you have someone just caring for the trees and no other plants you can have them tend 4 trees. People with manipulation or sight deficits or body purists are pretty good for this, since they get no real malus (apart from Circadian bionics for body purist). Free seeds will never be able to fill up those slots unless you are playing for a long long time or take recruits in really slow. Or just don't care about the trees enough.
How useful dryads are in your eyes is another thing. The mood debuff from treeconnectors not having a tree is also rather insignificant and more of a player motivator for RP than anything, but it's there. You can probably build a colony that revolves entirely around the trees. I have not done this up to late game yet, but early game dryads can just fulfill most of your needs if you choose too. This is especially true in areas where growing stuff is a problem.
The queen is just RPG stuff inside the tree telling you why a tree spawns creatures. Astasia's explanation is quite cool.